impressions
Blade & Soul taps the last of its server reserves, orders more hardware
Once again we hear the familiar refrain of players trying to cram into a game on its launch week: "Woe are queues! Why isn't...
Launch impressions of Blade & Soul: Combat, story, questing, and flow
Every time I play Blade & Soul, I'm really playing a different game, which I dub Why Don't I Like You More? The object...
Global Chat: Making gaming resolutions
Do you make New Year's resolutions for gaming? I do and I've seen more than a few bloggers come out in early January to...
First impressions of Black Desert’s closed beta test, part two: Crafting, gathering, and economy
On Friday, I took a look at the classes, combat, and tricky mechanics of upcoming sandboxy Korean-import Black Desert's first western closed beta test....
First impressions of Black Desert’s closed beta test: Classes, combat, and mechanics
Over the course of my first day in Black Desert, I did a lot of the things you'd expect from the first day in...
Hands-on: Blade & Soul’s early beta has solid mechanics, but not much else
I've had some time to think about Blade & Soul, and I'm still not sure exactly what I want to say about it. I...
Massively Overthinking: The next big Star Wars MMORPG
In honor of Star Wars week (and rumors that EA is working on another Star Wars game), let's talk Star Wars MMOs.
Star Wars Galaxies...
Global Chat: Being thankful in MMOs
Last month's Thanksgiving holiday in the US prompted several MMO bloggers to share their thanks for gaming and other geeky goodness. Stars of the...
Second impressions of Trion’s Devilian: The pros and cons
Some of you might recall that this past month, my family welcomed a new addition to its household. With a newborn around once more, I'm...
Devilian formally launches today; here’s our coverage roundup
One of the benefits of publishing games from across the Pacific is that a studio can get it to us quickly, and that's exactly...
Global Chat: Sifting the good raiders from the bad
Game designer and blogger Psychochild posited an interesting question recently: How can you tell the difference between a good raider and a bad one?
He...
Devilian begins open beta next week, launches on December 10
Trion Worlds' action-RPG import Devilian will be out in time for the holiday season this year.
The studio announced today that the game will be going...
WoW Factor: The look of the Legion class previews
Last week was a pretty fun ride, I have to say. Leaving aside everything else we had to chew on after a weekend's worth...
EverQuesting: First impressions of EQII’s Terrors of Thalumbra
Since EverQuest II's newest expansion just launched on Tuesday, there is no way I could have explored and experienced all the content completely before today....
Flameseeker Chronicles: Guild Wars 2’s enhanced Squad UI factsheet
I've already brought you my initial impressions of the Gorseval raid encounter followed by a quickfire interview with Guild Wars 2 Associate Game Director Steven...
Global Chat: Gearing up in WildStar
If you're anything like me, when you get to the max level in a game, there's a general flailing of hands and a feeling...
ArenaNet’s Steven Waller discusses Guild Wars 2’s raiding foundation
Following my playtest of Guild Wars 2's raiding, which I chronicled earlier today, I had the opportunity to fire some quick questions across to Guild...
Hands-on with Guild Wars 2: Heart of Thorns’ first raid
Ladies and gentlemen, boys and girls, raiders of all professions: I'm delighted to finally be able to spill the beans about all things raiding...
The Park will be Funcom’s first console release in nearly 10 years
Was Funcom’s Secret World-inspired single-player experiment successful? It would seem so as The Park will now be released on console, the first non-PC release...
Wisdom of Nym: The first impressions of Final Fantasy XIV patch 3.1
Part of me feels really ungrateful for being upset that it took five months instead of the usual three to get Final Fantasy XIV's...