user interface
MMO Mechanics: MMORPG mechanics predictions for 2016
In the last edition of MMO Mechanics, I looked back on 2015 and the mechanics I managed to squeeze into the column: We looked...
One Shots: This little piggy went to market
I love me a good in-game marketplace. It always makes me think of commerce, of adventure, and of clashing worlds. Too bad we're usually...
The Game Archaeologist: Online gaming service providers of the ’80s and ’90s
As graphical MMOs took off in the 1990s with the advent of games like Neverwinter Nights, The Realm, and Ultima Online, many of them...
The undead rise in Albion Online’s January update
It must be exhausting being dead in a fantasy world. No sooner do you kick the bucket then you are recruited to fight as...
WildStar’s latest patch adds cash shop quest, PvP matchmaking tweaks
WildStar patched in a quick update yesterday, with tweaks to multiple classes, the housing interface, and quests. Reddit can't decide whether it's grumpy about...
Flameseeker Chronicles: Examining Guild Wars 2’s winter 2016 update plans
Guild Wars 2Â Game Director Colin Johanson dropped a massive amount of information about the direction development will take in the first quarter of 2016...
EVE Online’s January patch brings new SKINs and UI improvements
Electronic warfare is important in EVE Online. It's not the most important part of any sort of armed conflict - there's the whole "weapons"...
Guild Wars 2 winter 2016 update, gliding confirmed for Central Tyria
As part of Game Director Colin Johanson's Q1 state of play update, ArenaNet has confirmed that gliding is coming to the Guild Wars 2Â zones...
Hyperspace Beacon: A roleplayer’s SWTOR wishlist
The dawn of a new year is a great time for many people to hit a tiny reset button on life. I’m doing that personally....
Linkrealms announces winter beta, Steam early access in March
Linkrealms developer Mythyn Interactive announced today that it's planning a Steam early access launch in March 2016 and as well as a fresh round of beta testing in...
First impressions of Black Desert’s closed beta test, part two: Crafting, gathering, and economy
On Friday, I took a look at the classes, combat, and tricky mechanics of upcoming sandboxy Korean-import Black Desert's first western closed beta test....
First impressions of Black Desert’s closed beta test: Classes, combat, and mechanics
Over the course of my first day in Black Desert, I did a lot of the things you'd expect from the first day in...
Paragon posts a gameplay introduction for testers and lookie loos
You cannot get into the first testing round for Paragon by watching the video down below. It's a video for testers, but it won't...
Not So Massively: Winter game update edition (December 21, 2015)
Online gaming and e-sports are getting bigger by the day, and there are literally hundreds of popular online games out there that don’t really...
The MOP Up: RuneScape’s big anniversary plans (December 20, 2015)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
SkySaga’s alpha gets into the spirit of the holidays
I was just remarking the other day how odd it is to me that so many early access and alpha games are taking the...
Second impressions of Trion’s Devilian: The pros and cons
Some of you might recall that this past month, my family welcomed a new addition to its household. With a newborn around once more, I'm...
Chaos Theory: The Secret World’s Issue #13 Trail of Shadows reveal
Following in the reveal footsteps of the second half of Issue #12, the details of The Secret World's Issue #13 Trail of Shadows came by...
Crowfall’s latest vid diary talks UI customization and more
Crowfall's latest dev video addresses UI customization, and it features UX Designer Billy Garretsen. "The grand vision," Garretsen says, "is to really let people...
Camelot Unchained now has game map as big as Washington D.C.
With a new UI programmer on staff, Camelot Unchained is growing in leaps and bounds during the final weeks of the year. The team...