Today’s lesson is that you shouldn’t cheat in online games. Alas, a Guild Wars 2 character had to die to provide this valuable information if you couldn’t come up with that one on your own, as players captured video of a rather notorious cheater doing that cheat thing. If you were wondering if video evidence was enough for ArenaNet to ban you, well, yes it is.
How do we know that? Because Chris Cleary, game security lead, posted video of the team logging in to the character, stripping him of his gear, flinging him to his death in the middle of Divinity’s Reach, and then deleting the character. And to add insult to injury, yes, the player is banned now. So “don’t be filmed while cheating” could be the lesson here, but we prefer to go with “don’t cheat.”
One of the very first RPGs that I played was Final Fantasy for the NES. I remember pouring over the manual at my friend’s house and becoming fixated on the concept of how characters would transition from their starting class to an advanced one when they “grew up” in the game a bit.
Classes that evolve or change into entirely new ones is something that MMOs have dabbled in from time to time, including the old version of EverQuest II and the upcoming Guild Wars 2: Heart of Thorns. It seems a tricky line to walk with established characters, because while a new build can be refreshing, it can also disrupt the satisfaction and stability that the class used to deliver.
Do you like the idea of advanced classes? Should more MMOs add them?
The next elite specialization for Guild Wars 2: Heart of Thorns may be out of the bag, as ArenaNet posted a new piece of concept art this morning that shows what appears to be a Guardian wielding a bow. The character also has a pair of bright wings sprouting from between his shoulderblades. We’ll put in our official guess for the name of this specialization right now: the Cupid.
If this is a preview of a new class build, this will be the second elite specialization announced from the expansion, following the Chronomancer, a Mesmer build that uses a shield that stops time.
Stargate Worlds was one of those rare MMOs that progressed into the beta stage and was played by many yet never launched. Even today we’re still getting stories and screenshots back from testing, such as this one from reader Hicks.
“I hear you’re looking for some wacky screenshots from betas and alphas, so feast your eyes on this!” he submitted. “I dropped a few in here from Stargate Worlds closed beta. My time in it was very short before they pulled the plug on the game completely.”
All I can say is that I would get eyestrain working on a computer with a monitor that big. That’s Justice League of America-big, really.
A common question that I see posited around forums and Reddit is, “What MMO should I play?” If there is a more loaded question than that in this community, I haven’t heard it. What is usually being asked, by both newcomers and long-time players, is, “What MMO is right for me that I haven’t played yet?”
While I hear you and have been there, the truth is that there is no one universal answer to that question. There are just hundreds if not thousands of MMOs, big and small, out on the market, each with its own personality, feature set, and setting. Those have to be compared and matched up with the millions of people who all have their own unique preferences. It’s what makes recommending an MMO a difficult proposition.
I’m game for difficult! Today’s list won’t be “10 MMOs that I think you should play” but a rundown of how to sort through the important categories that are out there in the hopes of finding the game that’s right for you.
Let’s talk history for a moment. Before Guild Wars 2 was a thing, before it was even an idea, the team at ArenaNet was working on the third Guild Wars standalone campaign. Like its last two predecessors, Guild Wars: Utopia was slated to feature two new classes, one of which was the Chronomancer. It’s taken quite some time since then, and it’s not in the form anyone might have expected, but the Chronomancer has arrived at last as the first Elite Specialization for Heart of Thorns to be catalogued and dissected.
Sure, it took plenty of time, but given the nature of the concept that’s sort of to be expected.
The Chronomancer specialization is, as mentioned, limited to Mesmers, employing a variety of time-based tricks like reversing the events of combat and stopping time as necessary. You can read more on the official blog post detailing the specialization, but if you don’t have the time for that, you can watch the video below to preview what it looks like in action. Better late than never, indeed.
Guild Wars — the first Guild Wars — celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally picked up Guild Wars as a diversion from World of Warcraft, and at the time, I liked everything about it but actually playing it. Pre-Searing felt like home; it was pastoral and lovely with a haunting score. But back in 2005, the game past the Searing was difficult to traverse in a small party, let alone solo, and the deeper into the game I got, the less I liked it. In fact, I didn’t Ascend in 2005. I gave up on the grueling PUGs right around the time I got to the Crystal Desert.
But I went back, and went back again, and eventually I fell in love. That’s just the first of Guild Wars’ many lessons. Here are 10 things I learned from Guild Wars — in honor of its 10 years of fun.
