See: Ultima Online
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Old-school MMORPG Ravendawn has a whole lot in common with Tibia
If you've been reading the MMORPG subreddit lately, you'll know that the mods there are making an attempt to feature indie MMO developers and...
Ethyrial: Echoes of Yore is a new ‘high risk-reward’ old-school MMORPG, now in alpha
Let's have a peek today at Ethyrial: Echoes of Yore (formerly Blocky Ages), which is listed on Steam as an early access alpha MMO,...
Four Winds: Why are Asian MMOs monetized the way they are?
Welcome to Four Winds, Massively OP's newest column, dedicated to Asian MMOs and the culture around it. As the resident Black Desert columnist, I'm...
The Daily Grind: What’s the most unique experience mechanic in MMOs?
Bhagpuss over on MMO blog Inventory Full recently penned a piece about an experience mechanic in EverQuest II that I had completely forgotten existed:...
Wisdom of Nym: Some interesting bits from Final Fantasy XIV’s 5.5 patch notes
Part of me has never been altogether clear on why I am so enthusiastic about seeing the fresh set of patch notes for Final...
The MOP Up: Neverwinter’s April Fools dungeon
April Fools Day may be past, but its spirit lives on in Neverwinter! This past week's small patch opened up a mini-dungeon for goofy...
Playable Worlds’ Raph Koster shares the secret of good social design in MMOs
Raph Koster, the game designer behind Ultima Online, Star Wars Galaxies, and Playable Worlds' upcoming project, has posted yet another essay about MMORPG design,...
The Daily Grind: Do you usually pick low-pop or high-pop servers in MMOs?
The other day, MOP's Carlo posted a pic of Black Desert's server selection screen, showing a ton of servers flagged "crowded" even at a...
The Daily Grind: What’s the oldest MMORPG character you still play?
Every year or so we'll do a conversation topic about the oldest MMO we still play. But realistically, the same couple of MMOs always...
Playable Worlds’ Raph Koster posts a manifesto on the future of MMOs
Believe us, we here at Massively OP are dying to know all of the details about the online game project that Raph Koster and...
Massively Overthinking: What are your MMO character customization dealbreakers?
Back in February, when BlizzConline was at its height, part of the World of Warcraft community lost its mind over the revelation that Blizzard...
Five pioneering game titles that laid the groundwork for MMORPGs
The easy (and tired) joke to make is that WoW was the first MMO, but there were plenty of ambitious multiplayer games that predate...
Ultima Online releases pub 110, stresses that New Legacy is not just Classic UO
Ultima Online's 110th update has officially rolled out to the live shards this week, and as promised, it includes tweaks to dynamic events and...
Perfect Ten: 10 ways that MMOs kind of used to be worse
Believe you me, I know quite well the arguments that have been rehashed over the years about how the MMORPG genre and these online...
The Daily Grind: What’s your favorite MMO bonus for not-playing?
So I've been playing a lot of City of Heroes lately, and I've roped in my son to play with me, which is always...
The MOP Up: Destiny 2 sanctions unorthodox raiding
Just because the devs think you're going to play the game one way doesn't mean that players aren't going to pour a whole lot...
Ultima Online’s Publish 110 nerfs auction hall access for free-to-play players
As promised, Ultima Online's Publish 110 release has landed on the test server, offering players a first full glimpse into what this release entails....
Dark Age of Camelot plans Catch Up in Calendonia fast-leveling event, Ultima Online previews Publish 110 and New Legacy’s map
Broadsword's antique MMORPGs are still chugging along, both with news of note this week.
In Dark Age of Camelot, players are being invited for a...
Massively Uplifting: Love and generosity in Sea of Thieves, Guild Wars 2, SOTA, and more
February is often known as the commercialized month of love (Happy Hallmark Day!), but that doesn't mean there wasn't genuine love abounding throughout the...
Shroud of the Avatar improves crafting as Richard Garriott dives to the bottom of the ocean
We'll go ahead and get this out of the way first: MMO developer Richard Garriott dived to the bottom of the Mariana Trench today....