In a move that will shock nobody who’s played the game, watched the game being played, or followed the multiple delays suffered by the game during its testing this fall, 612 Games has delayed the early access launch of Wild West Online and will not launch it on Steam in 2017 as promised as recently as November 15th, when the alpha for early access began.
“While we originally entertained the idea of releasing this year in December… the last few weeks have showed us that we clearly need to spend more time in Early Access Alpha before we’ll be ready to release the game to a larger audience. In short, no, Wild West Online will not officially release in December this year,” wrote the developers last night on Facebook, saying that they’re still working on specific mechanics they want in for launch. Those include “mounted combat on horseback, hunting wild animals as well as more structured PVP events and global events happening in the world that you can participate in,” though apparently “a number of gameplay issues” are also stopping the rollout.
More information on the game’s roadmap is expected later today.
Expect some vampires to be popping bottles of the red bubbly today.
The team behind Shadow’s Kiss is celebrating the conclusion a modestly successful Kickstarter run, the funds from which will help to get this indie vampire MMORPG made. The game passed 300% of its target goal for funding, ending up at the $80,414 mark thanks to the efforts of 884 backers.
Fans and backers will be pleased to see that all of this overachieving has resulted in numerous stretch goals, including last-minute ones such as a “frenemy” system for seducing enemy groups and a demolitions expert who will train you in making things go ka-boom.
Congrats from the Massively OP team for a good run! It will be interesting to see what this small team can do with 80 grand in the future.
Can we make an agreement right now, you and I? That if the world ends because of a zombie uprising, maybe we can work together for mutual survival instead of succumbing to a battle royale mentality on day two of the apocalypse? There’s no reason to do the zombies’ job for them.
The undead are on the move in yet another survival sandbox, but at least Survive the Nights is more focused on teamwork and fort building than stabbing friends in the back over a can of peas: “Survive the Nights is a unique FPS survival game focusing on teamwork, fortification, creativity and strategy. Secure a structure or roam free, the choice is yours. Survive the Nights focuses on realistic survival, post zombie infestation.”
The multiplayer sandbox ran a successful Kickstarter campaign in 2014, raising eight times its original goal. Currently, the game’s 64 square kilometers of playable area is gearing up for early access on Steam, which the team considers a soft-launch of the current alpha build. Steam keys for backers should be going out today, but you can keep your eye on the Steam page for a way to get into it if you’re not one of the game’s funders.
There has never been an idea so offbeat and weird that the Project Gorgon team will not give it a shot. That does not simply extend to in-game mechanics, either. The game isn’t officially supported on Linux at the moment, but players have been hacking together ways to make it run, because the people who run Linux are also those who see “this doesn’t run on your operating system” as an entertaining challenge. So now there’s an official launcher for Linux.
Of course, it is important to note that this launcher is still in an experimental stage rather than a finished release state. Then again, for the people who run Linux that’s probably a feature rather than a failing. It’s good news for you if you prefer to run a Linux box or just for those happy to see the marvelous oddity of the game brought to a wider spectrum of players.
If you fall into the trap of thinking of every fantasy mine as a dark cavern full of Temple of Doom-style trolley tracks, then Shroud of the Avatar would like to disabuse you of this assumption. The devs are hand-crafting the game’s Elysium mines, which is about as far from tropeville as you can get.
“The visual inspiration for this mine comes from the Minoan City of Knossos in Crete,” the devs wrote, “where the original Labyrinth from Greek mythology was said to have been. The glowing river is partially inspired by the river Styx, and is closely associated with the spirits wandering the labyrinth.”
The team is getting ready to head out for the holidays, but before that happens, there is one last release (on December 14th). Portalarium raised $75,000 for the game through a December 1st telethon and got $2,889 to donate for last month’s Movember.
Checking out Shroud of the Avatar during one of its free trial periods this month? The studio is pointing newbies to the New Player Welcome and Player Created Resources forums to get them off to a good start.
Funcom has just announced to Conan Exiles players anxiously awaiting the game on Xbox One and PlayStation 4 that they’ll be paying more than they originally thought: $49.99, up from $34.99.
“The version we release at launch will have even more content and gameplay in it than what you see today, and will have a landmass more than twice as big as what we started out with on PC Early Access launch. In fact, we’re adding an entirely new biome, a completely remade combat system, and new gameplay mechanics,” says the studio. “Because we are now doing pre-orders in retail, we have to increase the price already as soon as pre-orders start. It’s not something we want to do, we would of course prefer to have kept the Game Preview pricing the same until launch, but there is a very good reason why we have to bite the bullet.”
