ccp games

Icelandic developer known for EVE Online, DUST 514, EVE Valkyrie, and the canceled World of Darkness.

EVE Online outlines plans to spin out a new chat system in March

The small portion of EVE Online players who will be heartbroken over the loss of the game’s voice chat will really just be riding the forefront of the game’s chat changes. Significant backend changes to the game’s chat functionality are coming with the March update, and the short version is that chat in general is getting spun out to a separate platform on a different infrastructure.

Why such a significant change? Well, for one thing, it should help reduce the chat load on specific nodes during fleet operations, and it also serves to help split up the game’s functionality into more manageable chunks for the development team. It also gives the game’s customer service team easier access to chat logs, so that should be fun, too. You shouldn’t notice any changes in-game after the chat changeover, but players are encouraged to report any bugs that managed to slip through as always.

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Perfect Ten: What I discovered after returning to Dungeons and Dragons Online

When I look back at last year, the most surprising turn in my MMO gaming career was staging a successful return to Dungeons and Dragons Online. Initially I had only planned to revisit this old flame for a couple of runs and a quick blog post, but before I knew it, I had been sucked back in to this unique and flavorful MMO.

Over the past four months I’ve been slowly progressing through the early and mid game, taking my scrappy Gnome Artificer up to level 10 and through more odd stories than I ever recall being a part of the game (to be fair, the last time I had played regularly was 2010).

Now that I’ve had time to experience and reflect upon playing Dungeons and Dragons Online in this day and age, I wanted to share with you 10 observations that I’ve gleaned from this fantasy roleplaying game.

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EVE Online is shuttering EVE Voice in March

More chunks of EVE Online are on the chopping block this week, as CCP announced today that it’s sunsetting EVE Voice with the March patch. And less than one-hundredth of the playerbase will care, as the studio explains only 0.4% of active players used it instead of Discord, Mumble, and their ilk. The good news is that it paves the way for 64-bit client development and a chat system overhaul.

“With the March release, we’ll be updating the chat system in EVE Online, moving from the custom solution we’ve been using since EVE was initially designed, to an industry standard XMPP chat server that will offer better performance and flexibility for the future. There’ll be more information on the new chat system in the coming days and weeks, so be sure to keep your eye on this section of the EVE Online website for more news and Dev blogs about it.”

CCP’s never been a studio to shy away from shutting down APIs, community sites, offices, games, ventures, and in EVE, even whole systems, like Walking in Stations, which was decommissioned last year.

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EVE Online balances ships and adds the Monitor to its March patch

Even if you’re not familiar with how battles work in EVE Online you can probably still guess at what “headshotting” means for the game’s large-scale battles. Command ships offer major benefits for fleets working with them, and trying to take out that command ship can often end the fight right then and there. The next patch is adding a new sort of ship designed for combat to prevent headshots, the Monitor. It fits no weapons or drones and can only fit a few modules, but it’s incredibly durable for its size and features several options to elude pursuit. It’s not the only option for commanding a fleet, but it should serve as an excellent way to mix up strategies.

The various other balance changes should also mix things up by extending the lock range on tech 1 battlecruisers and giving attack battlecruisers more maneuvering ability with micro jump drives, along with several specific balance shifts for specific ships. Check out the full rundown to see if you’ll need a new strategy for the ship you’re flying when the March patch lands. Whether or not this will address the game’s current enormous bot problem is another story altogether.

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EVE Evolved: Solving EVE Online’s botting problem

Practically every MMO on the market today has had to contend with botting and the range of issues that come with it, and EVE Online has always been a favoured target for bots. EVE‘s slow pace of gameplay and predictable PvE activities make it ideal for automation, and the nature of a persistent sandbox is that more time spent farming resources and currency will always be better. The issue seems to have escalated in recent months since the free-to-play upgrades expanded the range of ships and modules available to free users, and the community has been pushing CCP heavily for progress.

A team of bot-hunting players made the news last month when they took down eight ridiculously expensive supercarriers being controlled by bots, exposing just how big the scale of the problem is. The EVE security team responded with a ban wave hitting over 1,800 bot accounts in January and promises that they are “coming for the bots,” but one expert admitted in a recent interview that the war on bots may never be won. So just how difficult is it to tackle botting in EVE Online, and what could CCP do to improve things?

In this edition of EVE Evolved, I look at the difficulties in detecting and shutting down botters, how extensive botting may be in nullsec, and some things developers might have to do in order to solve the problem.

