After delays, anticipation, and a few death threats along the way, No Man's Sky is finally out! On console, anyhow; PC users are going to have to wait a little bit longer, although the team is still in the building hard at work on getting the PC release going. The game's release has been accompanied by a heartfelt message to reviewers in the Australian neck of the woods.
So how's the actual game shaping up? Well, for one thing, players hoping for a multiplayer component as an active element of play will be sadly disappointed, as Hello Games has made it clear that actually meeting another player is incredibly unlikely. Early impressions have also stressed that the game's survival aspects are more of a driving element than the exploration, with the exploration more of a requirement to survive than something you simply do. Check out a roundup of our own coverage below, and let us know if you're enjoying the game's console launch or waiting for the PC launch down in the comments.
In the final episode of Massively Opinionated in 2015, our host Larry Everett is joined by panelist Mike Byrne from MMO Bomb. The debate questions are many, all supplied by our Patreon patrons Duane and Vikingr. And this week, it will be up to you to decide who actually won the debate. Below the video sits a poll for each question. Give us a listen, then cast your own vote for the winner of each argument.
So far Massively Opinionated has kept its questions rather broad, but wouldn't it be interesting to examine one title that has a particular take on a certain mechanic and pit it against another game with a different take on the same mechanic? That is what MO did today. It took the PvP in Guild Wars 2 and pitted it against the PvP in EVE Online. And our panelists are Tina Lauro, representing GW2, and Brendan Drain, representing EVE.
The rules are simple: our host, Larry Everett, sent four questions to the panelists and asked them to create an argument based around their answers to these questions. Whoever has the best argument will win a point, and the panelists with the most points at the end will win the show.
MMO players are always concerned about innovation. Who doesn't want his game to be the latest and greatest? Inspired by two of our Patreon supporters, Duane and Viking, this week's Opinionated panel discusses innovation and its application in the realm of MMORPGs.
On this episode, host Larry Everett has invited two veteran MMO pundits to the debate: Troy Blackburn from Gamebreaker and Jason Winter from MMOBomb.
Watchers of this show will know that usually Larry Everett hosts the show, and he invites two or three guests to debate MMO tropes to the death, but this week, Larry is in the hot seat, and he's battling Mike Byrne from MMOBomb. And MassivelyOP's own Tina Lauro judged this week's debate on some of the large-scale ideas that make or break MMOs.
The rules of this debate haven't changed a bit, though: The panelists are given four questions before the show so that they have time to prepare an argument. They present each answer to the host and are awarded a point based on the argument given. The person with the most points at the end of the show gets one internet cookie and fame to last a lifetime.
Most of us probably suspect that some of our most anticipated MMOs have concentrated on precisely the wrong systems and mechanics. So to find out which games systems are the most important to an MMORPG, our host Larry Everett invited the guys from Play2Win.tv to battle it out. Larry welcomes Andrew Desmond, Troy Blackburn, and Chuck Dunmire to the ring.
The rules are simple: Each panelist was given four questions before the show, each debates his argument, and then our host awards a point per question for the best argument. The panelist with the most points at the end wins the game and love of every MMO gamer everywhere.
MMO communities, like all online communities, have some bad eggs. Each MMO handles these people in different ways. We tackle some of these community-related questions in this week's debate. Larry asked Jason Winter of MMOBomb and The Cosmic Engine to debate which MMO developer handles these issues the best.
The rules of the debate are simple: The panelists are given four questions before the show, and they defend their position to the host. Our host then gives a point to the best argument for each question, and the panelist with the most points at the end wins.
The MMO industry, much like any other entertainment industry, is full of wonderful people as much as it's full of really odd people. And our host Larry Everett has pulled in some long-time gaming journalists to talk about some of the fun and odd things that have happened in the industry.
Larry asked Jason Winter of MMOBomb and our own Brendan Drain to debate industry shocks and the things -- and games-- that should never have happened in the MMO genre.
The rules are simple for this debate: Our panelists were given four questions to consider before the show. The host will award one point per question for the best argument, and the panelist with the most points at the end wins... the internet!
Final Fantasy XIV
has managed to keep its subscription payment model when the majority of MMOs in the industry have adopted something else. It even launched a full-blown expansion to the delight of Final Fantasy fans everywhere. The success of this game has really astounded many people, so it's worth discussing in this week's Massively Opinionated
vidcast! Host Larry Everett
has invited two experts in games journalism who focus on Final Fantasy: MMO Bomb
Editor-in-Chief Mike Byrne
and Massively OP
's own Eliot Lefebvre
The rules are simple: Four questions on this week's topic were delivered to the panelists before the show, giving them ample time to prepare their arguments. Our host judges and awards one point to the panelist deemed the winner of each question, and the panelist with the most points at the end of the show wins.
For today's episode of Massively Opinionated, we decided it was high time to lay some of the eternal MMO genre questions to rest, so Larry invited the cast of the Massively OP Podcast and Stream Team to take on those arguments themselves. The classic battles of MMOs as a genre take place here again, and we decide which answers are the best... right? Right?
This whole panel this week is from Massively Overpowered -- specifically, the Massively OP Podcast and the OPTV Stream Team. We welcome Editor-in-Chief Bree Royce, podcast host Justin Olivetti, and MOP streamer MJ Guthrie to this special-edition not-quite-a-vidcast vidcast that ought to make the podcast fans in the audience happy!
In this episode of Massively Opinionated, the topic is public relations and communication. Sometimes marketing and consumer relationships in MMOs don't always go the way game creators plan. So this week, we debate the ways MMOs should and shouldn't handle their customers. Host Larry Everett invited two individuals who are very familiar with the inner workings of the games industry: From here at Massively OP and Predestination, welcome Brendan Drain and Tina Lauro. Enjoy the show!
The Electronic Entertainment Expo presented a lot of opportunities for public relations mistakes, which led me to wonder about the biggest mistakes an MMO's ever made, the topic of today's Massively Opinionated debate vidcast! We also have multiple questions from the Patreon backers, and an interesting question about changing MMO systems mid-stream.
This week's panelists hail from all over the internet: Mike Byrne is the Editor-in-Chief at MMO Bomb, Cosmic Engine can be found on YouTube doing video game reviews, and Tina Lauro can be found right here on MassivelyOP and the Predestination game website.
Massively Opinionated welcomes some very special guests today from ArenaNet to debate content from its first expansion for Guild Wars 2: Heart of Thorns.
Guild Wars 2 has obsessive fans who like to pick apart every little tidbit of information ArenaNet has to dish out. Well, GW2 fans, here's your chance to comb through every word that they have to say about the upcoming expansion. Our host, Larry Everett, invited Content Marketing Manager Rubi Bayer and Narrative Designer Scott McGough to debate GW2 tropes with superfan and YouTuber Aurora Peachy.
Some secrets for the upcoming expansion might have slipped out, but you'll only know what they are if you check out this week's vidcast!