Why WildStar needs stat refactoring and which stats are on the way out

WildStar has a major stat rebalancing patch on the way — in fact, it’s so major that it needs a whole new term: stat refactoring. In a new dev blog published this morning, Carbine Lead Combat Designer Steven “Meerkat” Engle explains that primary stats and stats that derive into secondary stats, including Brutality, Finesse, Insight, Tech, Grit, and Moxie, are all set for execution; the studio further plans to run all stats though a balance pass and and adjust the ilevel power curve. The revamped system is intended to add clarity, interest, and consistency to the stat system.

Massively OP’s Justin Olivetti spoke to Meerkat about some of the impending changes; read on for the interview and some new screenshots too.

Massively Overpowered: Will there be extensive tooltips or other in-game references to help further understand how the new stats function?

Carbine’s Steven Engle: There will be tooltips in the character panel to explain all of the new stats. We’ve worked on making them short and concise, because accessibility was a key driving factor in the decision to revamp the stats in the first place. But like everything, it’s also something we want to look toward player feedback with so we can improve the feature if needed.

Why wasn’t the confusing nature of stat names identified and dealt with back in the development/beta period?

Originally, stat names were chosen that way to add to the uniqueness of WildStar. Honestly, there weren’t any other games out there with stats like Finesse and Moxie, that was uniquely ours. What we didn’t anticipate, and what we eventually learned once the game was out in the wild and being touched by so many players, is that those cute names were really confusing to players. So now, based on player comments and feedback from some of our internal team members, we’re reworking the stats in WildStar to be more understandable by just about any type of player.

Will players log in after these changes to find that their hard-earned gear and runes have depreciated in power?

We’ve tried very hard to keep it all relatively the same; balancing the experience so that players will feel familiar with how their characters play but still feel that the system has improved overall was a key goal of ours during this process. Although, we no longer support the former 40 man versions of Datascape gear.

What will happen to currently socketed assault power runes?

All runes will be un-socketed from items, and then replacement tokens will be mailed to the player. We’ve set up vendors with all the new runes and you’ll be able to get whichever runes you’d like.

Thank you for your time.

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52 Comments on "Why WildStar needs stat refactoring and which stats are on the way out"

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Cosmic Cleric
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Cosmic Cleric

Skyewauker deekay_zero How does your new to the game friend catch up then?  Or are you saying they would have to be taken through all of the previous raids to get to the raid you’re at?

Cosmic Cleric
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Cosmic Cleric

Craywulf Actually, I think this time a tree in the forest is just a tree in the forest.
You may be right though, they may try to sneak in nerfs as part of the stat refactoring, but they’re honestly (IMHO) trying to remove confusion in the stats the player needs to know about/use.

Cosmic Cleric
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Cosmic Cleric

Esoteric Coyote “I think the only issue with the stat names were they were often something different for each class.” 
When I played Wildstar, I had to keep an image up on my second monitor that was a chart of each class and what stat’s they needed/benefited from, and in particular the conversion of the same stat name and what stat benefit it actually gives.  Was a pain.

Cosmic Cleric
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Cosmic Cleric

Sinaptic One person’s “click bait” is another person’s “informative article”.

Skyewauker
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Skyewauker

deekay_zero Skyewauker I am of the opposite mind.  I think attunements and progression are sorely needed.  I think they could remove some steps though.  They went full on Onyxia attunement mode.  They should rework the attunement so its more of a “are you ready” type keying instead of the current meaningless crap.  Something like this :

1 : Complete 2 Veteran Shiphands with gold or better
2 : Complete 4 veteran dungeons with gold or better
3 : Kill 1 level appropriate World bosses

Thats all you need really.   All of the in betweens and the key you need for the 2nd raid are pointless.

I hate catch up mechanics.  I really do.  Its one of the reasons WoW became a huge turnoff for me.  I hate putting in hard work and 4 months down the line, a friend of mine I did Recruit-a-friend with has better gear in 2 days.

Skyewauker
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Skyewauker

dorn2 Skyewauker FFXIV got it right.  A lot of their hard modes are just 8 man versions of their 4 man content.   They make the duty finder a requirement and it worked out amazingly.

Mallein
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Mallein

xk_tweets deekay_zero Koolthulu “the pendulum swings (often too far) towards making the game easier and more accessible.”
This point succinctly explains why I am decidedly uneasy about what is to come. How much Wildstar will remain, after they’re done? 
Had I sufficient belief that Carbine knew what it was doing with the game’s positioning and outreach, then I’d be much less apprehensive. That’s not a quality I’ve been able to attribute to them, from their handling of Wildstar, however. Have they done enough to inspire confidence?

Mallein
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Mallein

Koolthulu exactly. I’m just glad seeing someone else raise that point as that part of the interview raised an eyebrow, over the point of sincerity of that response.

Mallein
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Mallein

deekay_zero karmamule I don’t understand why that hasn’t already happened, for how surely minor an effort it would take – but how it might affect/enhance a percentage of players’ time with the game for the better.

Mallein
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Mallein

deekay_zero Pandalulz oh my. I remember just picking the one I liked the sound of, and stacking it. I only had a very rudimentary understanding of how Wildstar’s own-brand stats related to the ones to which I was accustomed. But, I had all that stat I could find.