patches

Dungeon Fighter Online outlines plans for a new character, a system revamp, and Hatsune Miku

The team behind Dungeon Fighter Online have some pretty big plans for the summer. How big? Big enough that you can see the full rundown on the official site starting with the system revamp patch on June 19th. Players can balance changes, 85-90 gear changes, and improvements to both guild systems and Explorer Club. That’s enough right away to make the summer a bit more eventful, but that’s also just the beginning.

July will see the addition of the new Agent, whose animations you can watch below in a new video. And that’s with four Awakenings for the character, to boot. August, meanwhile, will bring in a crossover between DFO and the well-known vocaloid Hatsune Miku, which should provide all of the dungeon brwling and idol singing crossover action you could possibly want. (We’re not wholly sure why you would want that, but there is a niche and it’s being filled.) Check out all the details at the official site.

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Blade & Soul shows off enhancing your gear with its new Augment system

Legendary accessories in Blade & Soul are the sort of things that you know you can wear for a very long time without replacing. That’s good, but it also means that you’ve hit a dead end in terms of chasing new stats. So the new Augment system will help change that by giving you more stats to chase! Sure, your ring already has great stats, but it could be enhancing your damage against bosses. Doesn’t that sound even better?

Each of the given accessory slots has three different sorts of Augment that can be applied; one adds boss damage and critical chance, one adds critical chance and critical damage, and the last adds HP and PvP defense. Each sort has a maximum amount that it can add to an accessory, but each augment application is randomized; you could wind up with the best values right away or roll them multiple times without much luck. Check out the full rundown for numbers before you get ready to make your best accessories even better after all.

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Starcraft Remastered shows off new ramps and plans for group matchmaking

Starcraft Remastered really didn’t have to do anything else after release. That’s not to say that no one would have wanted more, but it was already an update of a classic game onto modern hardware. But the team has still been active, and the latest much-delayed developer update is here looking back at the 20th anniversary celebration of the original game and the last few patches. More importantly, it’s looking to the future, and the future is ramps.

Yes, ramps. Mapmakers have managed to hack together ramps with northern facings and with extra width, but they’ve never looked very good (because they’re being hacked together in an engine that doesn’t really support it). No longer; the game’s next update will feature a new mapping system to allow for better ramp art along with its new ladder ranking system. The video also promises that group matchmaking is coming soon now that solo matchmaking is working as intended. Check out the video just below.

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RuneScape shows off an hour of its new mining system

Dig things out of the ground, put them together into more useful forms, sell those more useful forms, repeat. That’s the core loop of mining for RuneScape (and most MMOs with mining systems), so how can you improve upon that? Well, the latest stream from the development team shows off the developers working on doing just that, with a system that is at once simpler and more fun for players.

Yes, simpler; the team describes the new system on the stream as “you just kick the rock and [the game] does it for you.” But it also means that you can focus more on what you’re mining rather than the minutiae of mining. Check out the full video just below, complete with a look at the artisan workshop, Orikalkum armor, and the new smithing interface. It’s rather lengthy, but you can still dig it.

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World of Warcraft Q&A explains why you’re not getting your Mark of the Wild back

Remember when everyone was very excited about how World of Warcraft: Battle for Azeroth was bringing back class buffs like Mark of the Wild? Yeah, that’s not happening any more, but the latest community Q&A with Ion Hazzikostas explains why. As he puts it, class buffs were an experiment and they want to make sure that every class brings utility to a group, but there doesn’t need to be a separate buff for each class and Druids already have plenty of utility. So long, Mark of the Wild, we were all excited to see you again.

Hazzikostas also explains that there are no plans to change the current spec-limited nature of artifacts (although special transmog cases are being added for artifacts players might otherwise not frequently be able to transmog), no more major spec changes from the current test realm for 8.0, and no plans to remove old pathfinder achievements for flight. You can watch the entire Q&A just below or read the summary on Wowhead.

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SMITE launches Medusa’s Deathmatch

You might not want to look too closely at the latest patch for SMITE. Why? Well, it brings in the new Medusa’s Deathmatch map, and that probably means it’ll turn you to stone. Or it means that you’ll be fighting two enemy teams at the same time, forcing you to adjust your strategy to avoid giving ground to either side while still remaining competitive. If you already feel you know how to handle one other team, you might change your tune when you’ve got twice the enemies and twice the challenge.

The patch has also brought along several new skins and a variety of bug fixes, as patches tend to do. Of course, it’s also brought some issues along with it, which are already helpfully available in a thread on the official site; this includes some after-match placement errors, which are good to know about ahead of time. So jump on in and take on your enemies, possibly while watching everything through a mirror. (It’s a Medusa thing, you see.)

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Otherland’s developers are in the middle of switching transmission protocols

The worst part of MMO development is when you have to put a great deal of work into something important but fiddly that most of your players aren’t going to understand. Case in point, one of the big things being changed for Otherland’s next update is the network communication standard being used by the game. This is no doubt a large amount of work, and for most people it is completely impenetrable. You don’t know the difference between TCP and UDP; you know that you connect to the wifi on the Internet Box and then you can do what you want to do.

