MMOs, unfortunately, do not last forever. When they sunset and close down for good, the whole genre mourns.
Alas-ta, poor Asta Online. We were pretty surprised when the game got its third lease on life earlier this year, but it appears to have been sadly abortive, as it will be shutting down once again on December 8th of this year. Cash shop items have already been made unavailable for purchase, with no words on any sort of farewell celebration before the shutdown. (We would not hold our breath on that one.)
Players who have purchased cash shop items are directed to contact Steam support regarding any sort of refunds, which seems a little unexpected under the circumstances. Installation of the game is already disabled as well, but if you’ve already got it installed, you can continue to play until the servers go off. Our condolences to players affected by the closure, although we can’t help but wonder if it’s not going to come back yet again.
We’ve updated below with En Masse’s statement confirming that this sunset will have no impact on Kritika in the west.
will sunset in the Southeast Asia region, Asiasoft announced this morning
. It had been live for just a year, and you’re not getting much notice here.
“With much sadness, Kritika Online SEA will discontinue servicing by 12th of December. We understand your frustration and feedback from all players at this point but we’d like to seek your kind understanding throughout this closure as we have prepared a couple of Thank You events all the way to the closure date.”
KritikaSEA staff say the game will operate normally through the end date, with the added bonus of 3000 cash shop currency added to your account per day. Payment will be shut down on November 10th.
We have no specific reason to believe this move will have any bearing on Kritika Online as launched by En Masse in the west; however, we have inquired with the studio’s PR and will report back once we’ve got the official statement.
The official announcement is titled “Changes coming to DC Universe Online for PlayStation 3,
” but it’s really just one change for DC Universe Online
. Specifically, that one change will be that the game is no longer available for the PlayStation 3. If you’ve been getting by on nothing more than the aging console for your platform of choice, you will have to either upgrade to a newer console or wave farewell as of January 31st, 2018, as Daybreak says it’s planning to “focus [its] resources on further optimizing the game for PlayStation 4.”
On the bright side, migrating to PlayStation 4 means keeping all of your achievements, subscriptions, unlocks, and so forth as long as you use the same PSN account on both platforms. So you won’t actually lose any progress by upgrading. Still, you’re going to need to upgrade if you’ve been sticking with the console this time; hopefully the upgrade will mean a better experience for players on all platforms and chances for the developers to push for better content.
Source: Official Site
; thanks to Greaterdivinity, Jose, ChaosConstant, and Eric for the tip!
Is Breakaway dead? We don’t know for sure, but the rumors started flying yesterday, and the latest official word certainly reads like a death certificate. In the announcement, Amazon has announced that Breakaway is going on hiatus while the core gameplay experience gets retooled, with no actual timeframe for when this will take place. It’s possible that it’s temporary, but it’s also possible that this will result in the game quietly slipping from memory.
There’s no word about how this will affect any other titles in development or even the core team behind the game (or Amazon’s other games), although the prospect of wildly retooling what was originally meant to be the first launch title has to sting a bit. We’ll keep our ears to the ground for more information, but don’t expect more news to be forthcoming quickly.
Kotaku is reporting that Amazon has “basically canceled” Breakaway, with two sources confirming that the game is over – on “indefinite hiatus,” one said, with the potential to return in another format in the future.
The game was announced by Amazon’s fledgling studio last fall following a drawn-out series of Twitter teases. It was essentially a 4v4 brawler that boasted heavy Twitch integration.
It is not clear whether other in-progress Amazon games — like the MMO sandbox New World or the unnamed game John Smedley’s old Hero’s Song team was picked up to work on — are affected. Kotaku writes that “no layoffs are planned” for Breakaway’s team, in any case.
Digital Extremes announced this morning that it’s halting development on The Amazing Eternals.
“After many discussions internally on the state of The Amazing Eternals, we have decided to hit the pause button on development at this time. This decision didn’t come lightly. We worked hard to make a game that we are proud to say was shaping up to have great potential. However, we took an honest look at the current gaming landscape and how the game was performing in Closed Beta. Unfortunately, the game wasn’t attracting players fast enough to support a viable matchmaking player base with the current game design direction, which is the lifeblood of this type of game. So, with heavy hearts, we’re taking a step back to reevaluate the design and may revisit our intrepid heroes in the future.”
Refunds for those who purchased founder packs will be granted beginning today; the servers will stay up until November 2nd.
Uncharted Waters Online is dead, long live Uncharted Waters Online!
For the past few weeks, the old version of UWO has been offline following the conclusion of OGPlanet’s stewardship of the sailing MMO. This was done in preparation for today’s relaunch of the game under the operation of Papaya Play.
