Events Category

Get caught up on convention happenings and major events in your favorite MMO. [Follow this category’s RSS feed]

Star Trek Online urges players once more into the Breach on console

The Breach queue in Star Trek Online has been trimmed up nicely for console players, shortened to the most interesting portions of the queue and generally improved all around. That alone might be reason for players to jump in and start playing it, but the designers are offering some added incentive to play from March 16th to April 7th. Queue up for either the normal or advanced version of the queue with a character at level 50 or higher, and you'll be able to earn a Voth Operative Transmission from a successful clear.

One transmission may be earned every 20 hours of real-world time, and a set of 14 such transmissions can be used for a special event project that rewards 50,000 Dilithium Ore, 500 Fleet Marks, 250 more marks of the player's choice, and a special Admiralty ship. The Advanced version of the queue will also award players with Voth Cybernetic Implants, as always. It's just a little extra push to get console players into the Breach, so we recommend getting ready to start heading in promptly once March 16th rolls around.

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The Daily Grind: What were you disappointed to not hear about from PAX East?

As the man on the ground at PAX East this year (and every year), I bear the brunt of your displeasure if there was something I straight-up did not attend or cover. If you were really hoping to hear about Quake or Mass Effect: Andromeda or Whatever Other Non-MMO Games Were On The Floor I Wasn't Keeping Close Track from me, all I can do is shrug and apologize for disappointing you. I had the appointments I had, and I did the best I could with what I could actually be told.

Of course, this is more about what you were disappointed about that specifically swirled around the soul. Were you disappointed by the lack of an on-hand demo for TERA's console version? The non-presence of DC Universe Online? A dearth of new announcements for Conan Exiles or The Secret World? What were you disappointed to not hear about from PAX East? Were there specific games or studios that you feel didn't offer enough if anything to convention-goers?

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PAX East 2017: Introducing Rend, a three-way survival sandbox from Frostkeep Studios

I don't really like survival games, typically -- I understand why a lot of people do like them, don't get me wrong, but I don't care for them myself, for a whole forest of reasons. To make a survival game that I want to play, you have to really come at the genre from a side angle, which can be hard to do while retaining the things that people like about the genre.

At this early juncture, I can't say that Rend (official site) will do all of that. But I can say that the groundwork is in place for something that might be worth getting excited about.

I was incredibly fortunate to be granted one of the first meetings with Frostkeep Studios and a first look at Rend itself, in a conspiratorial PAX meeting on the second floor of a fish restaurant on the Boston piers. It felt a bit as if I were being shown something that should not be seen, some artifact of great power that had been hidden away from prying eyes. Perhaps that's as it should be.

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PAX East 2017: Citadel Studios on Shards Online's switch to Legends of Aria

Big changes for MMOs frequently involve giving up almost as much as you gain. Not so with Legends of Aria, the not-actually-new title from Citadel Studios. Legends of Aria is Shards Online, you see, but it's also not Shards Online. It's everything you liked about Shards Online, but it's also placed into a larger context in which the ideas behind the game can have more space to develop and grow. If you liked the game before, you'll like it now, but if you didn't like the game before, you might think a bit more fondly of it once you see the changes.

The short version is that Legends of Aria has a robust "main" server set up. That means a large-scale map, plenty of things for players to go find, and a variety of different regions with different environmental effects. It is, in other words, a full-scale MMO which you can play as much as you'd like. But it's also a full-scale MMO that allows you to look at what the developers have done and say that you don't like it... and then make your own version of the game server.

We spoke to the folks from Citadel at this year's PAX East. Read on!

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PAX East 2017: Jumping and climbing through Chronicles of Elyria's pre-alpha

I admit to my weakness: Despite years and years of games using it again and again, I still enjoy the simple gameplay benefits of jumping between ledges. I like parkour. Admittedly, I like it in a purely academic sense, as my actual vertical mobility is somewhere between "no" and "hell no," but I like games that allow you to dash hither and yon, springing from wall to wall, running along things, all of that fun stuff.

The pre-alpha build of MMORPG sandbox Chronicles of Elyria on display at PAX East did not feature that. It featured parkour that was more on the level of God of War's process of mantling ledges, jumping between them, and so forth. Still, that's a welcome change from the fact that far too many MMOs don't even grant you that degree of mobility. Even in games that encourage you to move about with jumping puzzles and the like, how many MMOs allow you to actually use your hands to grasp a ladder?

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Ultima Online is planning a real-world birthday bash in September

Wanna feel really old? Ultima Online is turning 20 this year. Another year and it can legally drink!

Broadsword is throwing a real-world party for the anniversary event on September 22nd and 23rd in Herndon, Virginia, just outside of Washington, DC. The studio is asking fans to register for the event in order to help it determine the scope of the room rate block required. Admission is free.

Food, guest speakers, an Ultima Online panel, raffle, mixer, BBQ, and trivial contests are all on the agenda.

Anybody thinking of going?

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The MOP Up: Wakfu hikes up a mountain (March 12, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Heroes and Generals, Faeria, City of HeroesLineage MArmored WarfareWakfuArk ParkDauntlessDark Age of CamelotOverwatchBlade and Soul: Table ArenaLeague of LegendsStrikers Edge, and Final Fantasy XI, all waiting for you after the break!

