eve

See: EVE Online

EVE Online explains the terrors and thrills of Abyssal Deadspace

Succeed or die trying: That’s the attitude you’ve got to have when heading into EVE Online’s new Abyssal Deadspace instances this summer.

CCP explained what these unique packets of space-time contain and what players can do in them when the Into the Abyss expansion lands: “Abyssal Deadspace is a new type of encounter in EVE focused around short session solo gameplay, with some very ‘EVE‘ type opportunities for interaction. As a player you are making a series of strategic decisions that are different each session. You build up mastery between sessions by learning the patterns in the abyss. If you do well you will be rewarded, if not; you die.”

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Global Chat: The MMO expansion lifecycle

With the ever-developing, ever-growing nature of MMORPGs, the expansion truly has a life of its own. By now we are well acquainted with the cycle that runs from gestation to obsolescence and can usually point to where any particular expansion is on this chart.

The Lazy Goldmaker outlined the typical progression of MMO expansion packs with a six-step cycle that focuses heavily on the economy and raiding: “After the final raid of the expansion we will enter the last content drought. This is typically the longest period with nothing exciting added to the game. We are in the middle of this phase of Legion currently. Most of the markets from the live expansion will still be viable, but profit margins will be decreasing, as will prices on all goods.”

Read on for more MMO blog essays, including ones that cover EVE Online, Wizard101, SWTOR, and LOTRO!

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A real-life lobbyist is running for the EVE Online CSM

Want politics out of your games? What about politicians? And do you mean it literally? Because… they walk among us.

Kotaku put out a piece over the weekend on Brian Schoeneman, one of the many players currently running for positions on EVE Online’s Council of Stellar Management. It’s basically the student council for the game, only the members could potentially wield considerable influence over the game and have traditionally been flown to Iceland to meet with CCP to advocate for the playerbase, or at least its more powerful factions. So yeah, basically like real life.

Schoeneman, however, made headlines because of his day job: Kotaku characterizes him as a “career politician” and lobbyist.

“If you replace ‘government’ with CCP, ‘union members’ with the playerbase, and ‘country’ with the game world, I’m already basically a CSM,” he reportedly said. “It’s literally my day job.”

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EVE Evolved: Getting new players to stick with EVE Online

EVE Online has the odd distinction of being one of the most impenetrable MMOs on the market today and yet also one of the stickiest. Few new players make it past their first week or month in EVE, but more of those who do scale that infamous learning cliff tend to stay for several years and become part of the community. Many of the most active veteran players have even admitted that EVE didn’t really click for them the first time, and for some it took them several attempts before they finally got hooked.

This anecdotal evidence seems to mesh quite well with CCP’s own brutal retention statistics, as we heard back in 2016 that over 1.5 million people had signed up new accounts that year but just over 50% of them quit within the first two hours. Even after the free-to-play option was added to eliminate the biggest barrier of entry for new and returning players, retaining more of those players in the long term is still proving difficult. So what is it that prevents new players from really clicking with EVE even if they want to, and what can be done about it?

In this edition of EVE Evolved, I look at some of the factors that make EVE difficult to penetrate, the importance of joining a corporation, and a few things CCP could do to help with player retention.

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The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

Maybe you’ll discover a new game in this space — or be reminded of an old favorite! This week we have stories and videos from Heroes of the StormElder Scrolls Online, DayZEVE Online, Pokemon Go, Dota 2City of HeroesFinal Fantasy XIVPortal KnightsLineage 2 RevolutionWizard101Ingress, and Reign of Guilds, all waiting for you after the break!

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EVE Online celebrates 15 years with a trailer of fan events

An MMO with a trailer for 15 years of operation is not entirely unusual. It’s not common, because not many games make it to 15 years in the first place, but it makes sense. Of course, EVE Online has a different slant in its big anniversary trailer down below. The events chronicled in the trailer aren’t simply some of the biggest ones that have occurred over the game’s lengthy history, they’re ones created by the players. It’s not just 15 years of history, it’s 15 years of history shaped by people deciding to blow one another up in deep space.

Of course, the official letter for the event describes it as “the most incredible stories in gaming history,” which sounds significantly more epic. But they’re caused by players either way.

Players can also look forward to special 15th anniversary skins for ships and player avatars, so you can celebrate whether you’ve been present since the first day or only recently decided to get in on the action. Check out the trailer just below to see what it looks like in the deep space sandbox from a historical perspective, and get ready for the future; we’re willing to bet that it will involve some significant changes in the game’s political landscape. That seems to be a constant.

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The Stream Team: Celebrating the 15th EVEaversary

Not many virtual worlds (or galaxies, in this case) survive for 15 years, but EVE Online has. And that is definitely worth celebrating! Massively OP’s MJ is returning to her little ship to help commemorate the anniversary. What trouble will she get into? Find out by tuning in live at 2:00 p.m. as OPTV‘s infamous Stream Team celebrates…

What: EVE Online
Who: MJ Guthrie
When: 2:00 p.m. EDT on Monday, May 7th, 2018

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One Shots: All giant spiders, all the time

Sometimes I am just so proud of our One Shots crowd here at Massively OP. I keep coming up with ludicrous screenshot challenges and you all continue to rise to the occasion. Even when I ask for spiders. Giant spiders.

