ui
Camelot Unchained launches community modding effort
The team behind Camelot Unchained wants the game to have a solid, modifiable interface. That's a commendable goal, but it's also something that's hard...
Skyforge expands Pantheon functionality with its first major patch
Pantheons are a pretty big deal for gods. You get your own worshippers, but you also get to sort of time-share worshippers with the...
Here’s what’s in WildStar’s massive fall patch
Yesterday we reported that WildStar began stress testing its fall free-to-play patch, and since then players have been reporting in with pictures and details...
Skyforge introduces Prestige scaling with its next major patch
There's nothing worse than logging on to play a game with your friends to find that they're Level A Million Or Something whilst you're...
Children of Ur knocks out Alpha 1.1 update
Children of Ur, one of two main Glitch revival spin-offs, hit another milestone recently with its alpha 1.1 update.
With the new patch for the browser-based...
Nexus Telegraph: Righting the S.S. WildStar
This past week I got the opportunity to ask a few questions about WildStar's new "stat refactoring" patch that's coming this fall. There were...
Tamriel Infinium: Imperial City revitalizes Elder Scrolls Online’s PvP
I've always found it odd that one of Bethesda's biggest showings at a convention every year is QuakeCon. Elder Scrolls Online, especially, has always...
The Game Archaeologist: Kingdom of Drakkar
Kingdom of Drakkar, also known as Drakkar or even Kingdom of Drakkar II, is a really odd duck among the annals of MMO history....
The Daily Grind: What’s your favorite MMO plugin?
When I went back to Lord of the Rings Online a couple of weeks ago, I spent a decent amount of time searching the...
Star Citizen’s FPS elements to feature ‘slow-paced tactical gameplay’ and consequences for death
Cloud Imperium has published another one of its weekly Star Marine status updates for Star Citizen. The post covers everything from engineering and coding...
Nexus Telegraph: Rethinking WildStar’s challenges
Back when WildStar first launched, there was a rapid evolution of the general community opinion over challenges. Initially there was excitement over these on-the-spot...
Valiance shows its new female model, enhancement UI
Pre-alpha superhero MMO Valiance Online posted some screenshots of its enhancement UI and an updated female avatar model on its website today. The latter...
The Repopulation’s newest patch adds tutorials and mentors
How does one play The Repopulation? Do you know? Are you sure you know? Because the developers found that the game's previous tutorial didn't...
Guns of Icarus overhauls its UI, adds new deathmatch
The latest Guns of Icarus newsletter says that steampunk airship multiplayer title's new and improved UI is the result of 23,124 words worth of...
That guy who redesigned Guild Wars 2’s UI is now tackling WoW’s website
Remember back in January when an ArenaNet forum user named Amax redesigned the UI for Guild Wars 2? As it turns out, Amax is Gradinar Razvan, who...
Behind the scenes: The sights and sounds of World of Warships’ vessels
Immersion. That's not a word you often hear associated with lobby-based PvP games. But in the case of World of Warships, the third title...
The Game Archaeologist: The 4th Coming
Over the years that I've been writing The Game Archaeologist, I've received more than a few requests to cover a game that was completely...
Skysaga gives PvP to the masses
Skysaga's burgeoning community has a new way to grow closer today, as the game has opened the doors of its PvP arena to testers.
Alpha...
ArtCraft addresses concerns over ‘more PvE features’ in Crowfall
Here's another Crowfall news bite! Today's drop takes the form of a video Q&A with design lead Thomas Blair and creative director J. Todd...
The Stream Team: Visiting Villagers & Heroes Reborn with devs
Have you looked into Villagers & Heroes since it was reborn a few weeks back? The game got a facelift, and MassivelyOP's MJ is...