plex

PLEX, short for pilot license extension, is EVE Online’s virtual currency.

EVE Online sells a bundle of ‘Venture’ skins for 120 Plex, poking fun at Star Citizen

Someone at CCP Games is obviously having quite a lot of fun with the latest EVE Online skin bundle. The bundle of skins for the Venture ship might not seem like it’s anything special until you notice that the price tag is 120 Plex, not $120. And that the bundle is specifically dubbed the “Venture Capitalist” bundle. And the cheeky reference to the fact that you can support EVE Online‘s future development with $120 through a long-term subscription, if you so desire… or by purchasing over 36,000 Ventures.

Yes, the whole thing is a very snarky jab at Star Citizen’s $120 Vulture. So for those of you who have been staring agape at the whole thing, well, here’s a chance to pick up a bundle of ship skins for much less than $120. If you’ve just been chuckling at the whole process, here’s your latest thing to giggle about. And if you’ve been insisting that there’s no similarity whatsoever and lots of spaceships designs have prongs… well, we can’t help you there.

Source: Official Site; thanks to Davlos, PlasmaJohn, and Quavers for the tip!

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EVE Online prepares major conversion of player outposts and conquerable stations

As Brendan detailed in his EVE Fanfest coverage last month, EVE Online’s structures are due for a huge overhaul, be they NPC fortification or player-built. CCP has a dev blog up right now detailing exactly what to expect as both player-deployed Outposts and Conquerable Stations are ripped down and converted to the new Upwell Structure system.

“Every single Outpost and Conquerable Station will be converted into an upgraded Faction Fortizar during downtime on June 5th 2018,” CCP explains. “These Faction Fortizars are powerful and limited edition – no more will be added.” And no blueprints will be created for them, either! “New Faction Citadels will belong to the last owner of the Outpost/Conquerable Station at the time of the change. Once Outposts and Conquerables are converted into Faction Citadels they will enter a temporary invulnerable mode. On June 7th structures will enter their standard shield vulnerable state.”

Eager to preserve history, CCP also says that “permanent historic monuments will be erected on the sites of the Conquerable Stations and a select few of the especially storied Outposts.”

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EVE Evolved: Getting ready for EVE Online’s Abyssal revolution

If you’ve seen the news recently coming out of EVE Fanfest 2018, you’ve probably heard of EVE Online‘s upcoming expansion: Into the Abyss. Pockets of a bizarre and twisted underspace called Abyssal Deadspace have been discovered all throughout new Eden, and players will be able to venture into them and encounter an all-new enemy: The Triglavian Collective. This new form of solo PvE is limited to cruiser sized ships and is the first form of technically instanced combat gameplay EVE has ever had, sending players into short 20-minute dungeons with incredibly stunning new visuals and deadly NPCs.

The rewards from this new gameplay include powerful player-controllable Triglavian ships, a new type of weapon called the Entropic Disintegrator, and organic Mutaplasmids that can be used to modify existing modules with random stat variations. The sites are currently playable on the test server but aren’t in their final form, so a lot could change from now until the feature is released on May 29th, but there’s enough information available to begin analysing the the effect the expansion will have and the strategies that might work in Abyssal Deadspace.

In this edition of EVE Evolved, I dig down into the debate about the game balance of randomised stats in EVE Online, give some early advice on fitting a ship for Abyssal Deadspace sites, and strategies that should work in this upcoming form of PvE.

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EVE Online preps for Fanfest 2018, puts a bounty on the head of Twitch streamers

Twitch streamers are ready to rumble in EVE Online! “Twitch vs. EVE 2” is taking place today at 5:00 p.m. EST, as four fleets of Twitch EVE streamers are roaming about the game, begging for a fight.

Players are being encouraged to find and possibly destroy these fleets, which shouldn’t be too hard since the fleets will be broadcasting all of their movements live. There’s a reward past just the glory of taking them down, too, as 500 PLEX is on the line for the first 10 pilots who shoot down a streamer from each of the four fleets.

In other community news, preparations are at a fever pitch for next week’s EVE Fanfest 2018. A schedule, important attendance information, and keynote summaries are up on the site for fans. Parties and pub crawls abound, but the parade had to be canceled this year.

Massively OP will be on the ground at the convention, so stay tuned for first-hand reporting from the floor!

