Eco details its hydrology, pollution, crafting, and food systems

    
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Eco’s Kickstarter drive ends this week, and though Strange Loop Games has already made its goal and then some, the developer is continuing to reveal aspects of the survival sandbox’s functionality on its project page.

One such reveal is the game’s crafting system, which Strange Loop says is very different from those in other voxel titles. There’s no crafting grid or recipes, for starters. Instead, players craft directly in the world by creating buildings with gameplay effects.

The Kickstarter page has also been updated with details on how Eco’s food and skill systems work, as well as its pollution and hydrology simulation sub-components. You can view a video on the latter by clicking past the cut!

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schlag sweetleaf
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schlag sweetleaf

tobascodagama  This being ECO and all,shouldn’t it be  hug -trees -acquire-wood?

..or maybe not

tobascodagama
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tobascodagama

This game appears to do a really good job of layering fresh new mechanics on top of the classic punch-trees-acquire-wood genre.