We got ever so many.

Vincent leads the arachnid parade with this pic from Final Fantasy XIV: “I give you Arachne Eve, the first boss in the Weeping City (aka ‘Wiping City’) raid. My alliance was not amused I was taking screenshots mid-battle — especially as I was the healer. But y’know… priorities.”

At least he has learned the important lesson that One Shots is more important than anything else in your gaming life. You should all be this devoted.

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EVE Online prepares major conversion of player outposts and conquerable stations

As Brendan detailed in his EVE Fanfest coverage last month, EVE Online’s structures are due for a huge overhaul, be they NPC fortification or player-built. CCP has a dev blog up right now detailing exactly what to expect as both player-deployed Outposts and Conquerable Stations are ripped down and converted to the new Upwell Structure system.

“Every single Outpost and Conquerable Station will be converted into an upgraded Faction Fortizar during downtime on June 5th 2018,” CCP explains. “These Faction Fortizars are powerful and limited edition – no more will be added.” And no blueprints will be created for them, either! “New Faction Citadels will belong to the last owner of the Outpost/Conquerable Station at the time of the change. Once Outposts and Conquerables are converted into Faction Citadels they will enter a temporary invulnerable mode. On June 7th structures will enter their standard shield vulnerable state.”

Eager to preserve history, CCP also says that “permanent historic monuments will be erected on the sites of the Conquerable Stations and a select few of the especially storied Outposts.”

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EVE Online kicks off its new anniversary event

Tell us, when did MMORPGs get to be so old? EVE Online is bloomin’ 15 this year, and that just cannot be. Hopefully it has another 15 in it before the players find the edge of the galaxy and fall off into uncoded space.

Even as we boggle at the time gone by, we can enjoy the events that arrive with anniversaries. EVE Online activated its newest event, titled Operation: Conscious Interruption, and players can check it out from now through May 15th.

Player pilots are being called on to defend the Society of Conscious Thought as it attempts to deploy a Praxis battleship and recover stolen technology. CCP said that there are events for all types of players to do, from solo play to PvP. Rewards from the event include 15th anniversary SKINs, so get out there and pwn like a boss!

Source: EVE Online

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Massively OP Podcast Episode 168: MMOs all higgledy-piggledy

On this week’s show, Bree and Justin go western for Wild West Online’s release date, sci-fi for EVE Online’s employment woes, fantasy for World of Warcraft’s expansion testing, and goofy for pretty much everything else.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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EVE Online is losing another developer – this time, it’s CCP Punkturis

Another prominent member of the EVE Online team is apparently departing. Senior Software Engineer Katrín Atladóttir, aka CCP Punkturis, announced on Twitter last night that April 30th is to be her last day at the company.

“For the past (almost) 9 years you guys have taught me so much and words can’t describe how thankful I am for everything,” she writes. “It’s been an honour and privilege to be a part of this amazing community.”

A 2013 developer profile of Punkturis jokingly calls her “the biggest troll in the company” thanks to her obsession with pink starships. CCP says she wasn’t an EVE Online player or much of a gamer at all before she was hired in 2009 as a User Interface Programmer, but it’s pretty obvious she was well-loved by the playerbase.

The departure stings that much more given that Executive Producer Andie “CCP Seagull” Nordgren announced she’ll be leaving the company at the end of June.

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EVE Evolved: Getting ready for EVE Online’s Abyssal revolution

If you’ve seen the news recently coming out of EVE Fanfest 2018, you’ve probably heard of EVE Online‘s upcoming expansion: Into the Abyss. Pockets of a bizarre and twisted underspace called Abyssal Deadspace have been discovered all throughout new Eden, and players will be able to venture into them and encounter an all-new enemy: The Triglavian Collective. This new form of solo PvE is limited to cruiser sized ships and is the first form of technically instanced combat gameplay EVE has ever had, sending players into short 20-minute dungeons with incredibly stunning new visuals and deadly NPCs.

The rewards from this new gameplay include powerful player-controllable Triglavian ships, a new type of weapon called the Entropic Disintegrator, and organic Mutaplasmids that can be used to modify existing modules with random stat variations. The sites are currently playable on the test server but aren’t in their final form, so a lot could change from now until the feature is released on May 29th, but there’s enough information available to begin analysing the the effect the expansion will have and the strategies that might work in Abyssal Deadspace.

In this edition of EVE Evolved, I dig down into the debate about the game balance of randomised stats in EVE Online, give some early advice on fitting a ship for Abyssal Deadspace sites, and strategies that should work in this upcoming form of PvE.

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