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GDC 2018: How to get exploiters to happily surrender in EVE Online

EVE Online is not known for being a happy place. It’s shown even in mass media as a cutthroat world of war and theft. Dealing with exploits is key to making sure that this world ripe for unfairness is, well, as fair as possible, mechanically speaking. If abuse happens, traditional developer wisdom seems to be “shoot first, ask questions later,” and as players, we’re often fine with this. We don’t want to play with cheaters, right?

But what happens if the cheating is unintentional? What happens when the bug is so ingrained into the system that even casual, lapsed players accidentally took advantage of it just by returning to the game? How would you react if, shortly after resubscribing to a game, you had items or experience points taken and had your account suspended or banned? These are the things CCP Games’ Senior Project Lead of Player Experience David Einarsson had to deal with when tackling the ghost training bug.

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Leaderboard: Do you speculate on WoW Tokens or other legal MMO RMT currency?

Is Call of Duty the next Activision franchise to migrate to Battlenet? Very likely. As Eurogamer broke earlier this month, players are now able to link their Call of Duty accounts to Battle.net – no doubt in anticipation for Black Ops 4.

I bring this up to MMO players because of the potential impact on World of Warcraft – specifically, token prices – as WoW players buy and sell their tokens to spend down their Blizzard balance to buy up the new CoD title (or cash in on the flurry). Redditors are current speculating about the incoming speculation, arguing that tokens prices have been relatively stable over the past few months, spiking for the Battle for Azeroth hoopla but ultimately settling back down. In fact, just covering the potential for a spike can cause a spike, one poster points out. Gamers will recall a similar situation last year when Destiny 2 landed on Battlenet, sending the token to record heights.

And that leads us to some Leaderboard fun. Do you speculate on WoW Tokens or other legal MMO RMT currency (like PLEX, C.R.E.D.D, etc.), or do you stay the heck away from that noise? Multiple responses are allowed!

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EVE Evolved: Solving EVE Online’s botting problem

Practically every MMO on the market today has had to contend with botting and the range of issues that come with it, and EVE Online has always been a favoured target for bots. EVE‘s slow pace of gameplay and predictable PvE activities make it ideal for automation, and the nature of a persistent sandbox is that more time spent farming resources and currency will always be better. The issue seems to have escalated in recent months since the free-to-play upgrades expanded the range of ships and modules available to free users, and the community has been pushing CCP heavily for progress.

A team of bot-hunting players made the news last month when they took down eight ridiculously expensive supercarriers being controlled by bots, exposing just how big the scale of the problem is. The EVE security team responded with a ban wave hitting over 1,800 bot accounts in January and promises that they are “coming for the bots,” but one expert admitted in a recent interview that the war on bots may never be won. So just how difficult is it to tackle botting in EVE Online, and what could CCP do to improve things?

In this edition of EVE Evolved, I look at the difficulties in detecting and shutting down botters, how extensive botting may be in nullsec, and some things developers might have to do in order to solve the problem.

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EVE Online community donates 3.7 million PLEX to family of fallen developer

Last fall, one of EVE Online’s senior software engieers passed away at the age of 35, leaving a hole in the team’s heart. While the studio created a special ship SKIN to memorialize CCP Blaze, there was more that the company and community felt that could be done.

Funds were raised to support his fiancée and one-year-old daughter which resulted in an “astonishing, unparalleled” success. The community donated over 3.7 million PLEX — $119,828.50 — to the family, making it the second-largest fundraiser ever to happen in CCP’s history.

“It’s honestly not possible for us to find words that would accurately convey the gratitude we feel to our pilots,” CCP said. “Once again, the EVE community has shown that despite differences in game, our pilots are a formidable, and indestructible force for good.”

Source: EVE Online

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CCP honors fallen EVE Online developer with fundraiser ship skin

As if CCP Games isn’t struggling enough right now, the studio announced today that it’s lost one of its own: an EVE Online developer and graphics programmer known to the community as CCP Blaze. If you’ve ever warped anywhere or switched on the tactical overlay, you’ve seen his handiwork.

“CCP Blaze, one of our Senior Software Engineers with our Audio & Graphics team, passed away suddenly at the age of just 35, while on vacation in London celebrating his recent engagement. He is survived by his fiancée and one year old daughter here in Reykjavík, and leaves behind an amazing legacy at CCP from his 8 years at our headquarters working on EVE Online.”

The company says it held an internal fundraiser for Blaze’s family over the past few weeks since learning the news, and as of today, it’s also releasing a special fundraising item for the community: a brand-new “Blaze” squadron SKIN set that will be sold for one week only as a one-off for the Armageddon (100 PLEX) and for a five-hull bundle (495 PLEX). Blaze has been written permanently into the lore for the ship skin.

