patches

Final Fantasy XIV launches patch 4.15 with music and MOBA gameplay

It’s time to smash up some robots with other robots in Final Fantasy XIV. There’s more to it than that, sure, but the core of the game’s new Rival Wings PvP encounter is that you are leading a team of robots (mammets) against another team of robots (mammets), and sometimes you get into a robot (machina) and use them to smash cores. It’s all of the robot action in the game you could possibly want, and if you’re familiar with the mechanics of MOBA combat, you will likely find this pretty familiar. Try it out for yourself; patch 4.15 has just gone live today.

The new Perform system, on the other hand, is less robot-based. It’s entirely based around making music as a Bard, and that means hitting a whole lot of different notes to make your own original music. (And the patch notes even warn you that you had better be making your own music, thus making the game a place where saying “anyway here’s Wonderwall” might literally get you in trouble.) So you can make your own song after stomping robots for a while. What more could you ask for?

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EverQuest II previews the Bastion of Thunder

Really, no one should be building a stronghold just to control portions of the weather. It leads to all sorts of problems later on. The latest preview for EverQuest II demonstrates just that, because while Karana, the Rain Keeper, might have had the best of intentions, it turns out that even tucking your Bastion of Thunder away in the Plane of Storms doesn’t prevent people from rushing in and taking control of stuff. And of course it contains four aspects of storms tied to four towers and guarded by storm giants, because now the towers (and, by extension, the storm giants) are in notable danger.

Needless to say, players will be expected to go in and fight against the Tenets of Hate to make sure that nothing bad happen, which means braving both those enemies and the storm giants. There must have been a safer and less ostentatious option for building a weather control facility, Karana; maybe something that looked more like an old convenience store would have brought less attention.

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Armored Warfare rolls out on Steam

The original plan for Armored Warfare was to deploy on Steam ahead of its newest update. That didn’t quite happen. Instead, the new update happened, then the game arrived on Steam very shortly thereafter. So while the exact order of operations didn’t work out, players can now log in through Steam (or any other platform) and start blasting away with tanks to their hearts’ content.

Speaking of that new update, it adds new vehicles, a new command system, improved graphics, Chinese-themed maps, and mechanical adjustments. Of course, the game is an entry in the fairly sober and realistic genre, so you can be sure that the new vehicles do not include ghost tanks or giant armored mechs; they’re just Chinese main battle tanks shooting at other tanks because that’s what you do. Check out the update trailer down below, and if you like the cut of its jib, maybe you’ll roll it out on your own Steam account.

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Pathfinder Online drops a small patch to protect mules and fix other errors

At long last, the vicious mule exploits of Pathfinder Online have been addressed. No longer will players group up with their friends and attack their own mules for… some reason. Actually, it probably wasn’t an exploit in the first place, it was just a minor issue from the last patch that has been fixed now. Regardless, in-game mules can breathe a bit easier now.

The patch also brings out various other bug fixes, like no longer making ammunition messages permanent floating fixtures if your character could not fully restock and preventing the housing maintenance cost window from closing in error when paying ahead. It’s nothing earth-shattering, but players who enjoyed the various elements brought out with the last patch will doubtlessly be happy to see the array of fixes correcting issues.

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Dauntless steps back from constant stability upgrades for a major patch

If you’ve been playing Dauntless since it first released to test audiences, you have probably gotten accustomed to having a large number of patches for the game at a pretty rapid pace. December is going to involve something different, though; there’s going to be one big update dubbed Sharpen Your Skills, and it will hopefully make a major difference in the way that you play Dauntless. The team will still be revealing teases of what’s in the patch, but you’ll have to wait a little longer to actually get it.

The first preview on progression is already available, showing off new randomized Behemoths to hunt, new progression mechanics, and new scheduled targets to give players more reason to keep venturing out into the world. The update will also include a progression wipe, so you’ll be starting over from the beginning to see how the game feels with improvements. Hopefully better, although it does mean you won’t want to worry too much about progression until the update arrives.

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Star Wars: The Old Republic delays the release of the Yavin warzone from patch 5.6

Players of Star Wars: The Old Republic will be able to start taking part in the latest bit of the traitor storyline with the release of patch 5.6 on November 28th. Here’s the bad news, though: The patch will not include the new Yavin warfront. There are still some issues with the new map, so it’s getting delayed very slightly until patch 5.6.1 scheduled for December 12th.

Everything else that’s planned for November 28th is still in place; that includes Legacy-wide credits, a character boost item to bring a character to 70, a new flashpoint, a new boss in Gods From The Machine, and many more things for players to do. (Also improvements to group finder queues, so it’ll be easier to find other players to do things with.) You can even read some new lore exploring the events leading up to the next set of quests centered around the traitor story. You’ll just need to wait a little bit longer for a new warzone, that’s all.

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Dark and Light shows off the environments of the Scalding Abyss

In the Flames of Bel’Xahl patch for Dark and Light that releases today, players will take on the greatest enemy of humanity since time immemorial: convection. Seriously, you are running through a volcano. I don’t care how much Flame Armor you’ve crafted; your body will start to have unpleasant things happen to it long before you can fight new enemies like the Ashen Fist Goblin, Scalding Wyrm, and the eponymous Bel’Xahl. Lava is really hot.