Of course, the post explaining this change does outline why the change is being made and why it’s relevant. In short, UDP (what the game currently uses) often gets put at a lower priority than TCP (what’s being put into the game) which can result in lag and disconnections, so changing it now is a way of heading off more widespread problems later. And you don’t need to know the technical details in full. Just know it’s being worked on, and the end result will be better for players. This is rather important, as it’s part of the rather comprehensive effort to improve and revitalize the game.

Source: Facebook

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Skyforge answers player questions about future plans

So what’s in the cards for the future of Skyforge? Players always want to know, and the most recent set of community questions and answers is covering exactly that. For example, the future does not appear to include new Invasion opponents or new divine form upgrades; while there are new enemy groups planned, they’re planned for a new form of challenge rather than more invasions. Nor are the developers willing to reveal any of the brainstorming about the next class to enter the game, although player requests for more support classes are being heard.

What is confirmed for the future at this point include new stories about the familiar areas of the game world, new improvements to the UI to make it easier to figure out how your character is progressing, and new class balance passes. There are also plans to keep a close eye on gear upgrading and areas where Elder Gods can be used, as both are part of the fun of the game. Check out the full Q&A if you want to know more about what happens next for the title.

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DC Universe Online opens testing for the third part of the Death of Superman

Superman has died. Bereft of life, he’s gone to meet his maker. But of course DC Universe Online isn’t leaving it there, and players will soon have to deal with the fact that Superman’s body has gone missing from the Fortress of Solitude. This leads Supergirl to conclude that someone used the Phantom Zone Projector to steal it, which makes sense to somebody. Regardless, the third part of the story will see players heading out to find that corpse, and it’s available on the game’s test server right now.

Players can take on new feats, pick up new reward items, and take on one more mission in the latest update on the test server; the patch is also meant to address a number of minor bugs and fix various quality-of-life issues. Check out the full rundown from the early patch notes, or just jump in and start testing the update now.

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Destiny 2 assures players that current high-end weapons will still be relevant with September’s expansion

The release of a new expansion for Destiny 2 might signal to most players that it’s time to bring their favorite guns to the nearest trash can while listening to “Amazing Grace” on the bagpipes, but perhaps it’s not time to put old Vera out to pasture just yet. A recent interview on PC Gamer confirmed that players will still have a use for their existing top-end gear when Forsaken arrives, and hopefully not just to while away the time until a better gun shows up.

Details were not shared, but the assurance was that current stuff could be brought up to the same level as newer gear. It’ll likely be through some form of upgrade system and/or modifications, so whatever you’re doing right now you should keep on doing it. Of course, there’s always the possibility that you’ll still find an even better gun waiting for you… but at least then your old Legendary item will be replaced by something other than the launch of a new expansion.

Source: PC Gamer via Kotaku

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E3 2018: Dauntless promises The Coming Storm arrives in August 2018

The Coming Storm is arriving. No, the storm itself is not arriving. You see, Dauntless has announced its first big content pack, which is itself called The Coming Storm. That’s going to be here in August. When will the actual storm no longer be “coming” but be “here?” Unclear. Probably after that.

Ambiguous naming about storms and the arrival thereof, we don’t know much about the content just yet; the tweet announcing The Coming Storm promises a new weapon, new challenges, and the arrival of Ostia. The fan speculation engine, of course, is already working overtime at deciphering what is likely to arrive. It also promises that you’ll be able to play it for free in August. In all likelihood we’ll learn more about the content later on this week, but be now just be sure that The Coming Storm is itself coming.

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Path of Exile’s Incursion league launched smoothly with no crunch time

If you think that patching a game always means crunch time, misery, and developers sobbing beneath their desks, Path of Exile’s Incursion league launch shows it doesn’t have to be. The recap on the launch weekend makes it clear that there was no crunch time leading up to the launch, no major problems, and a smooth rollout all around. Most of the smaller issues were even sorted with hotfixes, which worked to the team’s advantage. And the changes have rocked the meta about, which also means that it’s more entertaining to see what players are trying.

Of course, some bigger issues couldn’t be fixed with hotfixes, which is why a larger patch is planned for next week to address three major crash issues. It also includes new 3D art for Apep’s Supremacy and Shadowstitch, which will hopefully give them a little more visual pop. The patch isn’t due until next week, but you can see the planned changes right now.

We checked out the Incursion update last night; you can catch our play through on Twitch!

Source: Incursion recap, Minor patch; thanks to Veldan for the tip!

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Conan Exiles shows off its plans for further development

Conan Exiles has weathered its first major milestone of reaching proper launch without exploding or melting down too much. Now it’s time for Funcom to look forward to later content, and that’s exactly what the latest post on the official site is all about. Technical updates and bug fixes are obviously going to continue, but the developers are also hard at work at bringing in pets and taming mechanics as well as a new dungeon.

Plans are also moving for new in-game religions, archery improvements, animation fixes, and new automatic downloads of mods as a quality-of-life feature. There’s also a new Far East-themed DLC planned for sometime in June, with three new armor set appearances, 11 new weapons, 25 new placeable objects, and a new set of Tier 3 building pieces. The post is quick to point out that the teams working on this DLC aren’t taking time away from the base game to add this, so buying it or not shouldn’t impact the overall future plans for the game.

If you’re curious about the state of the game right now, you can check out Andrew’s most recent glance at the title.

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