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EVE Online adds new Alpha training injectors to offer subscriber training for a day

Starting out fresh as a free player in EVE Online is hard to manage. It’s not just that you’re new in a world filled with sharks; it’s that you’re moving at half the pace of subscribers in terms of skill training. Sure, the improved limits on Alpha characters makes it somewhat easier to catch up, but the new Alpha Training Injector is going to make it that much easier for free players to catch up to the rate of subscription players.

The injector doesn’t work like other skill injectors; it can be used once per day and offers 50,000 skill points per use, making it roughly equal to a day of skill training for Omega players. You can buy it in-game via PLEX or just straight-up use real currency, thus allowing you more training points at a slight price. The hope is that it’ll allow free players to get a bit closer and have a slightly calmer ride toward making their mark on the galaxy, which is a tall order, but at least made slightly easier.

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EVE Evolved: Three tricks to maximize your free-to-play EVE Online account

It’s now been almost one year to the day that EVE Online officially got a limited free-to-play option, and it’s certainly been a boon for the almost 15-year-old MMO. There’s been a significant increase in new players asking for advice on the forums and in-game channels, and activity levels have been bolstered by the increased numbers. Some of the game’s largest corporations have opened their doors to hundreds of newbros this year, and the best is yet to come. Next month CCP will be lifting some of the restrictions free players are currently placed under and allowing them to access to larger ships, helping to close the power gap between free and paid users.

While the expanded free tier will open up a lot more gameplay to free users, there are some tricks new players should know to maximise the effectiveness of that tier. There’s even a way for returning veteran players who find themselves constrained by the free tier’s limitations to get a full Omega level subscription absolutely free and even to make a profit in the process. Whether you’re on a free Alpha account or an Omega subscription, there are also a few sources of easy ISK that will take relatively little time each week to manage.

In this edition of EVE Evolved, I give a few tips new players can use to squeeze more out of the free tier and look at a way for returning veterans to get Omega subscriptions for free.

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EVE Evolved: The Agency could revolutionise casual PvE in EVE Online

Though EVE Online has a reputation as a cut-throat PvP sandbox where anything goes, the fuel that fires its conflict engine has always been PvE. Players collectively pump over 100 trillion ISK into the EVE economy each month by hunting NPCs all across the game, and at the same time they mine around 40 trillion ISK’s worth of ore for ship and module production. Over 90% of NPC bounties predictably come from people farming in the player-owned nullsec regions where some of the largest PvE rewards can be found, but data released earlier this year showed that 7.2% of bounties actually come from high-security space.

It’s unsurprising, then, that CCP chose high-security space as the test-bed for an entirely new casual PvE format with the release of Resource Wars in the recent Lifeblood expansion. The expansion also saw the return of the Crimson Harvest event and the release of a new tool named The Agency that helps players find nearby PvE content. I’ve been getting stuck into all three of these this week and seeing how it all ties together, and I’m now more convinced than ever that we could be heading for a full-scale PvE revolution.

In this edition of EVE Evolved, I discuss Resource Wars as a new model for PvE and consider how The Agency could be expanded to help promote casual pick-up PvE groups in EVE.

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EVE Evolved: EVE Online’s free-to-play upgrades are pretty damn generous

You’ve probably heard by now that EVE Online is giving its free-to-play alpha clone characters a massive boost in power in December about a month after the launch of the Lifeblood expansion. The news has been spreading through the gaming media since it was announced last week at EVE Vegas 2017 and the reception online has been generally positive. Some existing players are worried that the change might even be too generous, with fears that veteran players may let their subscriptions lapse and play for free, or that the new skills might be abused to create an endless army of ganking alts.

There’s no doubt that the changes will help to close the power gap between subscribers and free players and will open up new avenues of gameplay. Free players will finally be able to fly tech 1 battlecruisers and even battleships, and cross-training for multiple races will unlock multi-faction ships such as the Sisters of EVE exploration ships. Alpha clone players will also finally be able to use tech 2 weapons and fly many of the ship setups flown in massive nullsec wars, though the way that the new skill limit is being implemented may actually benefit old and returning players more than new ones.

In this edition of EVE Evolved, I dig into the free-to-play changes, briefly examine the power gap between free and subscribed players, and look at who will benefit most from the change.

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