Stash successfully completes its second Kickstarter campaign

    
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Stash is proving that there might be no limits to how many crowdfunding campaigns a studio can run, as the tabletop-themed MMO successfully completed its second Kickstarter early this morning.

“BOOM! Flawless Victory. 4 for 4 on Kickstarter. THANK YOU EVERYONE! Gamers rule!” Lead Developer Michael Hartman tweeted.

This most recent Kickstarter campaign was created to allow fans one last chance to get in on backer rewards. It asked for only $1,000 in funds but ended up raising an additional $13,202 for the title.

Stash is looking to run a limited alpha test in December and recently ran a class spotlight on its Elementalists.

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schlag sweetleaf
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schlag sweetleaf

“THANK YOU EVERYONE! Gamers rule!”

DugFromTheEarth
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DugFromTheEarth

Fool me once, shame on you
Fool me twice, shame on me
Fool me 3 times, sell me some ocean front property in Arizona
Fool me 4 times… wait.. what? Seriously?

Armsbend
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Armsbend

Trashy on every conceivable level.  Backers, developer, kickstarter, the mother – trashy.

Vanblod
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Vanblod

If you shoot for the ceiling, you will often succeed.

Michael18
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Michael18

Damonvile Celestial 
I’d say its not so much about the amount they ask, but what they define as the goal of the campaign and the money they ask for.

If they say “give us x and we’ll build the game of your dreams” and this 4 times over, then it’s abusive. If they just ask for some money to build or improve a certain part of the game, then I don’t see a problem. Especially in case of MMOs that are in development like indefinitely.

Damonvile
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Damonvile

Celestial I think they were asking for pretty reasonable amounts in this case. When I first read 4 I had a wtf moment too but I don’t think the amounts are abusive.

When a company starts running multiple KS’s for 100k+ each time, that’s abusing the system. You don’t just one day say oh oops we need another hundred grand to finish this.

Celestial
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Celestial

If you need to run four Kickstarters, not only are you abusing the very notion of Kickstarters, but you’re doing something wrong.  And $1,000 is a very easy “goal” to achieve.  A convenient one, even.