virtual world

Actually developing a title to not be a boring slog is a skill some developers have yet to master.

Perfect Ten: The worst-squandered IPs in online gaming

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There are always going to be differences in opinion about what should be done with an IP based upon a franchise. That's just natural....

DragonCon 2016: Richard Garriott on why Shroud of the Avatar will steal your life

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Do you know that feeling when you come across a game that has most, if not all, of your dream features -- even the...

Roleplay-centric MMORPG Ever, Jane waltzes into open beta

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3 Turn Productions announced this afternoon that Ever, Jane is officially in open beta. Yes, this is the roleplayer-centric, Jane Austen-themed MMORPG, complete with...

Perfect Ten: Great tips for naming your next MMO character

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Has this ever happened to you? You decide to roll (or reroll) a new character in an MMORPG, and after you get done choosing...

Massively Overthinking: The golden age of MMORPGs

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This week's Massively Overthinking is a serious one from our dear Patreon patron Duane. Here's the jumping off point for his topic: "There has lately...
Emetic.

Social VR MMO MetaWorld will use SpatialOS just like Chronicles of Elyria

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UK tech startup Improbable is stretching the bounds of the MMO and MMORPG again with its announcement that its SpatialOS will serve as the...

Guild Chat: How to get real-life friends to join your MMORPG guild

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Welcome along to another edition of Guild Chat, my cosy wee corner of Massively Overpowered in which we can all come together to help...

Massively Overthinking: The sandbox MMORPG disconnect

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This week's Massively Overthinking was inspired by a reader who decided to go by Sandboxless in Seattle when he penned this note of frustration to us. I...

One Shots: Guild meeting

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Guilds... assemble! Because there's nothing like logging into a vast virtual world and then plunking your virtual butt down in a room, am I...

Global Chat: What can MMORPG devs do to foster community?

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One of the neat aspects of the MMO blogosphere is how writers will often interact and collaborate with each other. Recently, four bloggers ganged...

Player wanders into deserted virtual world, finds abundant creepiness

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Chances are that you're unfamiliar with Active Worlds. It was a virtual world created in 1995 with the ability for players to create their...

Guest Interview: Lusternia, MUDs, and the evolution of MMOs

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This guest interview was commissioned through Massively Overpowered's 2015 Kickstarter campaign by donor Brett Richards, who interviewed Lusternia Producer Robb French in lieu of a Soapbox. Any opinions here...

MMO Mechanics: MMORPG expansions vs. sequels

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The recent news about EverQuest Next's cancellation has renewed the debate about whether or not MMOs should get sequels, which have given me plenty...

Massively Overthinking: The future of Daybreak

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This week's Massively Overthinking topic revolves around the EverQuest Next cancellation, of course. MOP Patron Roger sent us 11 (!) questions to pick from....

Realms of Alanar wants to make a retro-style virtual fantasy world with your help

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If you were creating a sandbox MMO, what would your feature list look like? For one small indie developer, his feature set is everything...

The Game Archaeologist: The sad saga of Stargate Worlds

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In 1994, a science-fiction movie called Stargate took the idea of alien portals that allowed people to travel instantaneously across the universe and turned it...

The MOP Up: PlanetSide 2 gets a promotion (February 21, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

The Game Archaeologist: 1988’s Monster

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"You're in the middle of a vast hall stretching out of sight to the east and west. Strange shadows play across the high vaulted...

MMO Mechanics: Eight annoying MMORPG mechanics that grind my gears

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The inspiration behind this edition of MMO Mechanics is a recent conversation I had with my housemates about the column and the inner workings...

Exploring ‘The Video Game Debate’: Social outcomes and online gamers

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Of all the chapters in Rachel Kowert and Thorsten Quandt's book The Video Game Debate: Unravelling the Physical, Social, and Psychological Effects of Video...

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