Camelot Unchained on the perks of RvR PvP and overdelivering on tech promises

Were you worried that Camelot Unchained would slack off on its newsletters whilst in the pre-beta crunch? You needn’t have — this month’s missive clocks in at over 10,000 words. Among them, Mark Jacobs revisits the game’s Thirty Day doc, writing, “I’m confident in saying that I believe this information dump is one of the largest ever done for a game that was still in a true Alpha.

Moreover, the extra year of tech development for the game is genuinely paying off in a way that should please people tired of ambitionless MMOs and knockoffs. As Jacobs puts it,

“When we launched the Kickstarter, we said that we believed we could deliver on something not seen in any MMORPG to date: large-scale battles (1K or more), where players could maintain a playable FPS without having the best rig from Alienware. While we achieved this last year using the old ability system, the new system is a lot more flexible and complex. Over the last three weeks, we have overdelivered on a stated goal and delivered a powerful message to the Backers that attended: ‘The future is now!'”

The newsletter also includes a revamp of one of the original lore docs, a section on how animations are put together, and a state-of-the build recap covering the progress of the bots during the testing process. PvPers, there’s a nugget for you too in the form of the RvRvPvP chunk. Actually, reluctant-PvPers probably need to hear it more than anyone.

“When you are playing Camelot Unchained you will of course be fighting other players, just as in any PvP game, but since CU is an RvR game, there is a lot more context than there would be in a free-for-all game. Being part of a Realm means you don’t have to fend for yourself. Instead, your day-to-day experience will include participation in a war effort where you always know what side you’re on, where you have allies you can depend on, and where your Realm has important properties that shape the way you experience the game. […] Your Realm is something you can always depend on. As a player, you will always have allies, whether you decide to play entirely solo or join a guild. Having a Realm also means the other players of the same Realm can never turn against you, which creates an environment of trust and comradery that doesn’t exist in a factionless environment.”

Several members of the team are at DragonCon in Atlanta this weekend, so give them a warm welcome!

Source: Newsletter
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25 Comments on "Camelot Unchained on the perks of RvR PvP and overdelivering on tech promises"

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draugris

I am so happy that CU is not going this modern (or should i say resurrected) FFA, full loot road. This everybody against everybody environment plus the looting leads to a so toxic community, it´s just plain awful. If i look at Albion and how it is there, it even makes the Archeage community look like angels….

I am also impressed at with the technical progress. More than 1000 simulated clients and players is pretty much.

I am curious what lies ahead and can´t wait for beta, the tech seems to evolve into a game slowly but steadily.

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Chris Mc

Yep, they invented RvR with DAOC, and I still think it is best.

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Dug From The Earth

Was impressed with the sheer number of bots and players on screen. I got to climb that weird giant brown pyramid too.

Glad the game is aiming for playable and functional first, before its focusing on wowing people with amazing looking visuals. We dont need another ARK that performs like mud, or another ESO, that strangles itself any time more than 5 people are fighting each other on screen.

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Alex Malone

This month’s missive and the update to the 30 day doc were very good reads. Whilst I haven’t backed, this is the only MMO I’m actually looking forwards to so I’m very keen to see what goes into Beta 1.

I did get a bit confused in the 30 day doc about what bits are supposed to be open. I think it was something like starter island (always open), builder islands (mostly open, but restricted access/numbers) and contested islands (sometimes open), but then I got confused with landing zones, portals, docks, mines, resource nodes and resource islands…

I am also eagerly awaiting news on how the building is actually going to work. I think the CUBE system looks amazing and will be a very significant step towards where this genre needs to go. But, I’m curious what limits will be in place. You have to do the design in CUBE, then import into CU. How would this work with the terrain? One of these screenshots shows a building on top of a hill – will that have been designed specifically for that locale, or does it adapt? What is to stop teenagers (and men, lets be honest) creating lots of phallic shaped buildings? Also, what about large buildings? I get excited by the comments about building towns, castles, fortresses etc, but surely the resources for such things would be astronomical? The building from the screenshot, is that something a single person can accomplish? Is that 50 hours of collecting mats? 100 hours? Or would that require a guild to farm mats for a month in order to build?

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Mark Jacobs

Lots of good questions. I’m at Dragon Con now so I can’t post as much as I usually do but if your questions aren’t answered, I’ll take a pass at them the next time I can get on the PC.

Thanks, as always, for your support!

camren_rooke
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camren_rooke

DRAGON CON???

Nerd!

I… I wish I was going…

Go to the Varsity and get a Chilli dog and a FO.

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Mark Jacobs

LOL, yeah, getting my nerd on. I was big on the convention scene in my youth and now, in my not-youth, I have the chance to go back so that’s fun.

In terms of the Chili dog and FO, can’t, I’m on my low carb diet again. :(

Tamanous
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Tamanous

Will you post some vids and pics after? I haven’t seen anything new since your 2015 panel video. More CU cosplay! ;)

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Arktouros

Oh boy. More “romantic views” on RvR and PvP from game developers.

As a PvP veteran for the last 20 years Developers always seem to come up with these really romantic ideas about their game systems but ultimately, because players have their own take on what games are all about, it almost never works out that way. It’s like when people talk about the merits of the 1v1v1 system and how if 1 side is too strong the weaker sides can team up against the stronger one but that never actually happens. The medium strength side in between piles in on the weaker guy to get the easy pickings and that’s how it works. It’s always worked like this in 3 faction games.

It’s the exact same thing here. Throughout all the faction based PvP MMOs I’ve ever played you can and could almost never rely on your “allies.” In fact it’s very common for old rivals (or new ones) to feud and be actively disruptive to each other in fights. I remember having this back in DAoC coming fresh off open FFA PvP games and being paired with many old enemies for the first time and we’d constantly be dicks to each other. The only thing you can rely on them for is basically the inability to attack you. That, in turn, highlights the downside to a faction warfare system because the pvp equation boils down to “Red = Dead” making for a very simplistic murder-fest lacking any sense of social politicking or intrigue.

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Raimo Kangasniemi

An NPC faction to balance situations could be one solution, but it would mean much more work for devs and it siding with a realm being pummelled could be seen as an ‘unfair punishment’ towards other sides just because they have been victorious..

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Paragon Lost

CU’s newsletter #37 was a good read. I look forward to these weekly emails. I don’t get into watching the streams often but the newsletters are a must read for me. Clarifications on what the ARC’s do/are etc is always interesting.

I honestly feel that no one comes close to what City State does in regards to ongoing clear communication. Look forward to seeing how things form up in the next six months. :)

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Veldan

I personally rarely read the weekly stuff. I’m not interested in small test events or livestreams, and haven’t kept up with all the development details so the top ten-ish lists are meaningless to me. Unveiled though, I always read. It’s well written and has all the important stuff in once place, that I don’t have to read every week.

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Max Porter

Thanks for saying that Veldan, that doesn’t just give me the warm fuzzies, but it’s also actually really good info to know. :)

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Max Porter

Thanks Paragon Lost, we do try our best on both the weekly updates and the monthly newsletters. :)

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Armsbend

Mark are you going to the parade tomorrow? I’m wondering if I should pack up the caravan and head downtown. Now, your attendance wouldn’t determine mine – I’m just trying to get psyched into taking a family and parking up there :O

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Mark Jacobs

Depends what time I go to bed. :) I didn’t fall asleep till about 4AM today after spending the night catching up with friends but I still made it to my 10AM panel!

Please don’t count on me for the parade. Even if I head to bed at a normal hour, I may skip it and use the time to get some stuff done before the panel. I’m around all weekend though and happy to get together!

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