If your gaming preferences begin and end with combat, you might find the latest Star Citizen design blog pretty boring. If, on the other hand, you value non-combat gameplay and wish that the MMO industry valued it, too, Star Citizen’s cargo system may pique your interest.
Cloud Imperium’s virtual world will allow players “to more fully interact with their environment than any previous space game.” Cargo will be used both to customize your surroundings and to build a shipping empire or work the black market. The blog outlines how previous genre games have separated the pilot from the cargo with icons and menus, whereas Star Citizen will allow “maximum interaction directly with in-game objects.”
The developers have created a system called Grabby Hands — detailed in four separate videos — that enables extensive interaction without the need to create unique animations for each object in the game.
[Source: Design blog; thanks Cardboard, Cotic, Rioinsignia, fastcart, and Darkwalker75]