Global Chat: Sifting the good raiders from the bad

    
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Game designer and blogger Psychochild posited an interesting question recently: How can you tell the difference between a good raider and a bad one?

He acknowledged that rating raid performance can lead to exclusion and bragging but can also help a group improve as a whole. In his post on the subject, Psychochild notes that raid performance can be measured as DPS, tanking, healing, hybrids, within disciplines, and the group entire.

“The right answer is probably some balance,” he concludes. “A carefully designed equation that balances all the measurements of the different roles and overall performance.”

This is just the start of our exploration through the MMO blogosphere. Join us today as we look at goofy fashion, first impressions, and — yes — more chatter about raiding.

Hawtpants of the Old Republic: Deputy fashion police are on the case

The ever-hilarious Hawtpants is back with a massive edition of reader-submitted screenshots featuring tacky outfits and egregious names in Star Wars: The Old Republic. Njessi provides acidic commentary for each, including this comment for the screenshot above: “Poor Quinn. What did he do to deserve… haha just kidding, he deserves so much worse.”

She’s not a Quinn fan. Who is, really?

Why I Game: Wot I think about raids now that the first is here

Jeromai has a lot to say about Guild Wars 2’s first stab at implementing raids into the game following Heart of Thorns’ release. He’s of a divided mind on them, noting both good and bad early impressions of the content.

One problem he did identify is that healers and tanks seem to be in short supply: “It is both so tedious and costly to switch stats, traits, build, and have multiple sets of armor and weapons and trinkets for different functions, without even build saving/loading. My inventory bags are bursting, ascended stuff costs money and the meta is in flux, so one would currently be gambling on experimental builds.”

Tyrannodorkus: Elite Dangerous beginner’s guide

Need a helping hand to get into Elite Dangerous? Tyrannodorkus is here with a guide that explains the four basic pilot roles found in the game.

“The basic pilot roles guide will help build structure on what kind of pilot role to take. I’ll go over the most basic roles and add some definition to them to explain what these roles do. The first rule of this guide is that it’s completely subjective. You can change the role as you see fit (I encourage you to do so) and come up with your own ideas for these roles, but this guide is made to get you started,” he writes.

 

 

West Karana: Shroud of the Avatar — Choosing fate

Let’s finish with a trio of first impressions pieces, shall we? Tipa over at West Karana blogs about her initial steps into Shroud of the Avatar, including its revamped tutorial. So would she recommend this game for everyone? Not quite.

“I look forward to playing it again,” Tipa writes. “I’m not incredibly sure how much time I will put into the game when it goes live. It really wears its niche appeal proudly. Those who are looking for a setting in which to set their own stories for themselves and their friends will likely find a home here. Those looking for curated and scripted dungeons and raids will likely find it too slow for their liking.”

Mrluvvaluvva: The Crew: Wild Run first impressions

So what does The Crew’s first expansion look like? According to Mrluvvaluvva, it’s extreme — to the max! And also pretty goovy. He remarks that his first play session with the driving MMO has left him craving more.

“The new graphics look amazing,” he gushes, “Everything from the world map to the animals have been giving a slight tweak and the game looks at the better for it. It even manages to hold a stable frame rate, which is quite impressive considering what it did look like beforehand!”

GamingSF: Non-spoilerish Knights of the Fallen Empire impressions

And we’re back to SWTOR, where Telwyn walks curious parties through the major changes that happened with Knights of the Fallen Empire’s launch. His advise? Don’t get too attached to the companions that you had before!

“Companion characters are greatly affected by the expansion, as you lose access to all your class companions at least temporarily. This may upset some players but I’m all for the change especially as it gives players real choices for which companions to recruit and use. Prior to KotFE, only a very few store-bought companions were available to any class.”

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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Darkfield
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Darkfield

shaw sbst Darkfield You are of course entitled to your opinion regardless of me thinking it’s a rather juvenile one. So, have at it, laughter is a gift, at your expense or mine, it’s a nice thing to have.

Psychochild
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Psychochild

Thanks for all the comments about my post on measuring raiding, and thanks to Justin for mentioning it!  I held off commenting to let people discuss without interference. :)

As I mentioned in my post, I don’t do much serious raiding.  The most I do is FFXIV’s raids on a very casual basis.  I was curious about what makes a good raider, in game terms.  The discussions about fun people to hang out with is more of a universal truth; even if you’re just duoing with someone, if that person isn’t fun to be around it will harm your play experience.

As I say on my blog, the comments are the best part of any post for me. Nice to see some great discussion here. :)

Psychochild
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Psychochild

Robert80 It does feel a bit like a chicken-and-egg problem, which is part of why I posted about this on my blog.  Raiding caters to the current group of raiders.  How does someone break into raiding if they haven’t been immersed in raiding before?  I think part of the solution is giving the player feedback about what they’re doing right or wrong.  Solo PvE content can be measured by “Did I die?” or “gold per second”, but raiding needs a bit more finesse in measurement.

Once you strip away the gear requirements, how does one measure their performance against a baseline?  Or even against others?  And, how does one improve in comparison to the baseline or others?

Psychochild
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Psychochild

dorn2 Yes, I really am a dev.  I write a blog on topics I’m interested in, not just stuff I’m a 110% expert on; in fact, I’m mostly a PvP-focused developer and only do raiding as a player.  That line you quote is a bit of snark to get people away from complaining about GearScore as people did when that mod was first introduced.

The point I didn’t state explicitly was that I wanted to look at this from the perspective of how a developer could rate raiders within the game, rather than as players via external mods.  Knowing how “good” a player is at the game is potentially very useful, rather than just relying on “Yeah, they cleared the ultimate raid, so they must be good.” as a metric. Measuring the quality of the individual and their contribution to the raid could help in the design process of future raids.  Since I don’t design raids professionally, it was something I’m curious about.

dorn2
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dorn2

Damonvile dorn2 
Like instead of not standing in the fire 15 times you have to do something much harder just once.  Jump over the fire, land in a specific spot, then do a back flip.  Whatever.  It doesn’t matter. Something harder but less repetitive.

If you fail your personal loot gets downgraded.

confectionally
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confectionally

When my friend and I played through the Sith Warrior story our favorite companion by far was Quinn :(

Rumm
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Rumm

shaw sbst Rumm Please read the title of the article.

shaw sbst
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shaw sbst

Darkfield /yawn. Written like a true keyboard warrior.
I’ll copy this comment and use it next time I’m gathering teammates for pictionary night with friends. I’m sure they will have a great laugh atmy expense, plus I’ll be the only one without a team.

shaw sbst
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shaw sbst

Rumm shaw sbst Playing the game, and spending time with friends is fun, wether we end up clearing the content or not. I mean, its a game after all.

Rumm
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Rumm

shaw sbst Rumm Winning is fun, wiping to easy bosses because someone is running a heal in a DPS build is not fun.