evergreen

And on and on and on...

Perfect Ten: Endless dungeons in MMOs

25
Most MMO dungeons are normal songs. You start out and you have a pretty clear picture of the beginning, middle, and end; they don't...
This seems like more of a half-move.

Vague Patch Notes: On balance and differentiation in MMOs

16
Do you like fighting games? I don't. Let's talk about fighting games. But bear with me because you'll get where this is going. While I...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

28
I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...
Kerstab.

Perfect Ten: Ten things you need to understand about MMORPG Rogues

20
Sometimes I know that I may be a bit too old-school because there's a little twitch in my eye whenever I have to refer...
The Guitar Hero rush hit us all.

The Soapbox: Do MMOs still fall victim to the copycat curse?

27
When Radical Heights launched, I was inspired to put together a whole Perfect Ten about why trend-chasing doesn't work for online games. Obviously, my...

Massively Overthinking: The case for rarity and randomness in MMO monetization

62
Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...
This was a television show.

Perfect Ten: The unique pitfalls of licensed MMOs

16
Making a list of the "biggest" MMOs currently running is always an exercise in frustration. It's easy to put a few things on the...

Massively Overthinking: The state of modern MMORPG raiding

79
Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven't discussed in a while. "I have noticed raiding tends to...
There were some decent tabletop Star Trek games, but no.

Perfect Ten: What your MMO quantity says about you

12
It occurs to me that it is very difficult to find MMOs that I have literally never played before in some capacity. There are...

Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

42
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so...

Perfect Ten: MMOs that claimed to be the first

20
We've all been there. We're playing our favorite MMORPG and then self-appointed professors of game history start arguing in world chat about firsts --...

The Soapbox: Three augmented reality game problems (most) MMOs don’t have – and one thing they do so much better

3
I'd like to think that I'm kind of a healthy gamer. While MMOs take a lot of time, the nice thing is that their...
What you are chasing and will not get.

Perfect Ten: Why trend-chasing doesn’t work at all for online games

23
Video games have always been a remarkably insular field; that's the nature of development. Someone produces Super Mario Bros, and a few years later...
A journey into complexity.

Perfect Ten: More anthropomorphic MMO studio conversations

13
A while back, you may recall that I posted some of my conversations with anthropomorphized concepts of MMO studios. If you don't remember this,...

The Hunter’s Arsenal: Massively OP’s guide to the weapons of Monster Hunter World

5
Throughout their time in Monster Hunter World, players will have to make a lot of decisions, but none of them are as important -- or...

MMO Mechanics: The Fair Play Alliance and mechanising fairness

104
News of over 30 gaming companies taking a united stand against unfairness and toxicity in online game communities sprung out of GDC 2018 a...

Perfect Ten: Why MMO progression servers are a brilliant idea

38
Over the past couple of weeks, I have been enjoying the journey through RIFT Prime, the game's first progression server. Trion Worlds surprised and...

The Game Archaeologist: World of Warcraft’s Corrupted Blood pandemic

43
It began with an exploitable glitch. It exploded into an uncontained nightmare of death. It established a meme as strong as Leeroy Jenkins. It...
This isn't how it had to be.

Perfect Ten: MMO missteps that didn’t have to happen

56
Around the time I started working at Massively-that-was, there was an article that I quite liked talking about how four high-profile MMO failures were...

Perfect Ten: A dozen MOBAs that didn’t make it

21
With the insane success -- both in terms of popularity and finances -- that Dota and League of Legends spawned, you can easily understand...

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