Secret World Legends dev stream showcases tutorial, character creation changes, and combat

With Secret World Legends in closed beta, many fans are unable to get in and see what is going on with the changes. For those without access, devs hosted a livestream today to show off a few features, such as a revamped character customization, a peek at the new tutorial, and some combat. There was also mention of the possibility of cross-faction cabals, but it isn’t for sure.

Character customization has added new faces, new hairstyles, and even added facial tattoos as well as beefing up the starter clothing selection. The tutorial, which is actually interwoven with the beginning cutscenes that veteran players will be familiar with, puts players in a graveyard and tosses them into combat and option much sooner than The Secret World did. Devs then demonstrated combat, showing some leeway in where they target reticle is as well as the overheating feature of elementalism. Game Director Romain Amiel emphasized that weapons have different levels of difficulty now (for example, the shotgun is more complicated than elementalism). See the combat for yourself and listen for other tidbits in the full video below.

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46 Comments on "Secret World Legends dev stream showcases tutorial, character creation changes, and combat"

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Lynsie Lukashin

Only preset faces? The character creator was way behind as it was. Is this 1998? I don’t want to be running around and see people with my exact same face. I don’t care if there are 40 presets to choose from (which it didn’t look like there were), this is a deal breaker for me. I could not care less if one of the faces clips with sunglasses. This is NOT a good trade off. I really hope this is fixed before launch. Character customization is one of the most interesting parts of an MMO. Would you only include preset clothing outfits and not allow people “combinations” for their clothes? Please, please fix this. Reboots should add to the game, not detract from it. A slight boost to graphics does not make up for the lazy route in facial customization.

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Cindy M

If I can’t recreate my character from the original TSW I will not play Legends.
:S

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Ben Stone

I thought they were going to improve animations and combat feel? That still looks bad. I don’t see the relaunch getting much traction if combat is going to stay looking that bad.

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Oleg Chebeneev

What an ugly ass crosshair. Give me the dot, cheez

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Isarii

Yeah, I was pretty baffled by that crosshair. It’s so intrusively large. Real WTF design choice there.

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Gavan Menzies

Looks like some great improvement. Long time hardcore fans will find stuff to be to not be pleased with understandably. Though as I was only casual when playing The Secret World, I look forward to these changes and have excitement for when this releases. Hope they’ll make the needed bank to continually add meaningful content, like the earlier days of any mmo.

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Vunak

I was interested until I saw this.

django857
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django857

That limited ui hotbar crap is screaming coming to console soon.

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Emperor Caligula

Name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken, name taken….

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NovaScotiaCitizen

can I please just have a reticule that looks like this: ~~ ~~

thanks

velimirius
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velimirius

Love how half the stuff doesnt have shadow

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Nordavind

There are no shadows, only the filth. If you see a shadow, run. If you have a shadow, it’s too late.

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ogged451

Since they carefully avoided answering any questions regarding “reticule in group play” and “new content”, watching the show was a waste of an hour.
And giving out one beta key for 900 viewers … so generous.

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J. J. Sándor

Character creation got better lighting, which is good. It would be nice to be able to switch between different lighting modes, though.

And what’s with the naval mine haircut? Do people wear that in real life? ;)

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Jeremy Barnes

I guess with the park and Exiles…they were due for a clunker

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Melissa McDonald

It’s worth remembering that if they publish for Console, or iOS/Android and gain a hundred thousand new players, the joke is really on us.

django857
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django857

I think thats the plan looking at that ui.

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ogged451

Since it’s still Dreamworld and most likely still v2 (Bunker Guy told us two years ago they cannot upgrade to the v3 of LEGO Minifigures) we don’t have to worry about consoles & mobiles.

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andistotle

Roman Amriel said that they would consider consoles if the relaunch went well.

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ogged451

So far, Tilty talks a lot and delivers little. But of course it’s totally feasible they remake the game once and then remake the game again with a complete new frontend.

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Melissa McDonald

Looks like pretty much the same character generator to me. The avatars were always a little stub-standard, but you forgave it because the storyline, voice-overs, cutscenes were the best seen since SWTOR, and were arguably equal or even better in some ways. That came out of nowhere, because SWTOR basically “bet the farm” on the excellence of the voice-overs, cut scenes, and storylines. And probably spent 10x the money doing it.
But you know, this whole thing, it’s tough to swallow. Especially since this avatar generator seems suspiciously close/no better than the original. I expected AoC or Conan Exiles quality. I guess it’s not possible if you use the same character models.

So, this makes it really interesting for the promised up-grades coming for LOTRO, don’t it…

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Bruno Brito

I just hope they made some cool animations, because a lot of them were terrible. The combat may be pretty fun, we don’t know.

