Children of Ur knocks out Alpha 1.1 update

    
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Children of Ur, one of two main Glitch revival spin-offs, hit another milestone recently with its alpha 1.1 update.

With the new patch for the browser-based title, testers will encounter many more NPCs and have an easier time navigating the world thanks to GPS directions and teleports. The UI has been tweaked as well, with new options such as colorful emoticons. There are many other small additions, such as dev name tags and salmen (Glitch spelling) trying to swim without water.

The Children of Ur project started up back in December 2013 after Glitch’s shutdown and subsequent release of its art assets. One other Glitch spin-off, Eleven, is also attempting to emulate the spirit and style of the original game and is also in early testing.

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Evelynddra
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Evelynddra

I loved Glitch. I’m so excited to see people trying to recreate the game.

Gevah
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Gevah

I’m waiting to see the full game, this one game i really regret not playing early, the day i decided to play it is the day when they announced the end of the game! same thing happened with Vanguard: Saga of Heroes, at least with Glitch there is hope to see it again, and thanks for MesaSage i understand now why there is 2 projects trying to do the same thing.

Good luck for both projects.

MesaSage
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MesaSage

Xijit Tiny Speck spent upwards of 3 years, somewhere between $10 and $20 million and had a full time staff of 20+.  There’s tremendous value in the already created resources if the all-volunteer teams can cobble it together.  It had some very unique art, music and mechanics.  It’s hard to imagine just how many subsystems there are in a seemingly “small” game.

Xijit
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Xijit

Question: why so much work with the original resources?
For all the effort of rebuilding, wouldn’t it be about as much work to start from complete scratch?

Serrenity
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Serrenity

Really happy to see this.  As you can tell, I was a big Glitch fan (my avatar is my Glitch avatar).  I follow CoU in large part because they are trying to re-write the game — it seemed strange to me to redo the game in old tech which was largely the reason for the game’s shutdown to begin with.  
Obviously, I would love both projects to succeed, and maybe even have a spiritual successor to the game.

MesaSage
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MesaSage

Nreff They didn’t have much of a choice.  Kudos to CofUr for boldly going…, but to recreate Glitch in any reasonable amount of time required a pair of crutches called Flash.  It’s not a long-term solution, but then Tiny Speck came to that conclusion years ago.  It’s a labor love from a group of volunteers to see something wonderful preserved and playable again.  If they can manage to get it fully playable, maybe the funds can come in to rebuild it with newer tech.

TimothyTierless
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TimothyTierless

I’ve heard whispers of glitch being an interesting experience but I’ve never gotten the full story.

MesaSage
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MesaSage

Tikanjiah Two different approaches and different goals.  Eleven is working with Flash and as much of the old code as possible, rewriting and filling in where needed.  CofUr is using HTML 5 and other tech and rewriting all.   They are both using the same artwork, but CofUr has to redo a lot of the UI elements in the absence of Flash.  So, Eleven much more closely resembles what players saw in Glitch and CofUr is a derivative.  They explored working together in the early stages, but decided they had conflicting ideas about implementation.

Tikanjiah
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Tikanjiah

Pardon my ignorance but why don’t the two projects merge to share resources and come out with one game? Is there enough player demand out there to sustain the two? Genuinely asking, no disrespect intended.