You have nothing to do but play video games this weekend, right? No crushing holiday shopping you should be getting a jump on? Great because Capcom’s gonna need your help testing Monster Hunter World’s beta testing starting on December 9th, and there’s some loot in it for you if you do, including gear and face paint that’ll work post-launch.
“The beta features 3 quests across 2 environments from the game. In the Ancient Forest, you can hunt a fierce yet beginner-friendly Great Jagras or as a more experienced player confront the mighty threat of an Anjanath. In the Wildspire Waste, a massive, dry expanse with swamplands, you can face off against the intermediate level mud-slinging Barroth.”
Here’s the downside: It’s the console beta, meaning that you’ll need to have a subbed PlayStation Plus account to take part. Womp womp.
The next big update for Dauntless is going live this month, and there’s a lot of stuff in it. A new weapon, two new behemoths, new combat mechanics, the cell system… plenty of good stuff for players to experiment with. This is, of course, why the developers have spent a lot of time writing updates about the new systems for the patch. But if you prefer a video explanation and preview? Got you covered there, too.
Yes, you can check out a video overview just below showing off the new behemoths, new combat upgrades, and so forth. It’s just a quick overview of all the things coming for the patch, but if you aren’t already excited it should serve to whet your appetite for when the patch does come out. Check out all five minutes of overview just below, which is lengthy enough that you should get a fairly good idea of what’s going into the patch.
Maybe not on the subject of the gear-enhancing cell system, that’s hard to explain visually, but the idea is there.
One neat thing about survival sandboxes is that they seem to embrace a wider variety of rulesets than we typically see in most MMORPGs. Such is the case for Dark and Light, which opened up a new type of server this week that’s aimed at budding architects.
Master Builder servers encourage players to construct to their hearts’ content, featuring no decay, no scheduled wipes, expanded building protection, and faster gathering, taming, and leveling. These servers will also be where players can test out the latest and greatest construction items and enjoy Steam Workshop integration.
“We’re going to be keeping a close eye on these servers to prevent the use of structure-related exploits and harassment, and regularly removing structures that negatively affect the health of these servers,” the team posted. “Master Builder servers are designed to promote the beauty of architecture!
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!
Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Dark Eden, Monster Hunter World, PlayerUnknown’s Battlegrounds, Arena of Valor, World of Warships, Ragnarok Online, Lord of the Rings Online, Alchemia Story, Hearthstone, Overwatch, Wizard101, RuneScape, Guild Wars 2, and Caravan Stories, all waiting for you after the break!
This week in MMO crowdfunding, Camelot Unchained’s weekly progress report is on the shorter side (for CSE) given that the game’s monthly newsletter just went out, but there are some interesting tidbits within, including the fact that the studio is considering uprooting the game’s hosting services and migrating elsewhere. The team’s also been working on battlegrounds and warbands, status effects, animations, female clothing, tech stuff, and boats.
In great news for anybody still lamenting World of Darkness, victory seems assured for vampire MMORPG Shadow’s Kiss, whose Kickstarter should conclude on Tuesday with more than double its ask.
Meanwhile, Elite Dangerous patched its patch, Shroud of the Avatar is hosting a Movember team, Valiance Online teased female toons, Project Gorgon is planning its next update early tomorrow morning, we spoke to Mark Jacobs about developer wages, Ship of Heroes prepped its combat alpha, and Star Citizen drove eyebrows to the sky by announcing the pre-sale of land claims in space.
Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.
A trio of Identity’s developers sat down for an extended question-and-answer session about what’s happening with the creation of this virtual life simulator. The good news is that there is a whole bunch of additional brainpower working on the project, as the team has tripled in size over the past month.
The devs explained why the early progress faced a lot of delays: “We didn’t have the programmers that really knew how to solve some of the issues we were facing. We were doing a lot of learning on the job back then… We were struggling trying to get over each hurdle.”
Player customization, law and order, and player housing are the three critical features that the team considers at the core of Identity, as it’s being designed to be a very social MMO. There are numerous sound issues with the video, but if you’re patient and curious, there’s some interesting information and sights below!
Usually, building in Conan Exiles is a long process. Much of that time goes to gathering the materials. Crafting itself may be the quickest part as — at least for Massively OP’s MJ — placing your pieces just right might take a great deal of time (and not a few do-overs!). So what if you can forgo the first two steps and just focus on the actual construction? What could you build? MJ is going to demonstrate some speed building with the various components. Tune in live at 9:00 p.m. to see what designs she comes up with.
What: Conan Exiles
Who: MJ Guthrie
When: 9:00 p.m. EST on Friday, December 1st, 2017