mud

MUD stands for “multi-user dungeon.” MUDs are typically characterized as text-based proto-MMORPGs.

Legends of the Jedi is a Star Wars MUD that has just kicked off its first era

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Let's all travel back in time to a point when MMORPGs weren't graphics-based but were all text-based affairs played out in the theater of...

Global Chat: Revisiting all of SOE’s game history

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I'm always a sucker for a good timeline, which is why I perked up at seeing Wilhelm at Ancient Gaming Noob trace out...

Gemini Station is a text-based sci-fi MMO you can play from anywhere

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Text-based MMOs have come a long, long way since their olden days with monochrome monitors and fizzling baud modems. Newer text-based titles might surprise...

The Game Archaeologist: Seven ways EverQuest reshaped MMO history

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To many veteran MMO players, the opening horns of EverQuest's score are enough to trigger vivid memories, violent hallucinations, and an unstoppable...

Massively Overthinking: Our MMO predictions for 2021

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So... 2020 didn't go exactly as anyone planned. Our predictions for this past year were pretty janked up by that whole pandemic thing...

Massively OP’s 2020 Awards: Biggest MMO Disappointment of 2020

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MassivelyOP’s end-of-the-year awards for 2020 continue today with our award for Biggest MMO Disappointment of 2020, which was awarded jointly to the...

The Game Archaeologist’s ultimate MMO archives v4.0

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By far, my favorite column to write here at Massively OP (and the one that always takes the longest) is The Game Archaeologist....
Set sail, etc.

Perfect Ten: 10 reasons MMOs struggle with underwater content

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In Final Fantasy XIV, players could fly before they could swim. There's no joke there. The game's first expansion added the ability to fly...

MMO Burnout: Red Dead Redemption 2 succeeds in spite of itself

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I have very little experience in the Red Dead world. I can recall wandering around Best Buy nearly two decades ago and encountering...

Perfect Ten: 10 notable MMO developers that shut their doors

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When En Masse Entertainment announced that it would be closing its doors this fall, we here at Massively OP came to the realization...
Bring out your something.

Massively Overthinking: Are isometric MMOs more or less immersive than 3-D?

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I was chit-chatting with MOP reader (and prolific tipster!) Panagiotis the other day about Ultima Online's big news when he hit on a...

MUD network and roleplaying repository Skotos celebrates 20th anniversary with retirement

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While many old-school MMORPG players came from MUDs, I didn't: I didn't even know they existed until several years into playing Ultima Online and...

The Game Archaeologist: Mirrorworld

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In this column, we have previously journeyed to lands where you saw not with your eyes, but with your imagination. I speak, of course,...

World Seed makes an MMO out of a board game

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When you think about it, combining board games with MMORPGs isn't the worst idea in the world. Graphical MUDs and games like Stash...

One Shots: A daring jump into two dimensions

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While most of what we think of as MMORPGs are lush, three-dimensional worlds, there are several that are portrayed in just two (or, in...

Massively OP Podcast Episode 277: All the wonder in the ‘verse

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Justin and Bree discuss LOTRO, WoW Classic, Black Desert, Star Wars Squadrons, DC Universe Online, Torchlight III, and Anarchy Online, with adventures in RIFT, SWG Legends, and The Outer Worlds, and mailbag topics on LOTRO leveling, MUDs, and the next generation of MMO fans.

MMO Business Roundup: Paradox signs union agreement, shareholders slam Activision-Blizzard

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Welcome back to another quickie roundup of MMO and MMO-adjacent gaming industry business news. Activision-Blizzard is under fire yet again for its corporate management,...

Build your own text MMO with Fableverse’s robust game engine

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Have you ever yearned to build your own MMORPG, yet nobody's throwing millions of dollars and big-name developers your way to make that happen?...
I am not supporting this lizard-shooting quest.

Massively Overthinking: The oldest MMORPGs we still play

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When I was still a teenager in my earliest MMOs, the trend in the communities I ran in was to play MMOs sequentially, due...

The Game Archaeologist: The history of play-by-email games

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For most all of human history, people who wanted to play a game together usually had to be in physical proximity with each other....

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