Of course, her reasons are less a matter of “it seemed neat to see if I could do this” and more “I intend to rescue the soul of my dead father,” so there’s a good reason for why she wants to do something that by all rights ought to be impossible. But it remains a power move and should give you an idea of the sort of woman you’re dealing with. Not that she’s likely to survive the experience on her own, of course; slipping into the Hunting Grounds via the next Great Hunt is not precisely a safe plan.
The work was aided by the fact that the Promenade (the central location of the station) actually had its set built on the studio, which meant the designers could use those floor plans and start recreating the exact sets seen in the episodes. Of course, the actual Promenade is a full circle and less than half of that was built as a set, but it was still a place to start. Check out the full article to see how the designers brought everything about the iconic station back up to more modern design standards.
There is something faintly familiar about Rend’s Rocs. Sure, they are hardly the first example of big bipedal birds, but… something about the way their bodies are shaped? Or their legs? Maybe it’s those yellow feathers a bunch of them have? Eh, it’s probably nothing. And even knowing what they resembled wouldn’t help you deal with them, since Rocs are not particularly friendly birds and tend to serve as pack hunters in wide open spaces.
Players will need to content with the savage beaks of these birds from multiple angles, as they tend to hunt in threes and can be led by powerful matriarchs who put the fear of birds into any unwary travelers. Of course, dispatching them can produce meat and eggs for cooking, and black Roc feathers are quite useful for crafting. Check out the full rundown to see how you’re going to handle these birds in the game.
The Hunger is going to destroy everything in Crowfall. That’s how the story ends. You can stave it off for a time, and the latest development post is all about how you can do that. But the point is that as the seasons change, you will lose the fight. Only a few hunger crystals might appear at night during the summer, and you can hopefully find and eliminate them. And creatures mutated by the Hunger can’t survive during the day, so they’ll be dealt with that way. You can take the land back!
But as time goes by the nights get longer. The seasons change and more crystals emerge every night. Cutting away the crystals is treating the symptom, not the disease. Eventually the place where you are will succumb to the frost and stillness of the Hunger, there are no two ways about it. The official entry goes into more detail, but that’s the short version right there. Have fun!
Sure, the Founders aren’t exactly friendly, but failing to stop the Hur’q now means that the Alpha Quadrant will be in danger, so it’s probably time to take part in the defense. The episode is going live on June 28th and will be a featured episode, available to players who have cleared the prior episode in the sequence. And if you want to shout that you still don’t like the Founders very much over the sound of phaser fire, that seems fair.
There are a lot of elements to weave together to tell stories in World of Warcraft. You can argue over whether or not the team doing so is actually very good at that task, but the point is that it is quite a task, and the panel for the team at this year’s E3 was all about the challenges of weaving together the game’s story and keeping things consistent. That alone is a challenge when you’re telling a story across games, novels, and various other formats for an extended period of time.
The team is promising to try new things during the lead-up to Battle for Azeroth, along with more major lore characters waving farewell. And there’s a discussion of the challenges in doing just that, along with keeping things consistent and building on long-term stories. If you’d like to look more closely behind the scenes, watch the panel just below; it’s only about half an hour long.
Of course, the picture that it pains thus far also isn’t a pretty one, and there are a whole lot of question marks without solid answers. That’s part of the nature of this exercise. So let’s take a look at what we’ve learned from patch 4.3 and both what has gone said and gone unsaid. Fair warning, if it wasn’t obvious from context alone, there will be unmarked spoilers below. If you haven’t finished the story, you may wish to look away or resign yourself to spoiling.
Sometimes it’s debatable whether or not World of Warcraft needs more of its lore in-game. Obviously, the newest Battle for Azeroth lead-up comic focused on the reunion between the Windrunner sisters is relevant lore; the return of Alleria and dealing with that particular tangle is important. But it’d be hard to really have it in quest format. “A journey and reunion between three sisters… oh, and this Tauren Sylvanas really likes. That’s not awkward at all.”
