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The Game Archaeologist: The day Dungeons and Dragons Online dropped the free-to-play bomb

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By 2009, the MMORPG genre had firmly established a norm for its business model. For over a decade, a monthly subscription -- usually $15...

Massively Overthinking: Is the age of the $15 subscription coming to an end?

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Massively OP's own Justin Olivetti penned a blog post this week in which he muses on the lifespan of the $15 MMO sub fee,...

Perfect Ten: Why Fallen Earth was a flawed gem of an MMO

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Even though I half-expected it for a while now, the news of Fallen Earth's demise earlier this month made my heart sink. Way back...

Lawful Neutral: Examining Ashes of Creation’s controversial referral program

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I have a really hard time taking anything seriously that refers to money as "bucks." You'll recall that I opened the Lawful Neutral column...

Massively Overthinking: Let’s ban a word from the MMORPG lexicon

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A while back, an MMO player I follow on Twitter who also happens to be super into sports retweeted something fun into my feed:...
We're going to be here for a very long while, princess.

Vague Patch Notes: Timesinks, sunk time, and MMOs

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Here's a fun question I asked myself a lot back in the day: Why, exactly, did leveling take so long in Final Fantasy XI? The obvious mechanical...
Wow, positive.

Perfect Ten: The many modes of social experience in MMOs

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There are two statements frequently made with regard to MMOs that seem like linked clauses, but they're not. "MMOs are social games" is a...

Working As Intended: What it means to be an MMORPG

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I am amused and somewhat bewildered to admit that I have my very own pet troll. He follows me around on Reddit to hassle...
Not this.

The Game Archaeologist: Is it worth the hassle to update graphics in older MMOs?

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"I'd play this game again if the graphics were updated." "If they re-released this game with modern graphics, it would be way more popular." "The Game...

The Soapbox: There is no MMO that can fix a broken MMO community

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We've heard again and again how the recently launched World of Warcraft: Classic was going to "fix" the MMO community by stripping away modern...

Massively Overthinking: Do you ever feel guilty about ‘freeloading’ in a free-to-play MMO?

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A few weeks back, Massively OP's Ben Griggs made an observation that I bet some readers can relate to. He mentioned that in his...
You won't believe the things I didn't bother telling you!

Vague Patch Notes: How MMO studio communication and player confidence really work

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Here's the funny thing about communication from MMO studios: It's vital to the continued feeling of a healthy game, and yet at the same...

Perfect Ten: MMORPGs made by tiny teams

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I don't really have to tell you this, but creating an MMORPG is a huge undertaking. These are some of the most complex games...
Into the unknown.

Perfect Ten: The fantasy MMO zone atlas

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There are, let's face it, a limited number of different ways to design real-adjacent zones in any fantasy game. At the end of the...

LOTRO Legendarium: Lord of the Rings Online’s prettiest and ugliest places

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Depending on how you count it, at the present Lord of the Rings Online boasts somewhere around 45 zones -- a vast improvement on...

Massively Overthinking: Problematic faves in MMOs

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A while back, a reader suggested that it was impossible for a fan who loves something to recognize its shortcomings, and I was taken...
Doom approaches.

Vague Patch Notes: How time distorted what ‘hardcore’ means for WoW Classic

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There's a contingent of players looking forward to the launch of World of Warcraft: Classic next week that is vocally thrilled about one specific...
This took some work.

Perfect Ten: MMOs that flirted with permadeath

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This month, Dungeons and Dragons Online will be venturing where many MMORPGs have feared to tread: into the realm of officially supported permadeath. The...

Flameseeker Chronicles: What would a mobile Guild Wars 2 look like?

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Ever wished Tyria could fit in your pocket? That dream could one day become a reality. A couple of weeks ago, we heard rumblings...
The vestibule.

Not So Massively: Comparing looter shooters, from Destiny 2 and Division 2 to Anthem and Warframe

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Looter shooters -- online games with shooter gameplay and loot-based progression -- are all the rage these days. But maybe this trend has passed...

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