Fortnite’s early access program invites you to build your dream zombie-proof fortress

The bad news: The zombies are coming in hordes larger than you can possibly imagine. The good news: You have the blueprints and traps to help you construct the zombie-proof fortress of your dreams.

Today, the PvE-centric “action building game” Fortnite is rolling out in early access for PC, Mac, PlayStation 4, and Xbox One. You’ll have to fork over some money to get in, but it might be worth it. The colorful and cartoony title is a welcome change from the drab and gory zombie titles that flood the market every year.

Fortnite Creative Director Darren Sugg highlighted the game’s strong voice cast (including Ashly Burch and Phil LaMarr) as a reason to play: “As we created the world of Fortnite, with its heroic moments and quirky sense of humor, we knew it would be important to have a mixture of veteran voices and exceptional new talent in order to connect the players to the game’s story.”

Massively OP’s Andrew Ross returned from E3 this year super excited over this game, which he called “Crowfall for PvE fans.” Haven’t heard much about Fortnite? Give the release trailer a watch after the break and see if it might be up your alley!

Source: Press release
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46 Comments on "Fortnite’s early access program invites you to build your dream zombie-proof fortress"

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agemyth 😩

Hold onto your monies, friends. This one is likely not one you want to get in on as a “Founder” or whatever.

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Sorenthaz

Nah it’s totally worth buying into right now, but the monetization model is something to be wary about until Epic addresses it beyond ‘we’re listening to the feedback’.

The community’s been very vocal about what they like from other F2Ps and how Fortnite could be less mobile gamesy.

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Jack Kerras

I dunno, I consider my massive founder pack to be money extremely well-spent.

Then again, I played for hundreds of hours in the alpha, so I could drop half a grand on this game and still be south of $1/hr, which is my usual budget for online games.

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A Dad Supreme

“Fortnite Creative Director Darren Sugg highlighted the game’s strong voice cast (including Ashly Burch and Phil LaMarr) as a reason to play:”
======
While I like good voice acting:

1) Gameplay/UI/mechanics
2) Storyline/plot
3) Artwork/graphics

all beat “voice cast” as a reason to play. If this is what they are highlighting as a dev, gives one pause.

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Jack Kerras

It’s not a reason to play, btu straight up, the voice acting is -excellent-. The story I couldn’t give a fuck less about (I never care about game stories), but RaY is funny and great. :)

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Dug From The Earth

its icing on the cake. Like the voice cast in Left 4 Dead 1… it really made the game that.. much… better.

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zeko_rena

Interesting true story, in 1975 the local township….

PEELZ HEARE

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Bhima Jenkins

Gameplay, Artwork, graphics/FPS optimization across platforms and mechanics are all PROs in this game.

Storyline is meh, though the writing/voiceacting is great. UI needs work, but they have plans to make big changes to it.

DeadlyAccurate
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DeadlyAccurate

I’d like to know how bad the time-gating is. I really just want to buy the game and never need to spend another dime to still have fun. I have no problem tossing $40 at this. I do have a problem needing to spend $40 now, and then $10 in two weeks in order to advance, and then $15 in another two weeks as it becomes even more of a slog. I’d rather just skip the game altogether.

Honestly, is it too much to ask for a game to just give me all the content for one price?

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Sorenthaz

$40 gets you entry and access to the Founders daily quests + 1 pinata and 6 pinatas given to you one day at a time. The daily quests get you 20 founder’s tokens (founders llamas require 100 per) and 50 VBucks (upgrade llamas cost 100 and each llama also gives 10 founder’s tokens). The game throws a good amount of VBucks at you while you’re doing the first zone and progressing through the story. After the home base defenses you can also get some VBucks from challenge quedts that progressively get grindier. Once you exhaust those venues you’re stuck with only being able to get one llama every two days with the exception that Epic plans to do regular events that might give more.

But no you can’t just spend the 40 and not worry about hitting a wall unless you play at a very casual rate.

