blade and soul

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Official Site: Blade & Soul
Studio: NCsoft
Launch Date: Western ETA Q1 2016
Genre: Fantasy Themepark
Business Model: Hybrid Free-to-play
Platform: PC

Blade & Soul brings single-player and group challenges to the Emperor’s Tomb

Dare you enter the forbidden Emperor’s Tomb in Blade & Soul on March 21st? You probably do dare, since you always do the opposite of our advice. At least if you’re going in there, make sure to pack a bag lunch, wear a warm scarf, and take a sword large enough to cleave the world in two.

One of the neat aspects of the Emperor’s Tomb is that this dungeon will feature a single-player area where individuals can go through a story, build up defenses, and watch the area change due to the course of your actions.

Of course, the instance has a group option as well in the form of the six-player Ransacked Treasury. This dungeon can only be accessed once the leading quests have been accomplished, but it’s worth the effort. Lots of new gear and items are available in its depths, including the Innovator costume. Let’s just say that if you like magitech looks, you’re going to want this outfit!

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The MOP Up: Closers chooses its next character (March 4, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from War of RightsBlade and SoulLineage 2 RevolutionDarwin ProjectPlayerUnknown’s BattlegroundsClosersElder Scrolls OnlineBlessSoulworker OnlineSkyforgeThe Black DeathSaga of LucimiaDungeon Fighter OnlineMu OriginProsperous UniverseLegends of AriaBattlerite, and Aura Kingdom Mobile, all waiting for you after the break!

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One Shots: This is too weird for even me

I like to think that I have a fairly open mind when it comes to accepting strange sights and races in fantasy MMORPGs, but Final Fantasy XIV seems hellbent on finding my breaking point. Literal cat-fish might just be that. It’s too weird for me, I’m out of here.

“Looking for NPC comic relief?” Vincent asked. “I give you the Namazu. Half-cat, half-fish (?) and I’m pretty sure the person who came up with the design was half-baked. The other shot I took on the way back to Castellum Velodyna (Beast Tribe quest hub) just as the fog was about to lift…”

When you’ve just made Moogles look normal and mundane, you’ve really accomplished something.

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Fire and blood rains down on Blade & Soul

The only thing worse than one overpowering force hellbent on revenge… is two. This is the threat coming to Blade and Soul with its Fire and Blood content update on March 21st.

Players can choose which threat to face: The corrupted Koldrak in his raid lair or the treacherous Chol Mugo in the Emperor’s Tomb. An additional dungeon, the Ransacked Treasury, and a legend mode arena will give players even more to fight if they’re feeling lethargic and listless.

The Fire and Blood update won’t leave the community without an ally; the Lyn Gunslinger is packing heat and arriving as the newest class in the game. “The Lyn have long shown that size isn’t everything, and these dual-wielding pistol packers are arriving with guns blazing,” NCsoft said.

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Choose My Adventure: Farewell to Project Gorgon

Out of all the titles that I’ve played for Choose My Adventure, Project Gorgon is probably the earliest in its development cycle. It’s also, by a sizable margin, the best in show. If you’re looking for a quick ringtone-style clip to take away from this column, that would be the one.

That doesn’t mean I don’t have a lot of criticisms of the game, nor does it mean that this is a game which will delight and amaze everyone who plays it. I have a somewhat biased starting point anyway because I talk about this subgenre for a living, and thus I have certain tastes that not everyone is going to share. That isn’t meant as a brag; that’s meant as a self-admonishment because these are things no one should really care about all that much.

Still, here I am, here this game is, and I am happy to pronounce it the best of all the Choose My Adventure games that I’ve played for this feature so far – albeit with the slight caveat that it won’t be able to hold onto that title forever if it doesn’t actually address some of the issues that I noticed while playing.

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One Shots: First steps into a wider world

Every MMORPG player knows that there is something incredible and magical in the feeling that you get when you take your very first steps into a new game. It’s the fresh scent of the unknown mixed with potential, excitement, and energy.

Reader François knows this all too well as he documents an early moment from Final Fantasy XIV: “The trees of the Shroud meet the sky as Kan-E-Senna watches a young adventurer depart for the other nations of Eorzea. A familiar sight for anyone who started in Gridania.”