I won’t hold my breath tho.

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Hirku

1. I fail to see how this “new” combat system is anything other than the reticle mode that’s already been in the game for years, only now the reticle is crap and players no longer have the option to choose.

2. Marginally (and I’m being generous) improved faces, in exchange for less character customization. Gee, thanks.

3. So about those new combat animations that are going to have all the action gamers throw their monies at you…good luck with that.

4. Nobody would say that TSW didn’t need better tutorials, but holy mother what a halfassed, generic, lazy tutorial. Way to go sucking all the mystery and cool storytelling out of the original game’s opening.

This is becoming tragic watching Funcom piss everything away. What a sad waste.

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andistotle

games original opening is still there mate

django857
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django857

If you look at Funcoms history this should not surprise anyone.

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Steven Johnson

Hate the reticle, love the changes.

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Bhima Jenkins

Amen to this. GW2 may have gotten quite a few things wrong, but their reticle for their Action Combat Mode is the least obtrusive reticle in these types of games. I wish Funcom would just rip it off wholecloth.

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vikaernes

The combat looks more fun, I think the way they set up the abilities is probably better too. What will keep me out of the game is the even more simplified than it was before character creator. Nothing but preset faces, no options for different customized facial features? Nope, deal breaker for me, I will pass, unless it’s corrected before launch.

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RJB

Spyno is adorable

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MrSaxon

On the surface, I quite like the look of this. It looks a lot like the old TSW only with faster combat, which isn’t a bad thing at all.

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BalsBigBrother

Please please please have other reticle options, a simple cross, a small dot really anything but that bloody bullseye circle monstrosity :-(

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Leiloni

I don’t mind it but I would play with a cross, or a more standard circle. I definitely don’t want a dot. I want something I can see that I can target with. I’m just used to it and it’s too weird when there’s only a dot like GW2. I need to see something because I’m so used to action combat games with real non targeting that require aim, so it’s weird without one.

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Bryan Turner

Other options would probably be a micro transaction.

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Tandor

Agreed, I wouldn’t – couldn’t – play the game with that.

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Tanek

Agreed! I can’t remember which game it is, but I have played one which let you pick options like that, including removing the reticle entirely (not sure how viable that would be here). I play TSW with mouselook now and even the plain circle is better than whatever that was on the stream.

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Leiloni

Was it Blade and Soul I think that let’s you customize the reticule?

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Greaterdivinity

I haven’t seen if SWL will support mods like TSW currently does (I HOPE SO, AND WITH EXPANDED CAPABILITIES!), but if they do I fully expect a host of replacement crosshairs. Not a big fan of the one they’re using, I much prefer something a little more minimalist (I’m a big fan of minimalist UI’s).

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Koshelkin

The ui is still flash-based so people should be able to mod it like the old one. Some old mods might even work for it as the underlying technology hasn’t changed.

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Greaterdivinity

Like the new faces, but they seem…awkward? on the old model. Can’t think of how to express it clearly. Not terrible or severe by any means, just a touch…off.

Wish they’d shown more of the hair options, though it looks like we’ve finally got a decent long hair option or two, and that they’re generally better.

Looks like the game got a pass on its lighting engine? Seems a bit better than it is on live, at least as far as I remember.

Oh well, don’t want to spoil too much for myself, I want to treat this as a “fresh” launch for the most part, especially since I missed out on TSW for so long. Kinda excited to start from the same point as everyone else this time. Maybe I’ll get my lazy ass into a cabal, to boot.

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James Crow

still don’t get it why they not just adding the AoC Face Models.
same engine but i always like the model in AoC more than in TSW.

Richard de Leon III
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Richard de Leon III

wait….since when are shotguns more complicated than casting spells……

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dm_jim80

“Oh, and this is what happens when you let the bloody occultists get involved! Switch over from mundane weapons, they said. Occultech is the future, they said! And now my shotgun decides IT knows what kind of ammo it should have better than I do! AT RANDOM!”

“You think that’s bad, my assault rifle has a magical ‘autoloader!’ It loads magical grenades. Whether I want it to or not! And they have timed fuses, not proximity! The damned things set themselves off if I don’t pay attention to them, like a puppy chewing your favorite shoes! In my day weapons did what they were told…”

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McGuffn

spells don’t normally need shells or have complicated mechanical parts like triggers that break off.

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Nathan Aldana

nah, they just need years of study so you inflect the right passphrase at the right timbre and pronounciation and draw the seal of solomon properly so you create a fireball instead of a flaming exploding animated shit.

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BalsBigBrother

You have never sacrificed a goat to the old gods have you? That gets really complicated really quickly if you are not paying attention and smudge a chalk symbol :-)

gelfred
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gelfred

Just use a 3d printer nowadays.

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