The Daily Grind: What MMO gets you exploring?

    
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You want to hear something weird? For as much crap as WildStar got about its path system, I actually do love to explore in that game even if I’m not being incentivized to do so. I never know what I’ll find as I poke around and have been occasionally rewarded by neat vistas, cool hoverboard jumps, or the odd housing decoration.

I also love exploring in The Secret World, because the developers have done such a fabulous job packing the game’s areas full of details and environmental stories. Not environmentalist stories, environmental stories — ones where you’re told a tale just by what’s present around you.

What MMO gets you exploring? What have you found?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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georgecwilliamsjr
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georgecwilliamsjr

SpookyDonkey24 Good games make exploration rewarding.

CazCore
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CazCore

MewmewGirl i like doing that with The Simpsons, Futurama etc.  as well.  lots of cool little touches

MewmewGirl
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MewmewGirl

I like exploring if there’s a reason to do it.  Cool hidden stuff *is* a reason, but it’s rare that a game has many cool hidden things to explore and find.  I like the exploration system in Wildstar and the different paths all together, I didn’t realize that it’s path system really got that much crap honestly.  I never saw them getting crap for it but I guess I didn’t look at the forums and stuff a lot while playing it.  If a game makes an effort to put odd or unique things in spots that are hard to get to and rarely seen, I’ll go exploring for them.

I’m also a person that pauses The Simpsons to look at all the little extras here and there they hide around that usually go by way too fast for people to see (and there are tons of them in The Simpsons).  So I like finding hidden content in general as long as there’s something to find :D

SpookyDonkey24
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SpookyDonkey24

I’ll be honest, I LOVE the idea of exploring in an MMO, I just never do.  I’ll start to, but then after a few minutes, I feel like I should be doing something “productive”.  Then I’ll go on a quest that sends me to far off places and I start to feel like I want to explore again.  It’s an endless cycle for me.

mosselyn
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mosselyn

I confess I’ve never been a big explorer. Most of the early games I played taught me there wasn’t much point in it. Look, trees. And now, more trees! (or moutains or sand or …).

And then along came GW2. Suddenly, I LOVE exploring. Why? Because exploration is rewarded with discovery.

If you look behind that waterfall or follow that cranny into a cave, you’re likely to find something. Maybe a jumping puzzle. Maybe a cave full of kittens or bunnies. An NPC with interesting story to tell. Or just an awesome view. I’ve been playing since launch, and I still occasionally stumble on things I haven’t seen before. For me, the world delivers on delight.

melissamcdon
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melissamcdon

Definitely Guild Wars 2, because of Vistas.

CazCore
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CazCore

Werewolf Finds Dragon and randomly generated minecraft worlds were far more enjoyable to explore than %90 of the supposedly handcrafted MMO worlds out there.

doesn’t matter how you explain it, random things can make for interesting exploration and minecraft proved it.

almost %100 of your reply is irrelevant to my statement.  it should have been its own post.

CazCore
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CazCore

Werewolf Finds Dragon i didn’t say a SINGLE THING about story, “meaning” OR narrative.  none of those can fix a terribly laid out world.

rottenrotny
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rottenrotny

I love exploring in MMOs.
Give me big open world or give me death!!!!

Ahem. It’s a shame though that most modern MMO’s zones are so small scale. It seems players don’t want big open world anymore. 
Me, I think it’s great when I can hit autorun and watch my guy run for a while. In hindsight, I think WoW got it just about right with zones that were pretty open, took you a while to get across and seamlessly transitioned to the next one.

The superb graphics or games like GW2, FFXIV and TSW would be so much greater had the zone scale been doubled.

hamgod78
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hamgod78

DugFromTheEarth Man Asherons Call 1 when it was new was the most fun exploring I ever had in an mmo. I used to just log in pick a direction and run until i found something new and interesting. I played on Darktide at release with a few rl friends and we couldn’t hang with the big boys on the server. We went exploring around Baishi and found a place for our group to call home.

I remember when we found it we were out exploring and we cam up a steep hill and on the other side was a long valley. If you followed the valley long enoug hit started sloping up and eventually turned into a pass between two mountains. The moutnain on the left was easily climbable and we dubbed it Mule Mountain and that became our base of operations from there on out. It was close enough to Baishi that we could still go sell and recomp but hard enough to find that we very rarely ever saw unfrindlies. 

Last time I played I logged in and saw they had stuck a dungeon portal up on top of my mountain :(