Destiny 2 players enthuse over memories montage, complain about shaders

Let’s face it: Players will never be completely happy. Your average player may swing from a most ardent fan to a scathing critic in the span of an hour, if the circumstances are right. So how’s it going for Destiny 2’s console crowd following launch? A little of both, it turns out.

Not everyone is happy with Bungie’s choice to make shaders (gear dyes) a one-shot prospect. Some are grousing that this decision may be underpinning future microtransactions in the cash shop. On the positive side, Destiny 2’s customized beginning that celebrates players’ past achievements in the previous game (including giving a nod to their friends who were with them) has received applause.

You can check out an example of the opening after the break. As a bonus, we’ve got an Entertainment Weekly video highlighting the principle voice cast for the game. It’s just another excuse to squint and imagine that Captain Mal is back, really.

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23 Comments on "Destiny 2 players enthuse over memories montage, complain about shaders"

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Estranged
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Estranged

This game doesn’t have a sub and there is no PTW.

ffs

Don Quixote is tilting at Bungle headquarters

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Malcolm Swoboda

Aw, I was hoping ‘memories’ was that players could experience D1 scenes and contexts while playing D2 :(

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Jack Kerras

It sorta amazes me that people considered companies slimy when they charged a fee to connect to their servers, and then they -stopped- doing that (despite ever-mounting recurring costs of running games-as-a-service) and replaced them with things that allow people who -want stuff- to buy it, and people who don’t to play without it.

Recurring costs happen. These companies take bajillions-of-dollar risks to make games and then allow you to pay sixty bucks to play for months and months on end; that’s one month of WoW or FFXIV, and both of THOSE also sell unique mounts, colors, etc. for cash in their shops, not to mention a myriad of account-based things.

You get an -actual shitstorm- of mods while you’re playing Destiny. Strikes drop stacks of them. PvP drops them. Reputation rewards from the Vanguard and each of the open play areas drop them. I have mods falling out of my ass; I’m not even raid-ready and I’m deleting stacks of a dozen of them at a time. The higher your level, the more likely you are to get purple mods, which are the ones that actually add Power.

I have much the same thing with shaders. These -also- come from specific areas – with the EDZ dropping forest-camo, and sets of similar, themed shaders dropping from each Reputation vendor as well as Event chests, Lost Sectors, et al.

Yes, you get shaders and mods in Bright Engrams.

No, these are not impossible to achieve within the game itself, merely by playing.

I’ve gotten probably two dozen Bright Engrams by now, just by playing around. Every week, it’s -very- easy to get three of them, and then the ‘rest’ bonus for that week runs out, and you scud along at a more ‘normal’ level of XP gain… which still turns into that stuff happening once a play session.

People crying pay-to-win about this are crazy. I was upset when I heard that you could ONLY get Sparrows this way – not so. And, in fact, you get a Sparrow for hitting 20, which you have to be before you can decrypt Bright Engrams or make purchases from Eververse whatsoever.

I get people being annoyed about this, but Luke Smith’s comment actually makes sense; I have TONS of European Dead Zone shaders, even though I don’t want forest camo, because I happen to play there all the time. Rarer drops look better, but you can just play in the EDZ to get a whole set of different rarities of shader, etc.

Bitch when they charge for access. Bitch when they allow optional purchases that are totally achievable in game. Bitch about Pay-To-Win no matter HOW not pay-to-win things are designed to be. Just never stop bitching, I guess; that’s good, it tells companies what you think, but people are obviously outspending all of this bitching. :/

Karma_Mule
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I am someone who is very motivated by his character’s appearance, so having drops that affect my appearance is actually something I look forward to providing incentive for me in the end game.

The caveat is that the drop rate has to be decent. Ideally the drop rate should be rare enough that I feel a hit of excitement if a shader I’m looking for drops, but it shouldn’t take so long that I sit there hunched over my controller grinding endlessly just to get one.

From what Jack is saying that won’t be an issue, and I’m looking forward to seeing that for myself when I hit 20. (I’m playing at my usual very slow pace so that may be a while longer….)

boredinBC
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boredinBC

I think this panic is a bit premature. Luke Smith via Twitter said “We expect you will be flush with shaders as you continue to play”

The game has been out for 1 day, it’s way to early to tell how frequent shader drops will be…let’s revisit this in a month, shall we?

I am also quite happy that shaders now apply to individual pieces of gear.

Karma_Mule
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Karma_Mule

Yes, having the flexibility to mix and match is a nice benefit. There were more than a few shaders in D1 that I loved the legs but hated the chest/shoulders, or vice versa.

dixa
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dixa

Pay to win may be a right descriptor. I have earned a couple of bright engrams (these are basically loot boxes) and they gave mostly shaders

But they also gave mods. Mods allow you to customize the element of your weapon or it’s performance or hell even increase its power level.

I also earned some nifty shoulder armor. It came at power level 10 so would have to be infused to use it, which I will once I break 260.

Also earned an exotic sparrow which is faster than other sparrows.

So yeah, since you can buy the bright engrams with silver there is a valid pay to win argument to be made here. However every time you level up after level 20 you also earn a bright engram. So while I got some nifty shit out of the lock boxes, I didn’t pay for them outright.

And you know what? The gaming community have nobody to blame but themselves for more companies doing this. So many whined and cried for all games to be f2p or have no sub at all. Servers aren’t paid for with leprechaun tears and unicorn farts, these companies have to make money somehow and they can’t all survive on the path of exile model. Well, this is what you all got. Deal.

I never had a problem with subbing to online games and I play several diff ones a month. I get more value per dollar out of a 15 dollar sub if I only play 8 hours a week than I get out of going to see one movie in the theaters.

