The Daily Grind: Which classic MMO would you like to try running?

    
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Hey guys! Did you hear about this Darkfall thing? If we all pool our allowances together, we could buy and run our very own MMO! Of course, even though you all chipped in for it, I’d still be the one calling the shots, which means that I’d make it a server-wide rule that all warriors would have to wear pink tutus and fight with foam pool noodles.

OK, so nobody in his right mind would ever play an MMO that I was running. But what if you ran it? What if you could pick any game, operating or deceased, and be the one in charge of it all. What would you do with it?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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spoilofthelamb
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spoilofthelamb

Star wars galaxies. I never tried it…

DPandaren
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DPandaren

PurpleCopper Don’t remind me. I miss going bonkers with a grenade launcher on hordes of aliens.

MaxSand
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MaxSand

Pre Cata Wow. I would just set up servers for Vanilla, BC and Wrath and charge 7.50$ a month, never update content and still make millions. Guess that is a hint to Blizz to run some legacy servers, it would certainly put a dent in the emulator servers if they did. People all say they want those days back, give it to them, keep the servers up and running and make money.

Tethyss
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Tethyss

I have fondness for Browserquest currently.  It has a lot of potential due to it’s simplistic design.  I would keep the combat, loot and quest systems and maybe add a grouping feature and of course expand the world more.

Ekphrasis
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Ekphrasis

Assuming funding and resources aren’t a limitation, I’d revise TSW’s combat and character animations, remove the gear grind from FFXIV, go back to the drawing board with SWTOR – but most importantly, bring back City of Heroes with a graphical upgrade- then ultimately develop CoH2…
*Mandatory wistful sigh at City of Heroes mentions*

Werewolf Finds Dragon
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Werewolf Finds Dragon

At least the beacons thing was memorable. It’s more than I can say about the vast majority of dross I’ve played over the years.
I was really fond of the humour of Champions Online, they had some great writers and it was actually worthwhile and frequently entertaining to sit around and listen to the NPC chatter. I can remember so many lines of it that I can’t help but still look back at what CO was, fondly.
In no other game will you have a criminal organisation take over Area 51, secure it, and then comment on how drab it is and how it could use some purple drapes.

Werewolf Finds Dragon
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Werewolf Finds Dragon

Champions Online. I’d just take it back to the balance of open beta and everyone would be happy. At least, everyone of my demographic, which is by far and wide huge enough to support a niche game like CO, and would probably have as big of an audience over time as ESO. The thing is is that a lot of people left with the day one patch, as Cryptic never quite understood their own game. There was always an obnoxious minority with megaphones that shouted down everyone who tried to disagree with decisions that moved CO away from being CO and more towards WoW.
It was those people, yes. The dopamine-addicted number fetishists who could no more stop thinking that their worth is attached to a number than I could stop thinking that my worth is attached to my self awareness. For the record, I think I’m closer to the truth of things. Anyway, CO fell prey to stat creep, min-maxing, an excess of forced grouping, an end-game focus, and other things which have placed so many nails in its coffin that it’s never coming back unless it comes back under new management.
Champions Online shouldn’t have stat creep, or forced grouping, it should be a game where you can create ridiculous builds and have them be viable, where you can play it on your own terms and progress at your own speed. And then, when you reach the end, you’ll be rewarded with an ending (you know, like those single player games that MMO players so revile). And when that happens, you can roll a new character, with a completely different story, set of powers, and costume.
The focus of development would be to add lots of new zones not at the ‘end-game’ (as it wouldn’t have one ,there’s the ending and then yer done), but throughout the game. So ideally at every turn you have three/four zones to choose from. DLC would focus around adding new zones and adventure packs to provide more content for the character’s journey. To help make your character’s story different from those of your other characters.
The sale of new sets of powers and costumes would be enough to sustain the game. Ultimately, a new power set would come as a pack, with new powers, a new travel power, and a new costume group that’s designed around those powers. There would also be new costumes sold separately. People can buy what they want and ignore the rest.
I don’t know if it’d succeed, but I honestly think it’d have a good run.
A lot of MMOs fail because they don’t understand their demographic. ESO is going through this right now, it’s trying to target the shy extroverts who hate everything other than WoW. Except it doesn’t have the chops to be WoW, it doesn’t have nearly the amount of forced grouping, it doesn’t have raids, and it just isn’t designed to work for them.
Maybe if you’d asked this question two years from now, I would most likely have said ESO. But for now, despite bad management, ESO is still alive. For how long? Who knows.
The difference between ESO and CO though is that ESO has enough content designed to fit my demographic to keep us happy, but if they start ignoring us? Well, ESO’s going to become the same kind of ghost town that CO now is.
And I’d fix CO if I could.
I have tried to talk to Cryptic about this. Many have. It’s pointless. It’s doomed to die. And I would save if I could.

krieglich
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krieglich

EO_Lonegun With housing.

Sorenthaz
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Sorenthaz

Probably would attempt to make Dragon Ball Online something more than a WoW clone with DB elements.
That or make an unofficial Phantasy Star Online 2 English server.

Cambruin
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Cambruin

Lord of the Rings Online. Pick it up post-Moria, pre-Mirkwood. Leave out the gimmicks called skirmishes and mounted combat, overhaul the entire Legendary Item system, allow for battleground type PvMP play and depending on resources available; overhaul housing. Oh, while I wouldn’t touch the world design and give a hefty raise to the team responsible for it, I’d hire a crew to fix character models and animations and ask the current design team to make less use of rehashed assets and instead create some new ones every so often.