pve sandbox

In memoriam.

Pantheon Rise of the Fallen starts setting the table for 24/7 pre-alpha testing

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For those who have bought in to the dream of Pantheon: Rise of the Fallen hard enough to get into pre-alpha tests, those testing...

Lost Skies previews a menagerie of critters in various stages of creation and development

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The latest Lost Skies dev blog is out, and instead of taking an extremely close look at a singular deer, it's offering a peek...

Pantheon is trimming its livestreams and video releases in July and August in the interest of cohesion

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Pantheon: Rise of the Fallen really likes to put out videos, whether it's developer livestreams or the Parting the Veil video podcasts, but it...

Pantheon Rise of the Fallen takes a deep-dive into its refreshed Rogue

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First it was time for the Dire Lord class to get a video showcase about its refresh, then the Shaman; now it's time for...

Lost Skies is bringing back the beloved Worlds Adrift island creator with new features and tools

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While Worlds Adrift dropped many balls over the course of its shambolic release, one of its features that was generally beloved by players was...

Old school pixel art MMORPG Tales of Yore adds more cosmetics, treasure maps, and procedural missions

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Last month we cast a spotlight on Tales of Yore, a 2-D pixel art sandbox MMORPG that promised a "lightweight" but rich world full...
Well, all right.

PSA: Embers Adrift is extending its discounted sub price offer through January 15

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When Embers Adrift made its launch last October, it confirmed that it would require a monthly subscription fee of $15, though early adopters would...

Tree of Life dev explains crime system, prefers ‘2:8 wolf/deer ratio’

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Take heart, sandbox PvE fans. Tree of Life developer OddOneGames is on your side and has added a crime system to its early access sandbox so as to...
No, saying that you don't care is not actually an answer.

Raph Koster explains Star Wars Galaxies’ TEF PvP system

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A long time ago on a website far, far away, we were having a discussion about modern MMOs and their inability to make sandboxes more than thinly disguised...

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