ultima online

Official Site: Ultima Online
Studio: Broadsword Entertainment/EA (formerly Mythic)
Launch Date: September 24, 1997
Genre: Isometric Fantasy Sandbox
Business Model: Subscription (Cash Shop)
Platform: PC

Massively Overthinking: How to alienate your MMORPG playerbase

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I am not a Pokemon Go player, but I can't help but stare at its many trainwrecks thanks to the detailed coverage of our...

Ultima Online’s Richard Vogel discusses the horrors of player behavior in an open PvP sandbox

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Gaming historians have long documented that Ultima Online was something of a communal wild west when it created its open FFA PvP sandbox -...

Massively Overthinking: The times MMO developers admitted they were… wrong

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Earlier in March, Jagex did the unthinkable for an MMORPG company: It admitted it was wrong about something. If you're used to the Blizzards...
I find the way.

Interview: The Wayfinder team on group size, customization, monetization, and more

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Perhaps you're interested in Wayfinder because you like the idea of a small-group dungeon-running game published by Digital Extremes. (The studio made another game...

Lord of the Rings Online players are putting on a 30-person adaptation of Sondheim’s Into the Woods this weekend

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One of my favorite memories in MMOs is participating in plays and musicals, something I first saw people doing in Ultima Online in 1997...

Bellatores sounds like a full-scale Korean PvP sandbox MMORPG, now aiming for 2024

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A year ago, we covered a brand-new MMORPG from Korean dev Nyou called Bellatores, an Unreal Engine title revolving around big-scale progression, PvE, and...

Massively Overthinking: How should MMOs handle in-game criming?

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A week or so ago, I fell down a rabbit hole when writing up an ArcheAge post. Kakao was handing out joke titles for...
aw hell

Vague Patch Notes: The three kinds of sunset in the MMO space

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Not all sunsets are the same, no matter how much you may like a given game. This is one of the things that tends...

The Daily Grind: How should player thievery work in a modern MMO?

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We just ran a Daily Grind a few days ago in which I used the word "snooping" to refer to checking out characters' attire,...

The MOP Up: Meet Starfall, a new indie Minecraft MMO

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So many amazing projects have been birthed from Minecraft over the past decade-plus, including fully formed games. One of the newer of these is...
EN FUEGO!

Ultima Online’s New Legacy should finally hit alpha by summer

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The delay of Ultima Online's New Legacy last fall was unfortunately not a huge surprise, though it was a disappointment as it didn't make...

End-of-Year Eleven: The top MMOs to watch in 2023

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You know how some people like to push this narrative that "MMOs are dying?" If that were actually true, then my job to round...

The Game Archaeologist’s ultimate MMO archives v6.0

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And that's a wrap on this year in history! While everyone says farewell to 2022, here at TGA we're always looking way back at...

Massively Overthinking: Our favorite MMO stories of 2022

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It's tradition for us to pick out one big story or narrative arc that defined the year and slap it with an award label,...
Run! They've got a New World in the sidecar!

End-of-Year Eleven: The biggest MMO stories of 2022

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I might be biased - by which I mean I am definitely biased - but 2022 was a year of big stories and big...
Powerful!

Massively OP Podcast Episode 396: Crowfalling

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Justin and Bree discuss Crowfall, Blue Protocol, SWTOR, New World, Q3 2022 financials (for Blizzard, Pearl Abyss, Square Enix, NCsoft), and new patches (for DDO, Neverwinter, Blade and Soul, EVE Online, Guild Wars 2, Elder Scrolls Online), with a mailbag topic covering Shadowbane, Second Live, Secret World, and Ultima Online.

The Daily Grind: What would you say is the best item rarity system in MMOs?

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Let's talk about rarity systems in MMOs! The first one I remember was Ultima Online's, and it was text-based without colors and hardly counts....
It's less of a secret now.

The Daily Grind: What’s your favorite MMO conspiracy?

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You probably don't know this about me, but one of my hobby subjects is pseudoscience and conspiracies and why people fall for them. I've...

Loric Games commits Mythic and BioWare vets to building a survival game rich in story

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What happens when you combine the experience of former BioWare and Mythic Entertainment devs with the survival sandbox sub-genre? We're all projected to find...

The Daily Grind: Do you prefer realistic MMO mounts or pocket mounts?

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On the MOP podcast back in September, we answered a question from listener Sergio about neat MMO features with a long-running history in the...

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