DeadlyAccurate
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DeadlyAccurate

Yeah, I think we’ll hold off on this one (husband and I would have both bought copies). The game looks fun, but I have no desire to reward greediness. All they had to do was produce a fun, complete game, let me host it on my own server, and get out of my way. Maybe throw some $10 DLC out there in a few months or so that offers another campaign and new stuff.

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Sorenthaz

I still think it’s extremely fun and it’s definitely worth the $40 buy-in, especially as Epic Games DOES look to be very receptive to what people are raising issues with.

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John Kiser

You could net the higher packs (60 one gives you 8 starter heroes and a lot of pinatas) that said it isn’t all that bad and it’s a decently fun game outside of that aspect.

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Jack Kerras

The $60 one gives you a choice of two of the eight Legendary heroes, plus one Legendary weapon of an appropriate type (AR for Soldiers, shotgun for Constructors, etc.)

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Sorenthaz

Basically it uses a model that’s taken from mobile games and you’ll become greatly slowed down to a crawl at some point unless you start coughing up $10 minimum (lowest VBucks purchase option, netss you 10 llamas).

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Dug From The Earth

To be more specific, you have to play through the 10 (kinda short chapters) before the “wow im getting lots of stuff” rewards go away. I think its something like 30 missions, some of which arent actual game zone missions.

After you get through those, the only way to get “loot boxes” is once, every 2 days. And thats only if you do the daily mission each day (the boxes cost 100, and you earn 50 currency a day from daily missions). IE: 14 loot boxes a month roughly.

The problem here is that by the time you are brought down to this limitation, you arent anywhere near a stable, middle ground of progression. You are still missing tons of schematics, followers, blueprints, etc etc. So you feel the urge to need to progress, only you arent progressing at a fun speed.

Im sure the devs are well aware of the specific details of this, the reddit is pretty much full of just these types of posts and posts with helpful guides (odd right?). The question now is, “Are they going to do anything about it? And if so, what are they going to do?”

My suggestion, would be to add more ways of acquiring these things from time spent playing the game, rather than having it rely on lootboxes alone.

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Totakeke

Daily missions are repeatable and tiered. Literally spent all morning grinding them and ended with 500 some vbucks till I decided to progress with my storyline.

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Sorenthaz

Daily missions are tiered? Wut. I think you’re thinking the Challenges, which go up to 10 tiers for each one. After that they’re not refreshable.

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Armsbend

If I was the developer I’d be pissed if you hung an unfinished garbage like Crowfall around my neck. Moreso as an advertiser. Fortnite is largely playable at the least.

Saying something is like Crowfall says absolutely nothing to a potential audience. You expect us to do research on what Crowfall is like? Better to say Fortnight is an approachable game that Crowfall is aspiring to be. 10000 people are watching Fortnite on Twitch right now. How many are watching Crowfall? None.

Bree Royce
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Bree Royce

No, Mister Bond: I expect you to click the link! (to the 1600-word article that explains it all for you!).

Polygon saying something is like Crowfall to Polygon’s audience would say nothing to that audience. Our audience knows Crowfall and understands the PvE/PvP issues the MMO genre faces. Andrew was likening this game everyone’s forgotten to an actual MMO in serious development that we write about multiple times a week.

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Greaterdivinity

Saying something is like Crowfall says absolutely nothing to a potential audience. You expect us to do research on what Crowfall is like?

It’s almost like they put a link to the article where that quote comes from, giving you a direct way to understand any context behind the reference.

You don’t need to be unreasonable and salty all the time, dude.

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Armsbend

I’d request an interview explaining exactly how my game is not like Crowfall after that albatross was placed at my feet. All I’m sayin’.

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Greaterdivinity

Then hit up the developers, yourself. I’m not even sure what you’re trying to get at with this, but alright.

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Dug From The Earth

Bought the deluxe edition, gave the free copy to my 18 year old son. Been playing it with him a couple hours each night since release. Loving every minute of it.

The game, surprisingly, has a lot more depth to it that I ever thought it would. So much that the games “unpolished” tutorial/tooltips leave me still trying to figure out how all the different systems and mechanics work. There is just so much to learn and take in, far beyond just “build traps, shoot zombies”. The more you progress in the game, the more game mechanics that seem to unlock, expanding things even more!

