Hardcore ‘MMOPEG’ sandbox Codename Reality has failed to fund on Kickstarter, vows to continue

    
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Just about a month ago, we covered a brand-new Kickstarter from a brand-new MMORPG called Codename Reality. Actually, European developer Orode Productions called it an MMOPEG – a “massively multiplayer online persistent entity game.” The crowdfund campaign sought nearly $600,000 to build what Orode said is “the kind of project even the biggest game design companies wouldn’t dare undertake.” Unfortunately, it might also be the kind of project crowdfunders wouldn’t dare to undertake too, as the Kickstarter ended unsuccessfully last week, having earned only 1% of its goal.

“Although we did not succeed with our Kickstarter, that does not mean we are giving up,” Orode wrote on Friday. “We will do our very best to continue with the resources we have. Of course you can check out our Facebook page and website to see what we are doing and how we move forward from here. Thank you everybody who did back us, we are very grateful for your support and hope that you will continue to follow us!”

The game was billed as a hardcore sandbox focused on immersion and reality, with persistent dungeons, construction, ecology cycles, guilds, PvP, simulated NPCs, city trade, solo play, and permadeath.

Source: Kickstarter

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packagegrope
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packagegrope

they should give up.

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Robert Mann

Permadeath PvP sandbox. How many PvP sandboxes right now? Permadeath is always niche. GG!

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Rolan Storm

Well, that sucks… But all that “redefining MMO reality” becoming a trend. On the other hand watching how TESO – for example – develop I think the answer is not in doing something completely new.

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Ashfyn Ninegold

I’m always sad to see someone’s artistic dream come to naught. That’s my emotional, the world hurts side.

My practical, reality based side says Holy Sweet RNGBejusez this was yet another gankbox project which, despite its name, had little basis in reality, with a young, inexperienced dev team (dedicated to spending all their “free time” on the project), an overly ambitious core project and a killer design element, permadeath.

But experience is the best teacher. Maybe they learned something from this.

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Bruno Brito

I hope this Peg stuff has nothing to do with pegging.

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A Dad Supreme

Aw. Some Peg right now would be awesome.

Peg.jpg
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Bruno Brito

Can i say how much i loved this woman when i watched MwC? In a non-creepy way. Couldn’t wrap my head around Al married with Peg and not seeing her as a goddess.

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Crowe

I thought you meant “peggling” so I googled “pegging” to make sure I was back up to date with contemporary lingo. And now I wish I hadn’t.

laelgon
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laelgon

I’m glad this is becoming the norm for these projects. I understand people have a creative vision, and I respect that. This is basically what should be the market research phase of developing a new product. The market resoundingly said “No”, so now you focus on something else.

There are too many indie pvp gankbox MMO companies right now. Maybe if all these Kickstarter devs got together and pooled their resources, we could have ONE PvP MMO that lasted for more than 2 months before everyone jumped ship to the next pvp sandbox mmo.

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Tobasco da Gama

Who doesn’t enjoy MMOPEGging?

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Utakata

…sounds pretty hardcore to me! o.O

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Armsbend

I’m glad to see this type of junk not funding any longer.

notimpotent
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notimpotent

Ouch. Hadn’t heard about it before now, but if you’re asking for 600k you better have more than some concept art and a bag full of ideas. People want to some some proof of concepts.

Not to mention their team profile photos look like the senior superlatives section of a high school yearbook.

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Ironwu

MMO + PvP + Permadeath == Fail

Will developers never learn that simple formula?

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Utakata

…worst off, they’re calling PEG’ging now! O.o