Shards Online newsletter highlights revamps, player-run servers, and more

    
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Shards Online’s latest newsletter says that July has been one of the most exciting months in the fantasy sandbox’s history. For starters, Citadel Studios “unleashed its army of pre-alpha admins,” who preceded to create plenty of community-run servers on the game’s official list. Project lead Derek Brinkmann also says that pre-alpha 3 is right around the corner, which means that Shards will be available to backers 24/7 and will feature minimal character wipes.

Today’s newsletter also highlights NPC merchant dialog, mob AI revamps, armor, body, and skin tone updates, and Shards‘ newly finished arena which will be available in the August 1st playtest.

Source: Newsletter
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karmamule
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karmamule

SomewhatEclectic karmamule Ahhhh nice, thanks!  There’s so many kickstarters these days it’s hard to keep track of them!  I had pledged in the original kickstarter that didn’t get funded but missed them going for round 2.  :)

Line with more hugs
Guest
Line with more hugs

I hope we’ll know a bit more about the gameplay and how exactly it can be changed by the players.

I have no interest in the game, but that might the one that is a good surprise. It sure is completely different and fills up a niche that has been left to rot for more than a decade.
And finally a real RPG sandbox where players can make their own games, instead of gankboxes or nostalgic grinders…

Omedon
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Omedon

Depending on who you ask in the core community following the game closely right now, the “official servers” are either a vital point… Or just there as a technicality. I happen to be in the latter camp, I have no interest in their official game at all and, much like with NWN, I doubt I’ll ever touch it.
The real draw, for those on my side of the fence, is the “build your own world” element, and the “official” game only exists as an example to reverse-engineer hehe.

SomewhatEclectic
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SomewhatEclectic

karmamule They ran a second campaign for a significantly lower target value ($50k vs $320k) and succeeded handily. They raised about $105k I believe.

AlexanderDeLarge
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AlexanderDeLarge

I’m a backer and I still don’t understand what the “game” is going to be. I know what the platform is, a moddable “make your own MMO”, but having a base game that people want to play is most important.

Bannex19
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Bannex19

I thought this was a Chinese game. I am gathering that I am wrong. I like the artwork I should look into it further

karmamule
Guest
karmamule

It looks like they survived their Kickstarter failing quite nicely.  I hope they continue making progress.  I just may have to make an investment if pre-alpha 3 rolls around as planned.  :)

Omedon
Guest
Omedon

That’s exactly why I bought in, but at a lower level than I might have for a “surer bet…”
Which is a microcosmic example why big companies and big money aren’t making this game.

DontaleMobasa
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DontaleMobasa

I don’t know if this is going to work, but I want it to. If nothing else its something I want to play around with.

Omedon
Guest
Omedon

Really happy for these guys. This game is at the extended calm before the storm right now, as word of mouth is stunted by an NDA (and a sometimes zealous “this should be on the private super secret forums!” Forum community), but once everyone is allowed to talk and share, it’ll be interesting to see how things go. This is going to be a very community-powered project, for good or ill, and it’ll be fascinating to see how far that goes.
I’m certainly rooting for them!