The relaunch comes with the disappointing news that player progress will be completely wiped. However, there are extra incentives to going through the hassle of setting up a new character, as all linked legacy accounts will get special founder’s rewards such as boosts and ship parts.
Papaya said that the wind is at the back of this project: “The UWO Team will be using the relaunch through Papaya Play as an opportunity to revamp many aspects of PvP battles, including plundered items and deck battle frequency, plus a number of other system rebalances. Due to the technical nature of the relaunch, however, all existing player progress and items from OGP will unfortunately be lost, and the game world/economy will undergo a complete reset.”
If you blinked, you missed it: Cloud Pirates shut down over the weekend.
My.com announced that it was giving up on its Allods-themed Cloud Pirates MOBA back at the end of August; the game’s last day was technically September 29th, although when we tried to stream it Friday, it had already shut down, frustrating our farewell effort.
At the time, My.com didn’t explain the reason for the sunset, but we assumed it was simply a matter of its low numbers on Steam. The game’s western port had only been known for a year; it hit early access in February, then launched in April.
Our condolences to those affected by the shutdown. There’s a little bit of chatter on the game’s subreddit, including a screenshot gallery of the last days of the game, plus check out Last Level Press’ final video of the game.
Free-to-play online shooter Hawken is sunsetting its Steam servers for PC users, Reloaded Games announced today, causing reviews of the game to tank.
“After 3 great years, we are shutting down the PC Steam servers to refocus our development efforts. The PC game will officially be removed on January 2, 2018, and all DLC and purchasable content will also be unavailable starting today. It’s been an incredibly rewarding experience working alongside such a dedicated PC player base. Your feedback and support has been invaluable to us, and the team looks forward to creating more great games based on what we’ve learned from you. Thank you all very much for your support!”
The game originally hit open beta in 2012, with multiple relaunches and then the Steam early access release following Reloaded’s acquisition of the project. The game does not currently support local servers, so this is pretty much it for you if you play on PC. Consolers, however, appear to have been spared; both the Xbox One and PlayStation 4 versions of the game just got an update in September.
Our condolences to players affected by the decision.
Just in case you were wondering, it’s still a puddle of sadness and despair over at SkySaga. Following the online game’s abrupt development halt in August due to its publishing partner pulling out, fans have held on to a thin thread of hope that, somehow, the project would be revived.
It’s not looking exactly promising right now. The official site was recently locked down, cutting off access to the forums and other content. Only a reprise of the announcement is able to be read:
Smilegate apologises for any confusion caused due to recent events. The development of SkySaga has been put on hold for now. We would like to extend our gratitude to all the fans of SkySaga who have participated in the development of the game. As to the future of SkySaga, all we can say is that nothing can be said for certain at this moment. We will be sure to let all of our dedicated fans know as soon as there is any update on this front.
The only really good news for Battleborn fans is that the end of updates does not mean the end of everything for the game. The servers will still be up, you can still play the game, all of that stuff is still there. But the game’s update stream is dropping out altogether following the game’s fall update, so you had best hope everything you want out of the game is in there, because there will be no more.
For those of you who have forgotten, Battleborn was a team-based hero shooter that happened to launch very close to another team-based hero shooter just over a year ago. The public chose the victor in that particular contest rather emphatically, and it never managed to pick up the traction or critical mass to avoid its slow slump. Our condolences to any fans who had hopes that were never realized for the title.
If you’ve been even remotely active online about EverQuest II over the past nine years, you probably know EQ2Wire. It’s been a long-running and well-maintained fan site for that whole time, and it’s even occasionally had nice things to say about us. However, it’s over now; site maintainer Feldon announced on Friday that the site is calling it quits after its long run.
Why the change? Feldon cites both a number of other projects going on in his life (perfectly understandable) and a deteriorating relationship with Daybreak Games regarding the title. He also states that he no longer even plays the game, which means that his incentive to keep working on it is rather diminished. We’d like to thank Feldon for his long dedication to the title and wish him the best of luck in the future.
Do you remember Raptr? You can see a screenshot from our own memories of it right there in the header. Yes, there was a time when Raptr provided us plenty of information about which games were most popular among Raptr users. But no longer; the service is officially shutting down on September 30th, with the option for existing users to download their user data and overall usage history for the past decade of tracking.
The stated rationale for the shutdown is simply that the world is a different place from when it launched, and at this point there’s just no need to keep it around any longer. There are several first-party optimization clients for game settings already available, which does render the original purpose of the Raptr service fairly redundant. Our condolences go out to those affected by the shutdown.