Echo of Soul sunsets in Korea next month [Updated]

    
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Hangame announced yesterday that it will sunset MMORPG Echo of Soul in its native Korea.

Hangame thanked players for their loyalty since the game’s launch almost exactly two years ago and said that it struggled to provide “satisfactory content” for the game. MMO Culture notes that earlier this year, Hangame announced a focus on mobile publishing over MMO publishing.

The game’s final event will take place October 22nd.

EOS soft-launched into western open beta last May and a month later landed on Steam, where it has since received nearly a thousand reviews averaging to “mixed.” It is published here by Aeria Games and recently patched in new endgame content. There appears to be no sunset planned for the English-language version.

Our sympathies extend to those across the pond losing their game next month.

Source: Hangame via MMO Culture
Update: Aeria contacted MassivelyOP with the following statement: “Aeria Games is committed to the enthusiastic North American and European players of Echo of Soul. While Echo of Soul will be discontinued in Korea by the Korean publisher of the game, this does not affect the future of Echo of Soul in Europe and North America. Developer Nvius will continue to create fantastic new content for Echo of Soul and Aeria will keep delivering a great game experience to all players. We’re currently ramping up towards the release of some long-anticipated content, which we will be excited to announce within the next few weeks.”
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Ekphrasis
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Ekphrasis

That’s a shame, many of us know what it’s like to lose a virtual home. 

Everyone looks to mobile these days for the next cash grab – but the market feels so ridiculously saturated. I don’t even think it’s about making mobile platform games well, but rather, being able to market them exceptionally well to stand out in the very very very large crowd. 

However, I love the accessibility of the mobile platform where hobby developers have finally been able to make something with limited resources and be immensely successful – it goes to show that not everyone needed to have a career & experience in the gaming industry. Just great ideas and a way to execute them well.

ntellect
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ntellect

I like generic MMOs. But this one was so generic I got bored just playing it.  Dead before it arrived.

Cambruin
Guest
Cambruin

Snky Cambruin It speaks volumes in a sense that companies have the impression they can get away with just about anything in the west. Etics and moral code do not apply in a free market.
We will become part of the hype, we will  fall for the marketing schemes, we will buy into the preorder and early access ‘mechanics’, we will get milked and we will be disillusioned.

If the past few years have taught me anything, it’s this; they are absolutely right.

(sorry, not a native speaker)

Mochaccino
Guest
Mochaccino

John Wise Mochaccino 
Damn, you’re right.

Amphax
Guest
Amphax

Or, those inspired and invested teams will be told by their management to drop what they are doing to go make cash grab mobile games that pull in a few thousand dollars from the so-called “whales”, and then retire into an eternal maintenance mode while the company moves dev resources to their next grab. :-/

Amphax
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Amphax

I think it’s cool how Massively writes these shutdown articles with a somber, respectful tone, being mindful that a lot of people just lost one of their favorite places to spend their recreational time.
+1 Massively

CastagereShaikura
Guest
CastagereShaikura

I couldn’t handle the gender lock in the game.

Leilonii
Guest
Leilonii

Feodor No, TERA I believe is just looking for another publisher. But it’s doing fairly well as a game worldwide so I would expect it be around for a while.

schlag sweetleaf
Guest
schlag sweetleaf

John Wise  Echo of Soul-yent green….

MetaDune
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MetaDune

There’s tons of inspired and invested teams making mmos, look at the beta list column this site puts out