Guild Wars 2’s beta test for the Heart of Thorns expansion is one of the hottest tickets in town this spring. Because of this, there’s a crush of people looking to get into it and some confusion over the details.
That’s why it’s helpful that ArenaNet has posted a 15-point FAQ to clear the air on all of the beta test details. The studio said that future beta tests haven’t been announced, and as such, accepted players can’t create characters until those tests begin. When the test does occur, players are free to blab about it as there will be no NDA.
So how can you assure yourself a spot in the next round of beta testing? The team outlines two important steps to making this happen: “We selected a small number of testers for the first round from our newsletter subscribers. Our next test will use this method as well as the ‘Portal to the Heart of Maguuma,’ an in-game item which has a chance to drop from enemies in Dry Top and the Silverwastes. Players who find this item and are signed up for our mailing list are guaranteed a spot in the next closed beta test!”
[Source: Beta FAQ
After a short one-week hiatus, the Massively OP Podcast is back and has brought another guest co-host along for the ride! We spend a lot of time this week looking at older games, including shocking (sort of) revelations about a certain spacey MMO. We’re sure you can guess which one.
Join us on the podcast as we talk about what we’ve been playing in MMOs, the top news stories from the past week, and topics that listeners have submitted!
As you might have already been aware, today is the original Guild Wars’ 10th anniversary. To mark the occasion, Community Manager Gaile Gray wrote up a post in which she walks down memory lane to talk about the formation of ArenaNet, the debut of Guild Wars Prophecies, and the game’s subsequent updates.
“I think it says a great deal about the company’s founding philosophy that — years before the release of their game — they were thinking not solely of development but were also thinking about how to communicate with their future players and fans,” Gray notes.
The article covers several quotes from current and former ArenaNet team members while noting some of the game’s important milestones. With 10 years of Guild Wars behind us, what are some of your favorite memories from the game?
[Source: Guild Wars 2
If you read the last Hyperspace Beacon
, then you know that BioWare’s announcement that Ziost is finally hitting Star Wars: The Old Republic
excited me beyond reason. Ziost is one of those planets that really should make a mark on the SWTOR
universe because of its significance in Star Wars ancient history. Unfortunately, that also means that BioWare has a lot to live up to when it comes to creating this planet. We are, of course, talking about the former capital world of the Sith Empire and the home of the first Dark Lord of the Sith Ajunta Pall.
This past weekend I played through the Ziost storyline myself. And to make sure I had a rounded perspective, I watched a few videos playthroughs of the planetary quests too. Specifically, I’d like to mention Vulkk, who produces a monstrous swath of videos about all the SWTOR content. I watched his Republic playthrough just to make sure that I didn’t really miss anything as far as the story was concerned.
As you will come to understand after reading this, the story on Ziost feels incomplete, and frankly, the quest layout is really weird compared to all the previous quests.
Shield-using Mesmers may be one of the new specializations coming with Guild Wars 2: Heart of Thorns if a new piece of concept art is any indication. ArenaNet posted a picture of a light-armor class with a spiked shield on Facebook, which many players believe to be a Mesmer.
The studio has also decided to take a new route with distributing beta keys for the expansion. Starting on April 28th, special rare portals will drop from enemies in Dry Top and Silverwastes that will flag the looter’s account for beta access.
Not every player is thrilled that ArenaNet is taking this route. Blogger Verene says that eager players will be facing the game’s incredibly stingy loot tables: “The biggest problem is that it’s going to be entirely down to luck. There is no way you can work towards getting one of these beta-granting portals than simply farming in those two zones and hoping you get lucky.”
, Guild Wars 2
, Under the Pale Tree
Welcome along to Guild Chat, my cozy corner of the internet in which we can discuss all things guilds, the place where we all gather to give advice to a reader in need. Come on in and pull up a plush purple couch, everybody! I’ll pop the kettle on while we get settled in, all ready to deal with this month’s issue. This edition of Guild Chat is focused on a question sent in from Massively Overpowered reader Loyheta that asks about balancing the size of a guild’s roster with its inclusiveness and activity levels. As pointed out, the balance can be hard to strike: Many of the largest guilds become somewhat fractured and cliques inevitably form, whereas smaller guilds may be very friendly but often rely on new players suiting the commonality of the existing core members. Read Loyheta’s question in full below to get up to speed, and don’t forget to pop your own two cents on the topic in the comments below.