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See: Star Citizen

Star Citizen squishes bugs, finds new ones in the lead up to 3.0

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Star Citizen's Sandi Gardiner and Forrest Stephan helm this week's episode of Around the Verse as the team treks along toward the 3.0 release. In...

Massively Overthinking: Alone together vs. forced grouping in MMORPGs

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I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...

VR is still on the table for Star Citizen

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VR-centric website Road to VR has a brief quote from Cloud Imperium Games that might be good news to those of you still hoping...

Check out Star Citizen’s absurdly detailed in-game hologram smartwatch

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Chris Roberts and Sandi Gardiner are helming another episode of Star Citizen's Around the Verse this week, in the temporarily abbreviated format introduced previously....

Star Citizen’s Around the Verse format gets a shake-up ahead of the 3.0 alpha

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Cloud Imperium's Chris Roberts has taken the opening segment of this week's Star Citizen Around the Verse episode to personally address the reasons behind...

Derek Smart’s Line of Defense brings on secondary team for console version

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Derek Smart's MMO Line of Defense has a progress update this week covering the state of the game's build. A new patch is on...

Global Chat: Dipping into Albion Online

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Now that Albion Online has officially launched, what's the verdict? It's a little hard to get a feel for that, since I haven't seen...
OHHHHH MYYYYYYYY

Massively OP Podcast Episode 129: Treasure Trove

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Justin and Bree discuss Guild Wars 2, LOTRO, Secret World Legends, Trove, ArcheAge, Blade & Soul, Star Citizen, Chronicles of Elyria, Crowfall, and DCUO, with mailbag questions on non-fantasy MMOs and soloing in MMOs: %SURL%

Star Citizen addresses its latest delay, studio is ‘working feverishly’ on 3.0

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If you were one of the many backers and industry watchers raising eyebrows over Star Citizen's latest production schedule report and delay, you're going...

Star Citizen’s 3.0 alpha appears to have been delayed yet again

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Ever wonder whether developers regret transparency? With Star Citizen, probably not so much when the money keeps coming anyway, even when the game's 3.0...

Star Citizen’s Around the Verse makes parking your ship sound way hard to design

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This week's episode of Star Citizen's Around the Verse isn't going to surprise anyone who's been watching the reaction to the game's latest concept...

Chris Roberts has ‘no intention of reducing the size of the Star Citizen universe’

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Last week, German-language German website Gamestar published an interview with Star Citizen studio Cloud Imperium Games, noting that Roberts appeared to have said Star Citizen will launch with...
When you hold yourself up as a model of long-term development, don't be surprised when people call you on it.

Star Citizen Q&A covers the Cyclone concept vehicle, which won’t make it into 3.0

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Earlier this week, we reported on Star Citizen's latest concept ship: The Tumbril Cyclone, a ground vehicle whose multiple variants will run up to $70 for...

Star Citizen’s latest concept ship isn’t a ship, and it’s pushed the game to $155M funding

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Star Citizen's latest concept ship isn't a ship -- it's a freakin' rover. Dubbed The Tumbril Cyclone, the vehicle's multiple variants will run up...

Let’s go space shopping in this week’s Star Citizen Around the Verse

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We've been chatting about game economies this week here at Massively OP, so it's a happy coincidence than this week's episode of Around the...

The Daily Grind: What’s your ideal ‘retirement’ MMORPG?

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Wednesday, my husband and I were chatting about the big stories of the day, including the Star Citizen piece that racked up a bajillion...
Star Citizen

Star Citizen followers react to server capacity, star system count news

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Another day, another Star Citizen drama. German website Gamestar published an interview with Cloud Imperium Games this week, and between the paywall, Google translate, deliberate...

Star Citizen’s derelict ships offer dangerous excitement, plus new Lost & Found cinematic

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Is it possible for one game to think of every little detail in a fictional universe? Star Citizen's various teams are certainly trying to...

Take a peek at Star Citizen’s procedural planets and moons

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That's no moon; it's a... oh, wait. It's really a moon? Oh, that kind of ruins the lede, doesn't it? Can I at least...

Star Citizen Caterpillar sales resume, particle system explained

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In this week's episode of Around the Verse, Star Citizen's Chris Roberts and Sandi Gardiner cap off another round of developer updates on the...

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