darkfall rise of agon

A legal spinoff of Darkfall.
Official Site: Darkfall: Rise of Agon
Studio: Big Picture Games
Launch Date: N/A
Genre: Sandbox
Business Model: N/A
Platform: PC

Get caught up on the Darkfall spinoffs as ex-Aventurine devs explain what happened to the original (and throw shade)

Unless you’re a hardcore Darkfall player from way back in the day as MOP’s Andrew was, you probably look at the sequels and spinoffs with pure confusion. What’s the difference between Darkfall, Darkfall: Rise of Agon, and Darkfall: New Dawn? That’s at least partly the subject of a new infographic out from the New Dawn team. For starters, you can’t actually play the original Darkfall. After launching in 2009, rebooting amidst much controversy as Unholy Wars in 2012, and toying with plans for a more classic reboot, its dev team abruptly vanished without much of a goodbye in 2016, saying it hoped the service disruption would be temporary. It wasn’t. Aventurine wound up licensing the game out to two different player-led studios, which separately put together their own takes on the game to keep it alive.

New Dawn, as the infographic touts, focuses more on group PvP than the original, with less grind and griefing and a more realistic economy and trade, as well as combat that’s less “ping-dependent.” Its most recent dev blog talked up improving PvE and soloabilityRise of Agon, on the other hand, boasts housing, no safe zones, twitchy combat, large-scale warfare, and a heavier crafting focus; it just got an update to PvP. Both spinoffs harken back to the original Darkfall more than to Unholy Wars, and both games are in a launch state.

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Darkfall: Rise of Agon pushes out market system patch

If the economy is the lifeblood of an MMORPG, then Darkfall: Rise of Agon predicts a healthy prognosis with its new market system patch.

The patch opens up markets all over the game, thanks to the Merchants Guild Alliance. These city hubs are places for crafters to buy, sell, and take orders for specific wares. Rise of Agon takes travel into consideration with this system, charging a “distance fee” for buyers if they’re purchasing far away from the seller’s locale.

The market system is made possible through the new global wallet, which is linked to global banking throughout the game.

The dev team wants the MMO community to know that it is running a free trial period through March 31st for anyone interested in checking out the game.

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The MOP Up: Path of Exile reads your future in the cards (February 25, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Conqueror’s BladeMapleStory BlitzDarkfall: Rise of AgonSkyforgePath of ExileArmored Warfare AssaultAura Kingdom, and MechWarrior Online, all waiting for you after the break!

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Darkfall: Rise of Agon pushes for crowdsourcing and a freemium model

Do you have talent? Then Darkfall: Rise of Agon wants you to chip in and help out — for pay, of course. The team behind this indie PvP MMO announced the formation of its Agon’s Community Talent (ACT), an initiative to recruit talented artists that can help design resources for the dev-strapped game.

Players can submit their own decorations, weapons, and armor designs with the hopes of having them added to Rise of Agon’s cash shop. Those that do will be rewarded: “While getting new items and artwork you created added to the game you love sounds great and all, we want to also reward you for your hard work. Everyone who finds one of their entries added to the Nithron Coin Shop will officially join ACT, providing them not only with forum and in-game recognition but with financial reward as well.”

ACT will help with the game’s transition to a freemium model that should open the doors to more players giving it a try. In addition to this initiative, the team is hard at work on a market patch with a new auction house interface and a global wallet.

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Darkfall Rise of Agon patches in changes for champion spawns, crafting, and alignment

Darkfall New Dawn isn’t the only Darkfall spinoff with big stuff happening this week: Darkfall Rise of Agon also got a hefty update, which as the patch notes suggest focuses on champ spawns and their associated loot.

Specifically, it’ll take a little longer for players to work champ spawns – up to 60 minutes in some cases – but the mobs won’t be insta-killing you anymore, and there are different party-size requirements depending on where those fights take place. Moreover, loot has been improved, such that everyone gets his or her own roll for gold and gear.

“Sealed Treasures contain the rare items the champions will be dropping and can be opened at any time,” explains Big Picture Games. “Each mainland champion will drop its designated rank 75 weapon and 2 stat potions that will take a player 1 point at a time up to 120 max stats. Each island champion will drop Q6 enchantment gems, the only place to obtain Q6 enchantments, as well as 2 of the 120 stat potions. Each champion will also have a chance to drop existing rare items and potentially 1 of 4 brand new house items.”

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Darkfall: Rise of Agon adds magical teleporting billboards

Progress continues to march in Darkfall: Rise of Agon, with a smallish content patch added to the game last week that added a special new feature that should prove convenient to this PvP community.

The patch added special billboards to each capital city, allowing “blue” players to use them to teleport between villages that are active. There is a cost to using these billboards, although the cost is defrayed the more alignment that players rise.