Small pet peeve, but when your city has a name like “Gridania” and your street patterns are all twisty-turny, you’re going to make my eye twitch. Elves need to buy better urban planners, IMO.

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Bless Online interview: Soft launch plans, why Gamigo bowed out, and avoiding pay-to-win

Bless Online is one of the biggest MMORPGs we’re expecting to launch in the west in 2018. Over the last six years, we’ve watched it blossom in South Korea, switch publishers, and even go back to the drawing board for a revamp before Neowiz pushes it westward. That’s left a lot of gamers, including us, with questions about the game’s future. And to get answers to those questions, we spoke with Game Director Jae-hoon Jeon all about the game’s planned monetization, early access, and just what sets Bless apart in a field of high-quality import MMORPGs. Read on for the details!

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The MOP Up: Black Desert’s Ninja arrives in Southeast Asia (February 11, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Vendetta OnlineWorlds AdriftMonster Hunter WorldHellionRustSkyforgeBlade and SoulPortal KnightsFinal Fantasy XIDreadnoughtPUBGHyper UniverseCrossoutBlack DesertDark and LightH1Z1DauntlessRobocraftFortniteWar of RightsCosmos InvictusUltima Online, and Vendetta Online, all waiting for you after the break!

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Blade & Soul heeds the Call of the Deep update today

Hope you don’t have any fears about nasty things with sharp teeth swimming in the ocean under your feet because Blade & Soul’s Call of the Deep update isn’t going to coddle you with water wings and kiddie pools.

Today’s update takes players below the waves to the Drowning Deeps, a six-player heroic dungeon that comes in both normal and hard mode. It involves an investigation into a mysterious song by a sea monster that is luring people into its lair.

PvP fans can take out their aggression in the 6v6 Nova Core battleground. This one is almost like a sports game, as the teams attempt to move energy orbs to the opposing goals.

And if you’re only in the mood for love, the patch also marks the return of the Blade and Soulmate Valentine’s event.

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NCsoft Q4 2017: Guild Wars resurges as Blade & Soul and Lineage M drive profits

NCsoft has money to cheer about this past financial quarter, as it posted another year of solid growth. Revenue and operating profit were up 87% and 86% respectively year-over-year, though of course the quarter doesn’t quite compare to the blockbuster that was Q3 last year when Lineage M hit Asia.

Lineage M continued to drive good mobile sales for the company even after its shine wore off, accompanied by Aion, Lineage, and Lineage II, which are down YOY for the quarter and the year. Blade and Soul is outperforming everything but mobile at this point and this quarter held even YOY, at least globally.

And as for Guild Wars 2? Well, no surprise there: The Path of Fire expansion was quite a boon, more than doubling the game’s quarterly revenue YOY and pushing total revenue past 2016’s (though not past 2015’s, when Heart of Thorns launched at a price two-thirds higher). (Recall that SuperData just included GW2 on its top 10 list of premium PC games by revenue [at an annual figure slightly higher than what’s represented here] and that Q2 last year was the game’s worst quarter ever, so this is a comfortable comeback.)

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Massively OP Podcast Episode 156: Downfalls and uprisings

On this week’s show, Bree and Justin mull over the fate of MOBAs, investigate Alganon’s nebulous state, talk about why subscribing to an alpha test might not be the smartest thing in the world, and more!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Blade & Soul previews Nova Core PvP battleground, new Call of the Deep patch video

Will you heed the Call of the Deep in Blade & Soul when it launches February 7th? If you do, it might be for the new 6v6 battleground on the way. It’s called Nova Core, and it’s not your average PvP matchup.

“Nova Core is a large 6v6 battleground where you’ll work with your team to guide massive orbs of energy, known as Pulsars, towards your own ‘Gateway’ to gain points,” NCsoft explains. “There are two main paths leading to each team’s goal from the center point, and throughout the battle Pulsars will spawn in the center and travel along a path towards either Gateway. The key to guiding the Pulsars to your Gateway lies at the three Switches along each path. […] This being a battleground, the added difficulty of course comes in the form of players entering combat to stop Switch changes, misdirecting away from their own changes, and racking up the points that come from kills.”

The studio also released a new patch preview video at the tail end of last week; we’ve tucked it down below. Who’s excited?!

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