evergreen
Massively Overthinking: Alone together vs. forced grouping in MMORPGs
I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...
Perfect Ten: Fresh approaches for familiar MMORPGs
Short of taking a blow to the head, there's very little I can suggest in the way of experiencing a familiar MMORPG for the...
Massively Overthinking: How should MMOs make money in a world without lockboxes?
Earlier this week, MOP's Justin expressed frustration over lockboxes, feeling especially provoked. "As both a player and a journalist, I find it insulting when...
The Soapbox: Getting to the heart of toxicity in MMOs
So we've gotten another post from a developer saying that they're going to really 100% be better about rooting out toxic players from their...
How I got married through World of Warcraft
I've mentioned a lot of times, in passing, how my wife and I connected in part through World of Warcraft. But I've never actually...
Perfect Ten: MMOs in limbo
The one thing that I thought we could all count on forever was that the MMO life cycle was pretty easy to understand. A...
Perfect Ten: MMO zones I love to hate
Let's be frank: Not every MMO zone can be a masterpiece of art, design, quest flow, and navigability. I mean, they totally should be,...
Perfect Ten: MMO grouping advice you shouldn’t bother giving
It's time for a new expansion in Final Fantasy XIV, and that means for me that a lot of people are going to not...
Perfect Ten: What the mainstream games media doesn’t get about MMORPGs
Ever since becoming an MMORPG player and especially since covering these games professionally, I've realized one of my greatest pet peeves is the attitude the...
Perfect Ten: MMORPGs that died too soon
Your favorite game is going to die. I wrote about that. Some games are never even going to get to launching in the first...
MMO Mechanics: Making healing interesting in MMORPGs
I was reading a recent Daily Grind article on the topic of unique healing classes and it prompted me to think about the variety...
Perfect Ten: Understanding MMORPG Warriors
There is always a Warrior. Every game has a Warrior. No matter what other class options it has, a Warrior is in that list....
The Soapbox: Your favorite MMO is going to die
Your favorite MMO is going to die. Don't take it personally, though; every other MMO is going to shut down, too. That includes my...
Perfect Ten: The perfect MMO cosmetic system
Whenever I hear about or get into a new MMO, one of the very first things I'll be asking is if the game has...
Massively Overthinking: Being Uncle Owen in MMORPGs
Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid...
Perfect Ten: My MMO hate list
One thing that I strive for in my professional career is basing things on sources more robust than my own biases. That's not to...
Perfect Ten: Exploring MMORPGs from the far corners of the world
Have you ever noticed that while there's an entire world out there, most all of the MMORPGs we discuss and play tend to either...
Working As Intended: Why classic Guild Wars matters, 12 years in
The spring season always sees a deluge of MMORPG birthday celebrations: Lord of the Rings Online, City of Heroes, Allods Online, Free Realms last...
Guild Chat: Planning a long break from your MMORPG guild
Welcome along to Guild Chat, the column through which the Massively Overpowered community can discuss and solve a whole plethora of guild-related issues other...
Perfect Ten: Time travel in MMORPGs
Over the years, I've been fascinated with the concept of time in MMORPGs. It's one of those things that developers probably don't want you...