permadeath
Perfect Ten: Hit franchises that were almost made into MMORPGs
For my money, there are few more tantalizing and agonizing thoughts than the great "What Ifs?" of the MMO genre. What if one title...
The Stream Team: How long can you last in Survived By?
Just how long can you last in the permadeath Survived By? This is a question that Massively OP's MJ feels needs answering... again. Beta...
Town of Salem suffers database breach, compromising user data
The developers of indie deceit-and-deduction game Town of Salem received an unwelcome surprise upon returning from their holiday vacations, when they were informed that...
Digital Extremes’ retro OARPG Survived By has hit early access
One of the nifty things on the way under Warframe developer Digital Extremes' publishing banner is Survived By, a retro permadeath bullet-hell MMO first...
Perfect Ten: The big book of MMORPG death mechanics
Video games will kill your characters. It's inevitable. I still faintly remember my younger brother's first video game death, when he ran full-tilt into...
Massively on the Go: Our guide to legendary and EX raiding in Pokemon Go
It's a bit odd to say this about a Pokemon game, but raiding in Pokemon Go is kind of a big deal. Multiplayer has always been...
Battle Bards Episode 128: Seaside port
Why not sail up to our dock and tie your ship to ours for an hour? The Battle Bards return for another great episode...
Global Chat: Why Wizardry Online’s permadeath was a good idea
Here's an MMO and a feature both long since deceased: Wizardry Online and permadeath. Yet as JVT Workshop argues, it was an underappreciated feature...
Hardcore ‘MMOPEG’ sandbox Codename Reality has failed to fund on Kickstarter, vows to continue
Just about a month ago, we covered a brand-new Kickstarter from a brand-new MMORPG called Codename Reality. Actually, European developer Orode Productions called it...
Legends of Aria plays around with permadeath during today’s event
You might recall that one of the original tenants of Shards Online -- now Legends of Aria -- was the ability for players to...
Legends of Aria eyes October for Steam early access
The Legends of Aria team sounds as if it has a lot on its plate right now. The team posted a road to launch...
Play as a spider or dragon in Trials of Ascension: Exile’s early access
While we may only faintly remember Trials of Ascension: Exile for a pair of failed Kickstarter campaigns back in 2015, the hardcore fantasy sandbox...
‘MMOPEG’ Codename Reality seeks half a million Kickstarter bucks to ‘redefine the MMO genre’
If immersion and realism are what you crave in a new MMORPG, take a look at Codename Reality, another new game in our field...
Grab a Survived By closed beta key from Digital Extremes and MOP [All gone!]
Digital Extremes' retro permadeath/bullet-hell MMO Survived By entered closed beta yesterday and rolled out a patch with a new 10-man raid, hardmode dungeons, UI...
Digital Extremes’ retro permadeath MMO Survived By has entered closed beta
Digital Extremes has officially launched Survived By into closed beta today, accompanied by a hefty patch including a new 10-man raid, hardmode dungeons, UI...
Jukebox Heroes: Six more groovy tunes from MMOs you’ve never played
As an MMO music collector, I've gathered some really obscure soundtracks over the years, including ones from games that people don't even remember existing,...
The MOP Up: Neverwinter’s five-year anniversary and Ravenloft campaign (June 24, 2018)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Grimmwood’s village needs protecting (and beta testers)
In retrospect, it was probably not the brightest of ideas to settle in an abandoned village in the middle of a dark forest full...
Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs
Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so...
The Daily Grind: How could death be more meaningful in MMOs without being annoying?
Personally, I don't think MMO developers should ever become complacent about game systems and copying them from other titles because that's the way they've...