plex

PLEX, short for pilot license extension, is EVE Online’s virtual currency.

EVE Online adds new Alpha training injectors to offer subscriber training for a day

Starting out fresh as a free player in EVE Online is hard to manage. It’s not just that you’re new in a world filled with sharks; it’s that you’re moving at half the pace of subscribers in terms of skill training. Sure, the improved limits on Alpha characters makes it somewhat easier to catch up, but the new Alpha Training Injector is going to make it that much easier for free players to catch up to the rate of subscription players.

The injector doesn’t work like other skill injectors; it can be used once per day and offers 50,000 skill points per use, making it roughly equal to a day of skill training for Omega players. You can buy it in-game via PLEX or just straight-up use real currency, thus allowing you more training points at a slight price. The hope is that it’ll allow free players to get a bit closer and have a slightly calmer ride toward making their mark on the galaxy, which is a tall order, but at least made slightly easier.

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EVE Evolved: Three tricks to maximize your free-to-play EVE Online account

It’s now been almost one year to the day that EVE Online officially got a limited free-to-play option, and it’s certainly been a boon for the almost 15-year-old MMO. There’s been a significant increase in new players asking for advice on the forums and in-game channels, and activity levels have been bolstered by the increased numbers. Some of the game’s largest corporations have opened their doors to hundreds of newbros this year, and the best is yet to come. Next month CCP will be lifting some of the restrictions free players are currently placed under and allowing them to access to larger ships, helping to close the power gap between free and paid users.

While the expanded free tier will open up a lot more gameplay to free users, there are some tricks new players should know to maximise the effectiveness of that tier. There’s even a way for returning veteran players who find themselves constrained by the free tier’s limitations to get a full Omega level subscription absolutely free and even to make a profit in the process. Whether you’re on a free Alpha account or an Omega subscription, there are also a few sources of easy ISK that will take relatively little time each week to manage.

In this edition of EVE Evolved, I give a few tips new players can use to squeeze more out of the free tier and look at a way for returning veterans to get Omega subscriptions for free.

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EVE Evolved: The Agency could revolutionise casual PvE in EVE Online

Though EVE Online has a reputation as a cut-throat PvP sandbox where anything goes, the fuel that fires its conflict engine has always been PvE. Players collectively pump over 100 trillion ISK into the EVE economy each month by hunting NPCs all across the game, and at the same time they mine around 40 trillion ISK’s worth of ore for ship and module production. Over 90% of NPC bounties predictably come from people farming in the player-owned nullsec regions where some of the largest PvE rewards can be found, but data released earlier this year showed that 7.2% of bounties actually come from high-security space.

It’s unsurprising, then, that CCP chose high-security space as the test-bed for an entirely new casual PvE format with the release of Resource Wars in the recent Lifeblood expansion. The expansion also saw the return of the Crimson Harvest event and the release of a new tool named The Agency that helps players find nearby PvE content. I’ve been getting stuck into all three of these this week and seeing how it all ties together, and I’m now more convinced than ever that we could be heading for a full-scale PvE revolution.

In this edition of EVE Evolved, I discuss Resource Wars as a new model for PvE and consider how The Agency could be expanded to help promote casual pick-up PvE groups in EVE.

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EVE Evolved: EVE Online’s free-to-play upgrades are pretty damn generous

You’ve probably heard by now that EVE Online is giving its free-to-play alpha clone characters a massive boost in power in December about a month after the launch of the Lifeblood expansion. The news has been spreading through the gaming media since it was announced last week at EVE Vegas 2017 and the reception online has been generally positive. Some existing players are worried that the change might even be too generous, with fears that veteran players may let their subscriptions lapse and play for free, or that the new skills might be abused to create an endless army of ganking alts.

There’s no doubt that the changes will help to close the power gap between subscribers and free players and will open up new avenues of gameplay. Free players will finally be able to fly tech 1 battlecruisers and even battleships, and cross-training for multiple races will unlock multi-faction ships such as the Sisters of EVE exploration ships. Alpha clone players will also finally be able to use tech 2 weapons and fly many of the ship setups flown in massive nullsec wars, though the way that the new skill limit is being implemented may actually benefit old and returning players more than new ones.

In this edition of EVE Evolved, I dig into the free-to-play changes, briefly examine the power gap between free and subscribed players, and look at who will benefit most from the change.

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EVE Evolved: Does EVE Online need more conflict-drivers?

Of all the terminology associated with EVE Online, the one thing that’s always made me a bit uncomfortable is to hear players describe PvP as “generating content.” It’s an oddly sterile euphemism that seemed to surface years ago during the era of the blue donut when large alliances organised faux wars for the entertainment of their restless troops, and it doesn’t sit right with me. PvP in EVE is supposed to be about real conflict for solid reasons, not generating content for its own sake. It’s about smashing a gang of battleships into a pirate blockade to get revenge, suicide ganking an idiot for transporting PLEX in a frigate, or forcibly dismantling another alliance’s station because you just hate them so much.

EVE PvP can be visceral and highly personal, not just something fun to do or a game of strategy but a way to settle old grudges and punish people for whatever the hell you want. World War Bee was a brutal mix of Machiavellian politics and massive fleets of highly motivated players coming together, not just for some fun gameplay but to try and completely annihilate the goons. So what the hell happened? Why are so many people sitting in nullsec fortresses and farming ISK, building huge capital fleets and complaining about the “lack of content” in PvP today? Does EVE‘s conflict engine need a tune-up?

In this edition of EVE Evolved, I look at some of the factors limiting real conflict in EVE today and suggest three possibly controversial changes that would drive further conflict in New Eden.