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The MOP Up: FFXIV’s Eorzean Symphony (February 18, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from RuneScapeTERAEVE OnlineWorld of Warships Blitz, Path of ExilePUBGFinal Fantasy XIVVaingloryPath of Exile, and MU Legend, all waiting for you after the break!

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Whatever happened to Pirates of the Burning Sea, Pirates of the Caribbean Online, and Puzzle Pirates?

Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy for MMOs to fall through the cracks and become buried as more aggressive or active games take the spotlight.

Well, every so often we here at Massively Overpowered find ourselves curious what has transpired with certain MMOs that we haven’t heard from in quite a while. Have we missed the action and notices? Has the game gone into stealth maintenance mode? What’s the deal? What has it been up to lately? That’s when we put on our detective hats and go sleuthing!

In this special pirate edition of the column, we’ll be visiting the fates ‘n’ fortunes of Pirates of the Burning Sea, Pirates of the Caribbean Online, and Puzzle Pirates. Yo ho!

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Massively Overthinking: Could bots save dying MMORPGs?

Last week, a reader named Chris, who is writing a paper on the MMO industry and revivifying sunsetted games, dropped an intriguing question into my inbox. It’s about bots – but not the sort of bots EVE Online is constantly fighting. The good kind.

“Do you think people would be interested in coming back to ‘closed’ MMO games if they were populated with AI bots instead of real players (to make them feel alive/populated)?” he asked me.

Let’s ponder that for today’s Overthinking. Certainly we’ve seen bots put to work in games like Camelot Unchained, which uses them to test massive numbers of players on the battlefield. Would you want to see them in live play? Would they help the feel of the world in ways that default NPCs simply would not? Is the AI even doable? Could AI bots take our place to make MMORPGs even better – or even to keep them viable and save them from destruction?

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Battle Bards Episode 115: EVE Online

Forgettable ambient noise or entrancing space sounds? This is the debate that’s at the core of today’s episode, as the Battle Bards take on EVE Online’s beloved and perhaps misunderstood soundtrack. It’s a journey that goes far beyond our galaxy to one full of intrigue, industry, and space discotheques!

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 115: EVE Online (or download it) now:

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EVE Online brings the Guardian’s Gala and balance changes for its February patch

It’s not exactly love that’s in the air in EVE Online for the Guardian’s Gala. For one thing, there’s not really any air out in deep space; for another, it’s more about celebrating treasured business relationships and people who haven’t stabbed you in the back much. It’s also one of the centerpieces of the game’s February release, patching in several new paint jobs for ships as a reward. Check out the Agency menu to find out what events are available to celebrate the season in that uniquely EVE fashion.

The patch also brings a variety of quality-of-life improvement for Upwell structure owners and players piloting assault frigates, so even if you’ve got no time for love you should have something new to enjoy. There are even new moon mining mechanics to improve that particular style of gameplay. Whatever you choose to engage with for the rest of the month, you can really feel the love.

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Perfect Ten: The tabletop GMs behind MMOs

One of the advantages to computer RPGs, I’ve always thought, is that you don’t need a friend who you can alternately sucker or bribe into taking on 80% of the work that’s involved in making a tabletop RPG fun. You just turn on the game and it goes. The downside, of course, is that you also don’t have the advantages of having a GM in charge of the game, so you don’t get that personal connection and that sense of familiarity.

Except that’s not entirely accurate, is it? Yes, these games do not have a person eagerly perched behind a screen explaining how your characters have screwed everything up forever, but you still do get the same sense of a specific GM guiding the game over time. Because there are certain quirks, certain constants, and over time a feel to the game that informs what sort of GM you’ve got running the game. So let’s talk about the GMs running some games.

I warn you that if you’ve never played any sort of tabletop game, this column may not make a whole lot of sense. But if you’ve never played any tabletop RPGs I don’t understand how you live and thus cannot promise to target you reliably. Sorry.

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Fireflies and flocks of seagulls: Worlds Adrift adds beautiful touches to island creation

With the island creator toolset, players have been able to build new content for Worlds Adrift right alongside the dev team. The best of these projects have been taken and absorbed into the official game as a benefit of crowdsourcing. And now, these island creators have a few new options to add beautiful touches to their works.

The developers gave a quick animated preview of several visual effects that are in the works for the island creator toolset. These include flocks of birds flying about in the sky, drops of water, fireflies dancing about, and rocks and dust falling.

Bossa Studios said that the game recently saw “a massive spike in players” as it gets ready for Patch 0.1.7’s release. Other upcoming projects include the alliance system and fixing bugs that are impacting the client, inventory, and scalability.

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