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PAX East 2017: Final Fantasy XIV's Q&A panel

At the time of this writing, there's just over a hundred days until Stormblood launches, expanding the world of Final Fantasy XIV for the second time. We'll no doubt learn more about the expansion before that launch happens, but the second day of PAX East gave players a chance to ask about the game directly from the producer and director himself, Mr. Naoki Yoshida. He's kind of a big deal.

Much as the team has done with previous PAX East events, Yoshida took both pre-written questions from fans on the show floor and live questions taken directly from the audience in attendance. While there were no huge revelations, there were plenty of tidbits for players to chew on as the game moves along through the remaining months until the launch of the second expansion. And, of course, there's plenty of stuff to speculate about, but isn't there always?

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PAX East 2017: En Masse tells us all about TERA's console port

Putting TERA on consoles seems like it's the most obvious combination of games and platforms ever conceived. Even more than Super Mario Bros. and the NES controller, or Star Wars and awkward dance sequences. I was happy to get a chance to talk a bit about the recent announcement of the console port with En Masse at this year's PAX East, and the obvious question that sprang to mind wasn't about why it is getting a port but why it is happening now instead of earlier.

In a word? Timing. When TERA originally launched, it was the middle of the life cycle for the PlayStation 3 and Xbox 360, and neither console was really a perfect match, according to the studio. The PlayStation 4 and Xbox One, on the other hand, are both more powerful systems and systems designed from the ground up to be suited to online connectivity and interaction. The result was that it was the right opportunity for the team to make the port happen, with all of the stars aligning perfectly.

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PAX East 2017: Naoki Yoshida on Final Fantasy XIV's new jobs, old jobs, and future patches

It would be fair to say that Final Fantasy XIV fans treat Naoki Yoshida like a rock star, and he carries himself like one: not with unnecessary swagger but with the smooth confidence of someone who has a lot going on beneath the surface and knows exactly what he's doing. This is part of why it's always a joy to interview him, as few other developers can (or will) provide such thorough answers to even the most incidental questions.

Obviously, sitting with Yoshida meant that I had to ask him a fair number of questions about Stormblood and what's coming with the expansion, but I also had to ask about the last patches of Heavensward and quality-of-life improvements. So there's a lot to chew on, some of which has been rumored before now, some of which has not, and all of which is highly relevant before the game's community Q&A panel takes place at PAX later today.

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EVE Online players lead $14,000 massacre in a busy trade hub

It's said that you're never truly safe in EVE Online unless you're docked or logged off, and sometimes not even then. If someone wants you dead badly enough, he can get to you even in the heart of high-security space surrounded by legions of CONCORD police ships. The police in EVE will get revenge on anyone who attacks another player in high-security space, but they aren't very big on crime prevention and take a few seconds to kick in. If you can get enough players together in high-damage ships, you have enough time to take out some pretty big prey before CONCORD comes to promptly turn your attack fleet into floating scrap.

That's the premise behind suicide ganking, and it wouldn't be EVE if someone didn't turn this most heinous of crimes into a huge player-run event or even an annual tradition. Starting in 2012, the Burn Jita event sees hundreds of players in the Goonswarm Federation alliance flock to EVE's main trade hub system of Jita for a weekend to suicide gank as many industrial ships, freighters, and random passers-by as possible. Burn Jita 4 took place recently, and killboard records estimate the final damage total to be over 750 billion ISK (worth roughly $10,000 to $14,000 via PLEX conversion at current rates). According to the latest economic report, this impressive figure is actually only around 2% of the total ship value destroyed game-wide throughout February.

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Shroud of the Avatar raised $142,000 in crowdfunds yesterday

If you've been following Shroud of the Avatar a while, you know that Portalarium periodically puts on wild telethons for its Twitch viewers, streaming deep-dives into game content, Q&As, and dev antics while attempting to raise money for development. Yesterday's "Spring Telethon" event raised a cool $142,000 from gamers, unlocking in the process a ton of "stretch goal" style in-game rewards for folks who pledged as little as five bucks, from masks and lanterns to fountains and thorn-themed gear.

Alas, the $150K "Mini-Mushroom Psilocybin Monster Pet," which "sends out cloud of spores that makes avatars drunk," didn't make the cut.

The whole telethon is available for viewing on Twitch and below, but we would be remiss not to include the requisite picture of Starr Long dancing too. If you catch only one part of it, hit the part about an hour in when Richard Garriott is discussing critical feedback -- and how not to give it.

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World of Warcraft expands its arena world championship series

World of Warcraft is cranking back up its Arena World Championship series for another run -- and this year it looks to be bigger than before.

Blizzard announced that the 2017 series will contain four additional teams in both regionals and the finals, in part thanks to a dedicated Latin America team and a second Chinese team. Other changes include open signups, additional qualifiers in NA and EU, and a prize pool of $6,000 each.

"The top eight teams will be broadcast live, giving your team the chance to show off epic skills and the audience good reason to cheer on the teams they’re passionate about," the studio said.

If you need a refresher about what went down last year, check out the 2016 World Championship recap after the jump!

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