Star Trek Online lines up a new feature episode, improved Pilot spec

    
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The entirety of Star Trek Online‘s run to date has featured an obvious villain waiting in the wings: the Iconians. Everyone knows they’re out there, but they’re a little hard to just find and deal with, what with the whole “elusive ancient enemies” thing. But on March 26th, the game is launching a new feature episode, Uneasy Allies, which picks up with the imprisoned Empress Sela as the full Iconian plot finally begins to surface. It’s meant to appeal to players who’ve been invested in the game’s storyline to this point.

The designers are also looking to the future beyond that with plans to expand the Pilot specialization in the Season 10 update. Currently it’s a secondary specialization, but the next major update will flesh it out further and make it a primary specialization, along with adding the ability to slot any specialization as a secondary specialization for limited benefits. Check out the newly expanded abilities in the tree in the full development blog.

[Source: New Episode, Pilot Specialization. Thanks to The_Grand_Nagus for the tip!]
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Darkwalker75
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Darkwalker75

BKone Darkwalker75 Stormwaltz 
It means I play the game for a while and then stop playing for a while.
Longest stretch I played has been 2 years without a break, while the longest break without playing was around 9 months.

But with the release of DR and the change to the BOFF system I felt as if the game is becoming more and more of a grind while at the same time getting less and less fun to play.
And I actually liked the change to the BOFF system, with the exception of needing Dilithium for it.

And while it may be easier than ever to get Dilithium, it does not change the fact that you can only refine 8000 per day(9000 if you are veteran and have fleet mine), so it don’t help much if you can get 1.000.000 in a few days if you cant use it, and more and more things are changed to make it require refined Dilithium while the amount you can refine for use remains the same.

So you end up with the choice of waiting for god knows how long to get the Dilithium you need for the things you need/want or buying Zen and convert to Dilithium to get those things.

What concerns me is that they will continue this trend to try and milk the players for as much as possible and that it will eventually end up where the game almost cant be played without you having to pay through your nose to be able to play more than just the most basic of the game.

I understand they need to make money to keep things running, and for that reason don’t mind having to buy things to keep the game going, but its long since past the point where it feels like they are just greedily trying to squeeze as much money as possible out of a dying game or a game they plan to shut down a few years from now.

BKone
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BKone

Darkwalker75 Stormwaltz Depends on what you mean on “on and off playing”. It’s easier to acquire dilithium than ever before. Cryptic is just culling the MMO tourists.

DanielReasor
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DanielReasor

Translation:
“The whales’ willingness to buy $30 Tier 6 ships has exceeded even our expectations, so look forward to seeing a brand new batch of ships with one or two Piloting specialization Bridge Officer seats on the C-Store real soon. We hope you like 4×4 beam boat cruisers as much as we do, because that’s what the hell they’re all going to be.”

Darkwalker75
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Darkwalker75

Stormwaltz 
Have been playing the game on and off since beta, but with the latest expansion and the monetization of more and more features, I completely lost interest in the game.

They increase the amount of dilithium required for various things ingame (crafting, Boffs, etc) while at the same time reducing the amount you can acquire through regular gameplay or making it take an inordinate amount of time to acquire, thus making players buy Zen and convert it to Dilithium as its faster/easier than the extensive grind required to get it.

So unless they have changed their current direction in the favor of the players rather than their own wallet, I don’t see any reason to start playing again.

MissingLynx
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MissingLynx

TiaNadiezja Scarecrowe So many aspects of the game are so incredibly different from when it launched it is jarring at times. I jump back in every six months or so, and every time I do it feels like something totally new is there.

Ground combat is the biggest one though. It is almost unrecognizeable from what it was at launch. Which yes, is a very good thing. Specifically the kits. That was the best thing they did for that, in my view.

Darkwalker75
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Darkwalker75

MissingLynx Peregrine_Falcon 
While I prefer the space combat myself, I never found the ground combat to be nearly as bad as the OP here makes it out to be.

MissingLynx
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MissingLynx

Peregrine_Falcon skoryy I’ve actually found, lately, that many of the foundry missions are lot better. And the grindy, silly ones are easily ignored and noted.

MissingLynx
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MissingLynx

Peregrine_Falcon I wouldn’t say it was good or anything, but I never found it as offensively bad as some do. It absolutely is much, much, MUCH easier than the space combat however, and I think that frustrates people, which I understand.

Stormwaltz
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Stormwaltz

The article says, “‘Uneasy Allies’ kicks off a story that’s been five years in the making.”
I hope we get a chance to see the rest of it. Given the layoffs and the disappearance of nearly every job posting on Cryptic’s site, I’m fearing a sudden and sharp drop in new content. All thd stuff coming out has almost certainly been in the priduction for months.

Devil Olive
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Devil Olive

Peregrine_Falcon Scarecrowe I never had a problem with it and liked that I could bring my own army like in GW1.  The ground combat is no worse than the one in Neverwinter (same engine) but it’s not as bad as the console-port MMOs like DCUO.