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Koshelkin

“And you know what? The gaming community have nobody to blame but themselves for more companies doing this.”

And it’s not just lootcaches/lockboxes/P2W the trend also fundamentally changed how games are developed because now they are developed to be monetized instead of having developers whom only concentrate on the game itself.

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Jack Kerras

Considering monetization within development is actually a GOOD idea.

A lot of the shitty practices you see when it comes to making monetization schemes with video games stem from the fact that all those monetization schemes were slapped on top and nailed in place instead of having their own spot in the game’s economy and ecosystem.

It’s POSSIBLE to do perfectly good, not-at-all-heinous F2P games. A lot of people just go with the old ‘squeeze ’em quick and get our money back’ scheme, which is slipshod, often doesn’t respect F2Players’ time, and abuses whales’ tendency to spend rather than encouraging it with consistent updates and great support.

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Angel of Def

I am good. I give up. I surrender. I can’t take it anymore. /standsonsoapbox.

I canceled my preorder over the shader thing, had this been the first instance of games taking a system that worked and no one really had a problem with, and replacing it with a system that promotes using real world money to outfit yourself the way you want. Is this the “only” reason, no but it is a big one. With the game just not feeling like much of an overall upgrade to Destiny, I felt like this whole situation feels grimey, like they went “we screwed the pooch on not monetizing a lot of these systems, lets change that and call it Destiny 2.. we can just release on PC to take away from the fact we basically released an Xpac for consoles.”

BDO does this by gimping all regular gear, not allowing helmets showing on most things but outfits, forcing you to use the outfit system or forced to look like a pleb.. at least in BDO you could get the items with gold, where here, the only way to obtain said shaders is to grind your life away for the same item 5 times (no thanks!) and do it every time a new light level comes out or use real world money.

I’m good. I’m good with most games now because of this. If gaming gets to a point where I can’t find a game with a decent group of non scummy for profit roadblocks put in game, ill just give up on gaming. I like guitar, traveling, cars, so many other options for someone like me to spend my time.

If it’s fine with you, thats cool. Just isn’t for me. I guess I am old and remember the golden era of gaming when games tries to get into your hearts, not into your wallet. Again, if you don’t agree that’s cool, don’t need to attack me for a different opinion. I see the end of this road, and its partially why I quit the damn industry as a career after 10 years and eventually I guess ill have to move on to other hobbies. It’s getting mighty gross.

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Jason Ostapovitch

Buddy i am kinda with you. I am really considering not buying this. I remember when capcom started charging for street fighter outfits, before that years and years they were unlockables just by playing the game. I sometimes wish there was a law preventing this slimeyness. I dont buy nearly as many games anymore cause of this, maybe 1 every few months.
Anyways, tldr ;
STOP BEING SLIMEY, GAME COMPANIES.

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zeko_rena

I really did enjoy that past intro thing that showed me who I first cleared raids with etc
Have not tried shaders yet, but if its a one time use thing than that is fucked

deekay_plus
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deekay_plus

my friend suddenly decided that pvp gear was also in the cash shop tho can’t find anything about that.

the armour mods seem minor. but the dmg type change for weapons item seems a bit eehhhhhh.

hopefully they listen to the playerbase on these complaints and give us a decent solution, but who knows…

MyCassadaga
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MyCassadaga

My disappointed comes in what the shader economy means for endgame rewards.

One of my favorite parts of D1 raiding was earning my raid-specific shader to show my accomplishment to others. Now if it means i’ll have to run the raid over and over and over again, hoping for shader drops to apply to every new piece of gear I add to my arsenal – it doesn’t sound fun at all.

And why the change?
So they could commodify shaders for the microtransaction market. Just in poor taste.

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A Dad Supreme

The montage was the coolest thing I’ve experienced in a game in a long time. Really felt innovation and was a nice way to bring memories, since I hadn’t played Destiny in over a year.

Neat thing was when I saw I completed my first raid ever in a game with my son, who was 13 at the time and running the raid lol.

Karma_Mule
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Karma_Mule

Yup, a simple and elegant idea that really worked. Admittedly my BF is a big softie but he got a little misty seeing our names together from having done the Black Garden together years ago when D1 first released.

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NeoWolf

Its worse than one shot, they even charge you glimmer for applying them, which is just wierd.

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starbuck1771

They charged glimmer in D1 so thats nothing new

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Denice J. Cook

They charged glimmer, you’re right, but only for *buying* the shaders from vendors. Once you owned them, you could swap them out at will, or even let your alts use them via bank swapping.

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zeko_rena

They never charged glimmer in D1 to apply a shader, you could hot swap shaders from your inventory as much as you wanted for free.

Some had a one time charge to purchase from vendors

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NeoWolf

Your missing my point, glimmer in D2 is super abundant, charging glimmer for applying shaders is meaningless and utterly strange as it serves no purpose. There is no economy to the game so costs for things like this serve no purpose andits a trivial cost even if glimmer was rare (which it isnt).

the shaders are now charged items, which is in itself super lame, adding a meaningless cost as well is like I said..weird heh

The charges to shader is just a cheap a** strategy to try and make people keep repeating content I hate that BS.

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Dug From The Earth

As long as microtransactions arent the only way to get shaders, im fine with them being 1 time use.

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Jack Kerras

They aren’t! I have stacks of dozens of them, green through purple, just from playing the game. All the zones have their own sets of shaders which drop when you turn in rep rewards, including Vanguard (for Strikes), Crucible (for PvP), and Meditations (for replaying story missions with special modifiers).

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