See: SOE, now Daybreak Game Company
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Daybreak wants H1Z1’s focus on fast-paced action to set it apart from PlayerUnknown’s Battlegrounds
Matches in H1Z1: King of the Kill are about to get faster, according to Daybreak's latest roadmap for the game. "Our vision is for...
Ultima Online suspends housing decay, placement during 20th anniversary month due to Harvey
During this week's Massively OP Podcast, Justin and I wondered whether any MMORPGs with ongoing in-game costs and timers might disable them because of...
Let’s go moon mining in EVE Online’s newly announced expansion, Lifeblood
Happy September, EVE Online. Howsabout an expansion? You got it: CCP has just announced Lifeblood, launching October 24th.
"As new technologies for resource acquisition emerge...
Massively Overthinking: Female characters and gender-locked classes in MMOs
One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many...
DC Universe Online introduces the new water powerset
For far too long, heroes and villains in DC Universe Online who wished to harness the power of water have had to make do...
EverQuesting: Guide to EverQuest II’s Days of Summer reward event
Did you hear about EverQuest II multi-month Days of Summer reward event? If so, lucky you! Here is an event that was launched with...
Perfect Ten: The 10 saddest MMORPG stories
Every MMO tells a story through the run of its life. A lot of those stories are pretty happy, too. Ultima Online may not...
Final Fantasy XIV’s Naoki Yoshida on Stormblood’s release, AI issues, and MMO history
After all this time, I'm sure some of you forgot that my original E3 2017 interview with Final Fantasy XIV's Naoki Yoshida was supposed to...
Raph Koster on roleplaying consent and emotes in Star Wars Galaxies and WoW
MMORPG designer Raph Koster has a fun piece out today, ostensibly about what he's dubbing "consent systems" in multiplayer games that include roleplaying --...
DCUO makes skill point tinkering easier, throws triple events
Sometimes the arrival of a long-awaited, much-needed feature can make a small patch feel worthy of a tickertape parade.
Perhaps that's the case today with DC...
Perfect Ten: MMO experiments in transmedia synergy
We're not going to argue that MMORPGs are the dominant form of media entertainment these days, but they do have endurance and a devoted...
EverQuest II brings out more familiars and expert raids with Game Update 104
Don't fret that your summer's slipping away; revel in the final days of August here, as EverQuest II delivered a new game update yesterday...
Global Chat: World of Warcraft’s wild frontier
How is World of Warcraft like the wild west of American history and legend? Something about Barrens chat might come to mind, but blog...
The Daily Grind: What MMO would you like to see dump its branding or IP?
On Tuesday, Daybreak formally announced that the neglected PvE half of H1Z1, Just Survive, would be shedding its H1Z1 branding once and for all. The...
Massively Overthinking: Alone together vs. forced grouping in MMORPGs
I'm going to go out on a limb here and assume that everyone has at some point seen the xkcd called Isolation, but if not, there...
PlanetSide 2 plans huge ‘Critical Mass’ revamp update to fix factional point system
Daybreak is a whirlwind this week: First it broke up the H1Z1 party and got Just Survive its own apartment, and now it's bringing...
Global Chat: The MMO blogosphere’s reaction to Guild Wars 2’s Path of Fire
It seems like the entire MMO blogosphere wanted to chip in thoughts on the Guild Wars 2: Path of Fire announcement, whether or not...
EverQuest’s Agnarr progression server unlocks its first expansion
If you've been one of the brave adventurers who rolled up a new character on EverQuest's Agnarr server a while back and stuck with it,...
Perfect Ten: MMOs obsessed with the floating islands trope
One of the fun things about this hobby is that certain tropes repeat themselves constantly. And they're usually weirdly specific tropes, too. Poop quests,...
Massively OP Podcast Episode 131: Just surviving
Justin and Bree cover Guild Wars 2's Path of Fire, LOTRO's Mordor, Final Fantasy XIV's playerbase, Dual Universe's investment, and NCsoft's financials, then interview H1Z1: Just Survive Creative Director Ben Jones.