Of course the comic is already filled with plenty of awkwardness, seeing as how Sylvanas is the Warchief of the Horde, Alleria is filled with the Void, and Vereesa is as sad about the death of Rhonin as most players aren’t. So you can imagine that the comic doesn’t end with a feel-good message of togetherness. Still, if you’d like to see how the reunion goes down, you can read the full thing on the official site.
Players who feel like tanking is too straightforward in World of Warcraft will definitely have to do more stuff in Battle for Azeroth. Whether or not that’s more fun is a different story, but tanks are having their threat generation cut to 40% of their baseline value in Legion and as low as 20% of the threat generated by a fully geared endgame tank. So expect to tab around a lot more and frantically taunt things to keep everything on you. Doesn’t that sound fun?
No? Well, it’s happening anyhow, apparently.
Speaking of thankless chores you didn’t want, the latest comic leading up to the next expansion centers around Magni, former king of Ironforge and current speaker for the planet of Azeroth. It’s a thankless job with long hours, low pay, and also the fate of an entire planet resting on your diamond shoulders. Learn all about it in comic form!
The header image may have clued you in to the idea that Drustvar is not the most welcoming spot in Azeroth. Once you head there in World of Warcraft: Battle for Azeroth, you won’t be exploring the brightest portions of Kul Tiras. But you can get some sense of what the zone will feel like with the latest preview on the official site, showing you exactly what’s to be found within these darkened reaches of the Kul Tiran forests.
There’s witchcraft afoot in the whole zone, and from the moment you land you’ll be surrounded not just by the naval culture of Kul Tiras but also by suspicion and dark magics. Work your way along cobbled paths and into darker woods as you head west to the snow-covered mountains, which stretch all the way to Iceveil Glacier in the south. It’s not quite the full foot tour you can get in the game, but it should give you some sense of how the zone will feel.
Players will be chasing on the trail of the legend of Strahd, a nobleman who gave the nomadic Vistaria free passage through his lands (sounds like a decent guy) and also damned himself and everyone near him to an eternity of torment (less decent). If you’re unfamiliar with the Ravenloft setting, it’s a good quick primer about why the members of your immediate friend circle who are familiar with it respond to requests to enter with a flip-off and a laugh.
Newest World of Warcraft: Battle for Azeroth build includes broadcast text for Teldrassil and Mag’har recruitment
We’ve long known that Teldrassil will burn in World of Warcraft: Battle for Azeroth. We’ve also known for at least a decently long while that the Mag’har will join the Horde. But the latest beta build contains mined-out text hinting at what takes place during both. The former is largely what you would expect for various interactions, but the latter includes some surprising developments such as a pretty significant time skip and other… unexpected twists. (We’ll leave the details out in case you’d rather not be spoiled.)
If you’re uninterested in the lore side of things, perhaps you’ll be interested in the various class and ability changes dug out from the latest build. Or maybe you’re just looking forward to War Mode, which gives you access to all of your PvP talents and a 15% experience boost in exchange for putting a metaphorical target over your head. You decide which of the above matters most to you, of course; perhaps the answer is “all of it.”
You don’t want to know how long it took me to reliably spell “Roegadyn” correctly, despite the fact that it’s one of the five initial races from Final Fantasy XIV and thus has been there since the game’s initial launch. For a long time I just gave up and went with “not-Galka” when I needed to refer to them. It’s not even that hard to spell!
Of course, it’s not the only thing in games that somehow always makes me screw up. I know his name is Lord Recluse, and yet half of the time in casual conversation the villainous lead in City of Heroes gets called “Lord Arachnos.” Half of the time I call the Gree of Star Wars: The Old Republic “the Grell,” and I once called the Sylvari of Guild Wars 2 “plant elves.” Which is only half wrong, but…
The point is that I think we all have names that we just can’t type or continually forget or mix up. So what about you, dear readers? Which MMO names always get you to flub up, no matter how important or straightforward they may be?