Other changes with the patch include better visuals for crafting windows, cheaper costs for enchanting gems, map notations showing who owns which settlement, an increased pace of village activations, and additional stat boosters for new players to get them up to speed.

Source: Rise of Agon

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Darkfall: New Dawn tweaks colors, removes bindstones, and improves AI

Right now it is not hard to keep the two Darkfall reboot projects separated. While Rise of Agon launched earlier this year, New Dawn is still working toward its own official release. At least with this week’s Patch 4.0, the PvP MMO will have made significant progress toward that goal.

There is a lot that the developers crammed into this patch, so let’s tick off the salient details. There is an improvement in the mob artificial intelligence (in part, to head off exploits), new tailor robes, the removal of bindstones for a local resurrection option, a beefed up alignment system, quest kill sharing, and better player progression and combat balance.

The team also improved the visuals a bit: “We have implemented post-processing effects that allow us to tweak color saturation and image contrast. The current settings will not fit all locations in game, but individual environments are being tweaked for the next patch.”

Get a quick overview of the update and a look at some of these snazzy new outfits after the jump!

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Darkfall: Rise of Agon works on ‘reducing tedium’ with this week’s update

As promised back in July, the team behind Darkfall: Rise of Agon are taking drastic measures to reorient the fantasy sandbox to a more fun direction. Ergo, the main focus of Tuesday’s patch is “reducing tedium and also reducing the power game between players” in the game.

This is being accomplished in part by rejiggering stats and skills. All races now start out with a baseline of 20 in all stats, and a single attribute potion will take a stat up to 100 right away (do not pass go). It has also become a lot easier to see what spells and skills you can unlock and what you need to do to get them. There are more ways to level skills through use, although the team said that scrolls remain the fastest way to boost your abilities.

The patch also added in a faster way to equip gear from inventory, something called “remote crafting,” and name change tokens for players who sneezed while typing their alter ego and added an unnecessary umlaut or that fun Danish Ø.

Source: Patch notes

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Darkfall: Rise of Agon is at a ‘pivotal’ design moment

From the sound of things, it doesn’t appear that Darkfall: Rise of Agon is doing quite as well as its indie team was hoping. The PvP sandbox launched in May and posted a roadmap just a few weeks ago, but now Big Picture Games is acknowledging that a drastic course correction might be needed.

In a short and slightly unnerving post on Rise of Agon’s site this week, the team acknowledged that the game’s direction is “underwhelming” to many players and is reassessing the MMO from the top down and bottom up.

“We came to the conclusion that much of what we have been trying desperately to hold onto were the roots of what Darkfall had become,” the team wrote. “This was a game that involved a heavy time sink, required perseverance, and tolerating insane amounts of tedium. What we attempted to do was walk a line between casual and hardcore play times, and we now know this was a mistake.”

Big Picture said that it will be evaluating how it can remove grind and inaccessibility, starting with “a series of design discussions” this weekend.

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Darkfall: Rise of Agon reveals its post-launch roadmap

In case it slipped your mind, Darkfall: Rise of Agon launched a whole two months ago now. With the fresh car smell of this reboot slowly fading away, attention for both devs and players have turned to the eternal question of “what’s next?”

The team said that with launch craziness behind it, focus can shift to the promised monthly updates for the fantasy sandbox. To wit, a Q3 2017 roadmap was posted with a brief outline of the content that’s planned over the next three months.

This month, Rise of Agon is going to beef up player vendor abilities, add over 100 new tasks, and throw in champion spawn chests, among other features. August’s update is going to take the form of deployable control towers and the ability for players to change their names (witness protection program?). Then looking ahead to September, expect to see armor and weapon dyes arrive.

Source: Rise of Agon

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Massively OP Podcast Episode 116: Bree’s virtual garage sale

Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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The MOP Up: SMITE’s console mea culpa (May 7, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from Skyforge, EVE Online, IngressWar ThunderWorld of TanksWakfuLeague of LegendsSMITEGTA OnlineElsword OnlineWurm OnlineDarkfall: Rise of AgonWorlds AdriftCounter-Strike, SEAL Online, and Warspear Online, all waiting for you after the break!

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Betawatch: Ashes of Creation is burning up the Kickstarter (May 5, 2017)

Remember when Ashes of Creation showed up out of nowhere? We sure do, and now it’s hit Kickstarter. It’s also hitting stretch goals left and right after hitting its funding goal quite quickly. We’ve even got a pair of interviews about it, one regarding the game in general and the other covering its CEO’s business past and ambitions. So, yeah, that’s been the big thing this week.

That might be the big centerpiece story, but there are always more things going on in the beta sphere. Heck, a lot of them feel pretty meaty on their own. Check this out:

That’s it! Oh, except for all of the stuff on the list below. So that’s it for everything not on the list. Also, some of the stuff on the list. Look, just check out the list below and let us know if something slipped into a new test phase while we weren’t looking, all right?

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