If you’re not really into that sort of bidding war, just hop on and see the list of other changes that have arrived with the patch. Or start in on the Spring Coronet event, with a peach blossom crown to welcome this year’s spring weather. In the real world, obviously; we imagine that spring in the desert parts of the game map will look much like it always does.
The preview page also gives us our first look at the upcoming guestbook decoration for housing, allowing players to leave you feedback and let you know that they visited and liked your home. You can also try the new cross-world linkshell feature and the expansions to the glamour dresser, although the latter is a bit harder to display in graphical form. Check out some screenshots for the update just below.
The StarCraft II map editor offers a lot of power, and there are countless examples of using the basic functions of the editor to make something completely different. For example, there are… well, the two maps being sold to players with the launch of patch 4.3. Both maps run $4.99 to purchase, with a portion of the price going to the map creator and the map going to your collection of maps.
Direct Strike might be more described as a variant of the game’s usual gameplay, as you build units into waves to send out at the opponent’s base in what amounts to a tactical tug-of-war. ARK Star, on the other hand, is an entire tactical turn-based RPG based in the game, including leveling, loot, NPC dialogue trees, and everything else you could expect. You can check out brief trailers for both just below if you’re interested in picking up a StarCraft II map that turns the game into something completely different.
The patch also adds in 3D models for two remaining Bestiary armor sets, along with a variety of other bug fixes and quality-of-life improvements. It’s not a huge set of content changes, but it should make the game a bit more pleasant… and it should make it a bit cleaner to spend money in the game, which allows the team to provide more content in the future. So that’s all right.
The design contest for ranged and melee DPS has just kicked off, with the same rules as prior installments and a variety of prizes for players to enjoy. This time, players can enter for either category to be included, so if you have something in mind for Monk but not necessarily for Bard, you’ll submit it separately. No promises are made about when the designs will be added to the game after the contest, but our suggestion is to get drawing and put the designs out there if you’ve got a knack for costuming.
Fast travel is important with Citadel: Forged With Fire, but it had an obnoxious and somewhat weird little quirk: Hopping through a portal wouldn’t bring the mount you tamed through the portal with you. So you would have to wait for it to catch up with you from half a world away, and while the mental image might have been hilarious it didn’t make a whole lot of sense. Not so any longer, though! The game now allows tamed critters to follow you through quick travel, so you both wind up at your destination at the same time.
The patch also fixes several bugs and improves the appearance of some unpowered magic structures, which makes for a smaller patch overall with one major quality of life fix. So you no longer get the mental image of a horse booking it across all sorts of landscapes to get to where you teleported, but you also don’t need to stand outside of the portal and wait for that horse like the world’s most nonsensical Lyft driver. Swings and roundabouts.
Meanwhile, players who had subsisted on fan translations of the live letter can now read over the official digest of its contents, which includes a number of additional (and relevant) pieces of information. For example, there’s further explanation of the “Greed Only” rule in Alliances, noting that it’s in place to prevent people from feeling pressured to run on the job they want to gear up when it may be at a lower item level; it’s an experimental rule that is open to revision based on community feedback. In other words, offer feedback on it. Or anything else in the letter’s official translation, really.
In the real world, walking up to someone and asking if you can put your dragons together will probably get you arrested. In OrbusVR, it’s a very normal and good thing to ask with the latest patch, which allows you to combine two existing dragons in a little dragon hutch to result in a new baby dragon. It’s the first pass on the game’s breeding system, and it makes sense that you would start with dragons as opposed to more common real-life pets. (After all, as alluded to above, dragon breeding is illegal in real life.)
The patch also contains a new system for improving your gear. If you’ve got a sword with some secondary stats lower than your existing sword, for example, you can combine the two into one sword, and the new sword will automatically gain any stats that were higher from the other sword. Combine that with new pillar teleportation, new sound design, and more bug fixes, and you’ve got reasons to be excited about the game’s latest patch.
That one is probably going to be more resonant for individual players. The violence is kind of de rigueur at this point.
Players will earn a Merit Plate just for signing up to take part, and winning matches in the colosseum will bring you closer to rewards for being the best of the best. If you’re not the best, though… well, you’ll still get plenty out of it, as just participating earns points which go toward PvP ranks and associated rewards. So it’s worth it to strive, even if you aren’t very good at first.
People liked the 50v50 mode in Fortnite, but it had some issues. Fortunately, it was only a limited-time mode, so the developers could take it out back when its time had come. Polish it up, refine the systems, double-check everything, and bring it back as the new and improved 50v50 mode version two. That name might not sound terribly ominous, but it’s the huge matches people enjoyed coupled with new improvements and refinements. And it’s starting… today, actually.
The patch also has a number of other features, however; there’s a new cyberpunk story chapter in the Save The World mode, and a new high-capacity machine gun available in Battle Royale. So even if you don’t want to go big, you will not be forced to go home. Meanwhile, some players are obsessed with a comet that they think is going to destroy Tilted Towers, so it’s possible that everyone will feel really silly about worrying over the size of battles.
Most games could not get away with a patch that adds literally one monster. “That isn’t enough of a patch,” players would say. But Monster Hunter World is not most games, and when its newest patch promises to just add Kulve Taroth, that’s more than enough to get players polishing their blades or readying their warhorns. After all, a new monster means an elaborate new fight, and corresponding materials for elaborate new pieces of gear for both players and cats.
If you’ve missed it before now, yes, this is a game wherein you are concerned with outfitting a cat with a marvelous fur armor suit.
Of course, in order to get these new sets you will have to defeat Kulve Taroth, and as you might imagine from the name of the game it’s going to be a bit of a row. It’s not “Monster Calm Negotiator World,” after all. You can get a look at the Kulve Taroth fight in the video just below, and check out the full patch notes for other additions and changes with the patch.
Meanwhile, console players are going to have to wait a while longer to enjoy all of these new skills… but considering how recently the game launched on console, it’s probably just welcome to already be getting new content in the game. Console players can dive into Ruinous Manor, which is filled with dangerous enemies for level 65 and plenty of associated loot. Sure, it’s not the apex of what your character will eventually be able to achieve, but that’s something to look forward to.
There’s still plenty of stuff going on in the development of Radical Heights, and Cliff Bleszinski is showing it off on Twitter. What sort of stuff? Well… women, for one. Yes, playable ladies are on deck, and a preview image shows them in all of their shoulder-padded leg-warmed glory. Why there are shoulderpads on a workout outfit is a mystery for the ages.
The team is also working on allowing players to dive through windows, which looks very dramatic and would tend to result in a face full of glass if attempted in real life. There’s also a tip reminding players to take on the “Special Delivery” bike matches for powerful armor, so if you’re one of the players fighting it out in the game, take that under advisement. Also, please do not attempt to jump through any windows in real life. It’s going to hurt and you shouldn’t do it.