internet spaceships
Ion’s Dean Hall wants to show how much innovation is possible in MMOs
If you're curious about Dean Hall's new Ion project that was recently announced at E3, a new interview at Polygon might be worth reading.
Hall explains...
Star Citizen’s new Frankfurt office features 21 devs now, 50 by year’s end
Cloud Imperium has opened a new development office in Frankfurt, Germany, according to the company's latest press release. Star Citizen, dubbed a "first person...
EVE Online deploys Aegis part 1 tomorrow
EVE Online's newest content update is apparently so big that developer CCP has decided to split it up into two chunks.
The first part of...
Star Citizen gets a monthly report, Star Marine status update
Hot on the heels of last week's Star Marine delay update comes a new monthly report from Star Citizen chairman Chris Roberts. As per...
Star Trek Online details its upcoming fleet armadas
The latest Star Trek Online dev blog talks up the sci-fi MMO's forthcoming fleet armada system. Lead programmer Daniel Razza says that the improvements...
Elite: Dangerous downgrades graphics, plans appearance at Lavecon
If you have been wondering if Elite: Dangerous looks a little less gorgeous as it did before, trust us, it's not just you.
After players...
CCP taps Zendesk for EVE customer support
CCP's latest dev blog address changes to EVE Online's customer support. More specifically, New Eden has a new customer support help center courtesy of...
Vendetta Online is having a summer sale
Now is probably an ideal time to check out (or return to) indie space sandbox Vendetta Online. Guild Software is gearing up to release...
The Daily Grind: Have you been to an MMO fan event?
CCP put EVE Online's Fanfest 2016 tickets on sale this week, and while I haven't played the sci-fi sandbox in some time, the annual...
Ascent’s new president of the galaxy ruffles feathers, furthers roleplay
Ascent's president of the galaxy election is in the books, and a player named Prolapser ran away with 77 percent of the popular vote....
Star Citizen answers questions about damage, building, and repair
Star Citizen aims to make its damage feel complete. Your ship doesn't take a 15-point hit; you have a blowout in your starboard plasma relays,...
Player analyst believes EVE Online concurrency is at its lowest point since 2008
It's really difficult to be sure about how EVE Online is doing, since CCP Games has stopped releasing subscription numbers on a regular basis....
EVE Evolved: Is EVE becoming less emergent?
I've often heard it said that EVE Online is more fun to read about than to actually play, and for the vast majority of...
Star Citizen’s Roberts on the delayed FPS module, Squadron 42 shoot
Star Citizen boss Chris Roberts released a new letter from the chairman last night, in which he details his experiences directing performance capture for...
Ascent’s James Hicks: ‘We really are onto something unique here’
Ascent: The Space Game is one of the MMO genre's most ambitious titles. Whether it's the seamless transitions between the vastness of space and...
Fleet veteran heavy destroyers coming to Star Trek Online
Star Trek Online lead systems designer Phil Zeleski has penned a new dev blog concerning fleet veteran heavy destroyers. These tier six vessels will...
CCP is tweaking EVE’s fleet functionality
EVE Online's latest dev blog talks about upcoming fleet changes, though it also says that due to player feedback, said changes have been pushed...
Star Trek Online shows off upcoming Tier 6 Battlecruisers
You can upgrade older ships in Star Trek Online, but your upgraded Tier 5 Battlecruiser just isn't the same as a Tier 6 version...
Not So Massively: All the online gaming news from E3 2015
It's been a big week for online gaming, with several high-profile reveals and announcements made at E3 2015. The latest version of MOBA-esque space...
Star Citizen is handing backers the keys to all of its spaceships next week
If you're on a tight budget, Star Citizen's ships aren't always the most affordable pieces of virtual hardware in the gaming world. However, if...