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EVE Online celebrates CCP’s 20th anniversary with sale and pep talk

Did you know that this month marks the 20th anniversary of CCP Games? Well now you do, and you have no excuse not to share that knowledge with your most trusted allies and confidants.

Also, you can take advantage of a sale on EVE Online’s PLEX during this momentous occasion. For a limited time, all PLEX is 15% off, allowing fans to stock up on the premium items that can be used for game time, extra ISK, or various account services.

The team at CCP also delivered a pep talk to its legion of fans. “I want to thank you for filling up our space universe with your creativity, villainry, and shenanigans,” said CCP CEO Hilmar Petursson. “You’ve challenged us and had our backs.” Watch it below!

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EVE Online is adding smaller skill injectors for newer players

The changes to PLEX for EVE Online make it easier to buy small chunks, sell small chunks, and not have all of it get blown up when you stuff a cargo hold full of your money. Of course, part of what has made PLEX so vital is the need for newer players to be able to catch up with veterans, which ties into use of skill injectors… which are currently very expensive. So the game is introducing a cheaper way to get those, as well.

Existing skill injectors will be marked as large injectors, while the new smaller skill injectors will hold a maximum of 100,000 points and offer smaller and smaller rewards to players with more skill points. The hope is that newer players can buy the bite-sized injector and start to catch up before moving on to larger purchases, thus ensuring that everyone can more quickly take part in the sprawling wars of backstabbing that make the game tick along.

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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EVE Online’s patch today changes PLEX and adds new Blood Raider ships and shipyards

The bad news for EVE Online fans is that the game is going to require extended downtime today. There’s nothing to be done about it; it’s just a thing that has to happen. Why? Because the big 119.5 patch is going live. That means the game is rolling out PLEX changes to make PLEX into a currency while also no longer making PLEX a valuable physical item to blow up on a regular basis.

Of course, this patch contains more besides, as there’s the first iteration of new AI systems with Blood Raider shipyards and visual improvements to suns throughout the game. Players will also be able to display fleet emblems on station, enjoy new models for the Pacifier and Enforcer, and obtain new Blood Raider capital ships. You can check out the full patch notes to find out what you’ll be doing once the servers come back up; you’ll have plenty of time to think about it.

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EVE Online rolls out major PLEX changes on May 9

When EVE Online releases its next big patch on May 9th, PLEX is changing in a big way. For example, the old days of ships carrying around a huge number of PLEX packages and getting blown up will be a thing of the past; PLEX will now be stored in a central vault that can be accessed from anywhere, meaning that it’s no longer incredibly valuable (and volatile) cargo. It’s also being converted into currency in its own right, broken into 500 PLEX rather than a single PLEX item used to extend subscription time.

This makes the name “pilot license extension” rather inappropriate, but since everyone just calls it PLEX all of the time anyhow, the actual impact will be lessened.

All of the changes will also mean that PLEX will be the new go-to microtransaction currency while being less vulnerable to destruction in the game. A month of subscription will cost 500 PLEX, so that elemet of gameplay remains fundamentally the same, even though it’s possible to earn PLEX in smaller increments over time with the shift. So if you’ve got some vulnerable haulers full of PLEX… maybe just leave those in the dock until May 9th. Then you can have them haul something less expensive.

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EVE Online addresses PLEX overhaul Aurum conversion but not insider trading

Last week, we covered CCP’s new plan to change EVE Online’s 30-day sub currency, PLEX, by effectively breaking it into smaller chunks and turning it into more of a cash shop currency that’s more easily fungible and tradeable.

It was an announcement not without its detractors, as Massively OP’s EVE columnist Brendan Drain explained over the weekend: Some players were miffed that PLEX will be transportable without the risk of ship-to-ship movement, while others grumbled about the short-term effect on the market and poor conversion rates for the secondary currency, Aurum, and the lack of conversion for players with fewer than 1000 Aurum. And as is common with such in-game economies, still others are up in arms over apparent market corruption, as it appears that players with insider information began trading ahead of the announcement to manipulate the economy — as Brendan suggests, likely a CSM (player council) member privy to information ahead of the embargo lift.

Today, CCP posted an update meant to assuage some of the concerns about the new program.

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EVE Evolved: What’s the deal with EVE’s PLEX changes?

This week CCP Games announced that some big changes are on the way for PLEX in EVE Online. The PLEX or “30-day Pilot’s License EXtension” is a virtual item that represents 30 days of subscription time and can be bought for cash and then sold to other players for in-game ISK. This simple mechanic has proven to be one of the most important innovations in the subscription MMO business model over the years, allowing players with lots of in-game wealth to effectively play for free while permitting cash-rich players to buy in-game currency without funding dodgy farming operations that can disrupt the game world. Dozens of games now support some kind of player-mediated currency roughly like PLEX.

The proposed changes are intended to simplify EVE‘s business model by merging PLEX with the microtransaction currency Aurum. Players will also be able to put their PLEX into invulnerable account-wide PLEX Vaults that are accessible at all times rather than having to move the valuable items manually by ship. There’s been significant backlash from the EVE community over the newfound invulnerability of PLEX, plans to delete some microtransaction currency from the game without compensation, and the possibility that someone leaked the announcement to friends early in order to make a profit. So what’s the deal with these PLEX changes, and why are some EVE players going nuts over them?

In this edition of EVE Evolved, I look at the upcoming changes to the safety of PLEX, the opportunities that more granular PLEX could have for EVE, and why players are up in arms over plans to delete Aurum from thousands of accounts.

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