World of Warcraft's Hazzikostas discusses the goals for future Artifact Power implementation

There has been some back-and-forth about World of Warcraft's Artifact Power system. The problem that people have run into, essentially, is that the game's initial exponential power curve for artifact power starts to flatten after a certain point. So instead of players entering raids with a difference of a few artifact levels, there are people who have just started to put levels into the final artifact trait in 7.1.5 and others who have maxed their artifact or nearly finished it. Designer Ion Hazzikostas discussed this issue and the game plan moving forward on the forums recently, as well as the reasons behind the system and its open-ended nature.

The plan was to avoid a weekly cap that left players feeling as if they couldn't catch up, but the net result has been that focused players on a single spec can advance far beyond players with less dedication or time. Moving forward, the 7.2 patch and beyond will have a more exponential curve; Hazzikostas puts it as a matter of someone gaining twice the AP per week only making a small additional game over a more casual player. Check out the full rundown if you've found yourself hitting the AP wall in the recent patches.

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22 Comments on "World of Warcraft's Hazzikostas discusses the goals for future Artifact Power implementation"

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GiantsBane

I don't see how any of this is even an issue or a surprise, players with more time on their hands always advance faster then those with less. Unless you go about burdening everyone with arbitrary advancement restrictions to hold everyone back, like WoW and other mmos have done in various aspects of the game for quite some time.

What did he think was really going to happen when the implemented a system without those arbitrary advancement restrictions in place to hold back players willing to dedicate more time and effort into the game then their more casual brethren? And why should the developers care whether or not the casual crowd is advancing at a slower pace then those who are less casual?

Why punish players who decide to dedicate more time and energy into the game?

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Blood Ravens Gaming

I haven't hated the artifact system and I did receive to legendaries so far, but I am sadly extremely disappointed with the PvP system. I have never been a wash, rinse and repeat player or as some refer to it.... "raider" and the mythic system does not interest me because it is just wash, rinse and repeat with a bow on it.

Hopefully they will realize there are many players that do not care much about raiding and repeating dungeons. I have enjoyed the PvE/storyline of the expansion very much and look forward to more improvements to PvP.

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Ashfyn Ninegold

Whatever you think of Artifact Power, you have to give it to Hazzikostas that he understands what they've done, how the system works and can explain what the process was that got them here and what they want to do about it. Kudos to him for his long, well constructed post.

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traja

He understands it but only after the fan is already soiled. Someone who is really good at this type of stuff is able to understand it before it is even implemented.

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Doubleplusgood

I really hope that next expac they completely scrap the artifact weapon system and go back to the way it was. But I have a feeling that even if they take away the current artifacts, they will just come up with a new similar system and call it something else. Just like how they replaced garrisons with class halls.

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Cosmic Cleric

FYI, typo in article.

... couldn't cat up ...

Feel free to delete this post after reading.

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Manastu Utakata

Every article should contain a cat reference though. /Nyaa <3

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Cosmic Cleric

My cat agrees, and gave me grief over making that post.

Bree Royce
Staff
Bree Royce

Thank you!

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Doubleplusgood

while your at it...
" puts it as a matter of someone gaining twice the AP per week only making a small additional game over a more casual player."
Game should be gain?

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Nathan Aldana

so basically they didnt even think "maybe if theres no weekly cap, somsone would definiotely play 24/7 to get as much power as possible"

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Veldan

This lol. If you don't have caps in place, there will be at least one player who barely logs off and grinds the crap out of it. In a game as big and popular as WoW, there will be many who do that. They must have known this, but somehow ignored the problems it could cause.

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GiantsBane

If you can even really consider it a problem, which it isn't unless the fact that someone else in an almost exclusively non competitive pve mmo got better gears then you.

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Rottenrotny

I just bought my 35th trait last night on my Spriest.
Overall I hate the artifact system, but mostly for aesthetic reasons.
I've been playing priest since Vanilla and got my Benediction/Anathema legitimately back them. Now with Legion I can't even transmog to my beloved staff because I'm stuck using a stupid looking dagger. GG

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Danny Smith

An expansion relying so much on fanservice really does not seem the place for such an obvious burnout machine in the making, it still seems like the team is still trying to throw things at the wall to see what new skinnerbox habit forming mechanic sticks.

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Greaterdivinity

Honestly, I think Legion is largely a success based off of fanservice and some strong content rather than any smart design. This is probably one of the worst designed expansions in WoW's history, on par or even worse than WoD. Not from a content/support standpoint, but from a design standpoint.

I mean, look at two of their major features for the expansion - legendaries and artifacts. Both are continuing to prove to be longterm problems due to their horribly shortsighted and stupid design, so we're seeing these largely predictable problems crop up already. And at this point I have little faith that Blizzard will find a decent solution that won't similarly see issues within a few patches.

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Manastu Utakata

So what's wrong with Artifacts? It's Garrisons in weapon format! >.>

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Dug From The Earth

Blizzards main problem is designing mechanics and content that reaches its end of life LOOONG before they are ready to release a replacement for it.

My 3 months on, 20 months off play cycle seems to work perfectly for blizzards design and release conflict.

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Lord Omedon

Say it together with me folks:

"Good enough is good enough!"

Don't grind yourself into a hatred of the game, take the AP that comes to you from enjoying playing in a way that is fun to you, and don't make yourself play with people that demand more of you than that investment of fun! They aren't your friends, aren't worth your time, and there is almost no area in the game that their opinion of you can prevent you from seeing.

"Good enough is good enough," a mantra for sanity in WoW!

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Nathan Aldana

Unless you're a raider. then good enough is good enough is a recipe for later questioning if 2 more traits would have downed mythic elisande

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Lord Omedon

LFR doesn't care how many traits you have. With the exception of mythic only encounters, you can still see it all. Raiding with friends they will down it next week and you may very well have those traits then. No one worth your time NEEDS YOU to have those traits this week. Expansion has another year on it yet at least.

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bannex

Filthy casuals: Making games better by destroying one dumb fucking game mechanic at a time.

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