monetization
The Soapbox: Evaluating gaming monetization through the lens of Nintendo’s mobile history
Bloggers and journalists throughout the online gaming industry have been talking about monetization a lot lately. It's not just lockbox/gachapon scandals, or their relationship...
Former SWTOR dev talks about designing ethical lockboxes
An extensive Twitter thread from former Star Wars: The Old Republic lead systems designer Damion Schubert grappled with the timely and touchy topic of lockboxes and microtransactions...
MMO Week in Review: Guild Wars 2 dev admits to mount lockbox ‘missteps’ (November 12, 2017)
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
This...
Paragon players rage over ‘pay-to-win’ monetization changes and loot crates
No exaggeration: The Paragon subreddit is in absolute uproar over the MOBA's newest monetization tactic. The board is currently covered with dozens of threads angry...
No, exploitative gacha mechanics are not a good idea for western devs
We've been talking about exploitative gacha games and related business models on Massively OP for a long time, most recently and notably in depth earlier...
Why gacha is the ‘gotcha’ tactic of MMO sales
Making money in free-to-play games isn't as simple as pursuing a single revenue stream. Often studios are looking at multiple approaches to coax players...
Massively Overthinking: The best MMORPG developer quotes of 2016
One of the fun things we implemented on the site this year is a database of quotes from developers (among other entries) that are...
The Daily Grind: What’s the most bothersome part of MMORPG monetization?
A recent GIbiz interview on Ubisoft's monetization reveals that studios, at least the type making online shooters, have come full circle again to the...
PWE on the release and monetization of Gigantic
Last week's announcement that Perfect World Entertainment would sign on as a publisher for Gigantic was good news for fans of the MOBA, but it...
The Daily Grind: Which MMO monetization schemes don’t piss you off?
Gamasutra argued last week that there are three effective in-app purchase strategies that mobile gamers don't hate:
the classic demo, where players can try the...
TUG’s second brain vomit vlog talks monetization
Titled "To free, or not to free," TUG's second vlog highlights the subject of monetization. While discussing the free-to-play topic, Nerd Kingdom CEO Peter Salinas...
DayZ now allows monetized private servers
In the event of a zombie apocalypse like the one that has apparently hit the world of DayZ, human money will be entirely worthless....
Leaderboard: Have you talked someone out of buying a game you like?
So here's something that doesn't happen very often: I talked a friend out of buying Star Citizen's Vanguard LTI concept. In the past I've...