Overall, im having a blast, and so is my son. It feels like a complete (but lacking some polish) game as it stands now. I cant wait to see how they improve/add to it.

AtticLion
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AtticLion

Wait, a game that has literally been in development for over 5 years is launching as Early Access?

I have two words for that: Fuck. Off.

Siphaed
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Siphaed

Ya, not quite what you think.

April 2014 is when Alpha registration began, but the Alpha didn’t begin until December 2014. Since then the game has had massive mechanic and design overhauls. However that would still mean that it has been in Alpha for just 2.5 years, with development being a few years prior to the 2014 tests.

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Armsbend

Money raising scheme. Otherwise they could have made it an open beta like Paladins or Heroes of the Storm did.

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Sorenthaz

Paladins and HotS both had closed beta “Founders Pack” periods

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Armsbend

They did? news to me.

I looked it up. What a horrible pack!

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Dug From The Earth

When is ANY early access program, or pre-order program, or crowd funding program, not some sort of method of raising money?

Fortnite isnt unique in this instance.

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BalsBigBrother

I have watched a couple of streams of this. Essentially it is a tower defence / tps game which I think might be fun in short bursts. It will be f2p at launch which the faq states as “some point in 2018.”

I am content to wait and I see no reason to pay money to play in early access.

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Castagere Shaikura

Thinking the same thing. What i don’t get is why more gamer’s can’t see this for what it is. No long term replay value at all either.

Siphaed
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Siphaed

I see it for what it is: A video game that is fun. Who CARES if it doesn’t last years and years and years?! I -an Alpha participant- gladly paid the developers $20 for the standard edition just to support the game. It’s fun, I’m having fun, and I’m definitely getting more out of it than two 1.5hr movies at the theater (same cost).

The whole entitlement attitude of gamers now where “it’s not worth it and I’m not spending money on it, but when it’s F2P I’m definitely going to play it for hours on end” needs to stop. Why? Because these games are NOT free to develop. There are real people in the development team and they really need a paycheck to get buy. Their services, if used by an individual, need to be paid for in one way or another. Not supporting them is basically ….tantamount to stealing.

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BalsBigBrother

Not supporting them is basically …… tantamount to stealing

I don’t even … sheesh, I don’t have enough face palm gifs to do that one justice. So um one question for you: Who decided how the game is monetised?

Just to clarify my position I am not paying money to play this not because it will be f2p in the future but because it is in early access now. I will not pay money for any game in early access no matter how much I may want to play them and there are a few (though this isn’t one of them if I am being honest).

If you are happy paying to play a game in development good for you and I hope you have fun. Me I will wait till it launches and if its fun I will support it much like I do with every other game I play.

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bobfish

Anyone playing this? The forums don’t really paint a pretty picture, very easy gameplay and massive amounts of RNG loot crates, seem to dominate the complaints.

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Armsbend

Watch it on twitch.

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Dug From The Earth

Ive been playing it and enjoying it quiet a bit.

Gameplay starts easy, especially if you got the deluxe edition weapons (zombies die in 2 hits). However, as you progress, the game offers various difficulties for you to take on, and those powerful weapons wear out, forcing you to craft new ones, which may not be as powerful (or you simply may not have the materials to make them)

The fun of the game at first, comes from the exploration and building aspects of the game. There is a story you follow, and there are a LOT of game mechanics you need to absorb, far beyond just “build traps, shoot zombies”. Some of the things in the game im still trying to figure out, and Ive played over 30 hours now. (hopefully some of that will be improved with better in game tooltips.)

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Bhima Jenkins

Good overall description. Another interesting thing about Fortnite is that the game zones are procedurally generated, and every house/building you see you can open the dang door and actually go inside–unlike the vast array of MMOs where the buildings are mostly just props.

Dantos
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Dantos

the gameplay gets more challenging later on, with the introduction of the elite husks that shoot lasers all over the place and the tanks that basically go all ‘HULK SMASH’ on your fort.