Of course, this being a video game, you can explore this volcano, fight those enemies, craft that armor, and still have a chance to nip off for a dip in the new hot springs added to the game. There are also turkeys running around the world to celebrate the Thanksgiving holiday. If all of this sounds like the sort of stuff that you live for, you can jump in at a discount when the game is included in the upcoming autumn sale on Steam.

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Destiny 2: Curse of Osiris brings an infinite forest, Mercury, and new raid lairs

Are you tired of MMOs providing you with bland and predictable finite forests? Thank goodness that Destiny 2 is here to show other MMOs how it’s done with the infinite forest coming along with the Curse of Osiris DLC. Sure, it’s a virtual simulation, but that only matters to the people in the world.

All of this is tied to the lair of the eponymous Osiris, of course; the Vex are trying to use the Infinite Forest to find something, and Osiris is hoping that the PCs will help him stop that effort. There’s also more of Mercury to explore, which winds up being a desert wasteland in sharp contrast to the aforementioned infinite forest.

The DLC is also adding in a new raid lair, which is a different way of extending raids than the original game; rather than a whole new raid, this adds new parts on to the existing raid. You can check some of it out in the video clip down below, if you’re not content to simply dream of a forest that’s just… forever.

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DC Universe Online patches in Earth-3 adventures today

This morning, the DC Universe Online servers went down to apply the game’s next major patch. They may or may not be back up by the time you read this, but they’re expected to be up no later than 4:00 p.m. EST today. And when they are up again? You can take a trip to the land of evil opposites, Earth-3!

What must Earth-3 residents think of the rest of the multiverse, though? Technically Earth-1 would be the world with their opposites. Is that a thing there?

Regardless of existential musings on the nature of evil doppelgangers, players can explore a variety of new bits of content on Earth-3, ranging from an open-world exploration of the new world’s Gotham City to an elite raid in which players rail against the Crime Syndicate that threatens the world. So go forth, find your evil opposite, and beat the living snot out of that villain. Or hero, we suppose, if your character is already a villain. It’s complex.

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EVE Online adds new Alpha training injectors to offer subscriber training for a day

Starting out fresh as a free player in EVE Online is hard to manage. It’s not just that you’re new in a world filled with sharks; it’s that you’re moving at half the pace of subscribers in terms of skill training. Sure, the improved limits on Alpha characters makes it somewhat easier to catch up, but the new Alpha Training Injector is going to make it that much easier for free players to catch up to the rate of subscription players.

The injector doesn’t work like other skill injectors; it can be used once per day and offers 50,000 skill points per use, making it roughly equal to a day of skill training for Omega players. You can buy it in-game via PLEX or just straight-up use real currency, thus allowing you more training points at a slight price. The hope is that it’ll allow free players to get a bit closer and have a slightly calmer ride toward making their mark on the galaxy, which is a tall order, but at least made slightly easier.

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Gigantic has a number of Infernal options for its big November update

How’s everyone feeling about Gigantic right about now? Probably just a little conflicted, given the shuttering of its development team and its rather ambiguous state under PWE at the moment. But the November patch for the game, the Infernal Hunt, is still coming out as planned, bringing in the eponymous Infernals as a new creature family. They’re available in both juvenile and adult forms, and they have no shortage of tricks to roll out on the battlefield.

Assuming you want to hunt them, you can do so with new skins for several heroes and with new Infernal weapon skins for several more heroes. In short, you have a variety of options about what you’re using to hunt down the little beasties. Check out the preview video just below to see some of the skins and the new creatures themselves in action.

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Citadel: Forged with Fire shows off its upcoming boss dungeons

The next big expansion for Citadel: Forged with Fire is adding… dungeons. With bosses in them. Boss dungeons, if you will. Perhaps it’s not all of that new to those of us who have seen dozens of MMOs with… well, dungeons, but it’s still new to the game, and the latest preview of the patch shows off three of the dungeons coming with the expansion. If you were hoping that each one would feature an elemental theme, you’re in luck!

The Phoenix Spirit Citadel is filled with extra-large sprites (as in the enemy type, not pixelated character art) on the way to the two phoenixes at the heart of the lair. Dragon’s Heart Citadel features… you know, you can probably guess what boss lies at the heart of that one. And the Blood Soul Citadel houses an icy, demonic presence, covering the whole thing in a thick layer of rime. Check out the full preview for more lore, or just peruse the screenshots below.

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Fortnite’s latest patch adds launch pads and shotguns

The newest patch for Fortnite is adding a new type of trap that doesn’t really feel like much of a trap. The launch pad trap in Battle Royale mode is a trap in terms of mechanics, but in actual play what it does is let you throw yourself into the air and deploy your glider mid-match, allowing you to drop in on your opponents with an unexpected mid-air assault. Cackling madly and shouting that they can run but they can’t glide is unnecessary, but permitted.

No such aerial antics are being added to the game’s survival mode, however; there, you’re just getting a handy array of new shotguns to use against the zombie hordes. Is there any weapon more associated with smacking zombies? (Aside from perhaps the chainsaw or stultifying boredom.) Check out the full patch notes for all of the changes, including the usual array of quality-of-life improvements that come with any new patch.

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