If you want total and absolute balance for one-on-one classes in Crowfall, you will be disappointed. That’s the first answer in the new question and answer video with the development team, but it has more to it than that. The goal when designing the game’s classes is to give each one an area where it shines and several other areas where it doesn’t, and it’s up to the player to navigate to advantageous situations. As such, not all classes are balanced against one another, but they are balanced to be in a good place when navigating their respective areas of expertise.
The video also covers kneeling to support other players when you can’t possibly win a given iteration and dropping new structures onto a plot of land, but you don’t have to rely on our summaries alone. Really, you can watch the whole video just below.