The rng is a problem, since that really is the only way to get new stuff to progress your account. you get xp from missions that you can spend on the items/heroes that you already have, but the only way to get new survivors (star gear basically) weapon schematics, heroes and everything else is rng lamas.

The gameplay is definitely fun, but as far as it having legs for long term play? it might need more game modes, and definately some QOL features, like being able to delete what you build instantly, rather than having to destroy it manually with your harvesting pick.

One other problem I have is that there are so many layers to leveling things, you level up your hero, then at a certain point you need to ‘evolve’ them with rare materials, but you cant evolve them until you unlocked the right to evolve them to the next rank in the skill tree, then level them up again. I guess thats to keep longevity, but its kind of annoying and makes me hesitant to invest in any one hero/weapon.

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Sorenthaz

It’s super fun and addictive. The problem is that the monetization and progress is designed like a mobile game. Progression slows down massively at a point due to VBucks only being obtained through daily quests, and VBucks are needed to buy the RNG boxes that give heroes, survivors, schematics, etc.

So Reddit has blown up over this realization and aot of folks are raising alarms early in order to potentially get some much needed changes before everyone starts hitting that point where everything is time gated around a small trickle.

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Armsbend

That is probably where gaming wants to head. Albion Online is essentially a mobile game.

Karma_Mule
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Karma_Mule

I’m enjoying it so far. The PC client is crashing frequently for me, the PS4 client, while less pretty, is more stable. I’m still relatively early in the game, and while it has been easy I’m chalking that up to still being in the early part of the game. (Not all features enabled yet including squads) We’ll see how easy/hard it is after I’ve played a dozen or so more hours.

I’m not bothered by the RNG loot crates, they’re showering more crap than I know what to do with on me right now. Later on if the loot dries up and I feel I’m getting steered to the real-money store then I’ll be less happy, but for now I’m having fun.

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mysecretid

My biggest question about Fortnite is probably in wondering how much longevity the game has.

I mean, is it a fun pick-up type game you play with your friends, but after two weeks, you’ve basically seen all it has to offer — or is it the kind of game which will keep you coming back (even without your real-life pals) month after month?

I’m not trying to lead the question; I have no idea what the actual answer is …

Cheers,

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Dug From The Earth

With a game like minecraft, you can see “all that it has to offer” after about a week of playing (or less). Still, it has tons of replay value, even to this day. With a game like Battlefield or Call of Duty, you can see “all that it has to offer” in under 4 hours of play, and yet both of these have tons of replay value. Even games like Left 4 Dead, same deal. You learned the levels inside and out, and how the zombies behaved, how rushes would happen, when and where, and yet, people still played that game for a LONG time. Why? Because the gameplay was fun.

Replay value isnt based on some long list of never ending “game offerings”. Its based on gameplay. If its fun to play, even if you have seen everything, people will often keep playing it.

Fortnite is one of those games that people will keep playing, because they enjoy the gameplay, not because there are still things they havent seen or experienced yet. At the same time, despite having played for more than 30 hours, Im still finding new things in Fortnite, new mechanics, new gameplay, that I didnt even know was in the game.

Karma_Mule
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Karma_Mule

Too early for me to tell but so far it’s a lot of fun. Even after the tutorial all features are not yet enabled, you have to continue progressing through skill and research trees to enable them. I wonder how many players think they’re seeing everything just after finishing the tutorials, which is not the case.

The skill trees look really deep at the later levels and the loot system reminds me of Borderlands, with lots of tiny incremental improvements over what you currently have.

After I’ve put some more time in and enabled all the features I’ll have a better idea, but for now I’m having a fun time and look forward to playing more, usually in 2 hour sessions.

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BalsBigBrother

From what I have seen of it I would say if you play it as a filler game that you jump in for 30 minutes then you will get more out of it than if you “main” game it.

I should note I am only saying that going from what I have seen from streams rather than actual playing experience. Plus it is an early access game so the potential is there for more development to extend the play experience but whether that will happen well only the devs can really answer that one.

wpDiscuz