Sword Coast Legends postpones free update in favor of Rage of Demons expansions

    
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It's almost like getting what you were promised, only exactly not.

Development schedules are tricky things. From the outside it’s easy to look at them as promises, contracts made between players and developers, but in reality they’re more like educated guesses wherein the developers are simply stating their plans and hoping that everything works. This is all a roundabout way of saying that the development plans for Sword Coast Legends changed, and players waiting for the third community pack should probably stop waiting, as the free update has been put on the back burner in favor of the upcoming Rage of Demons expansion.

The expansion will feature a new playable race (tieflings), a new class (warlock), new objects, new creatures, new spells, new WASD controls, and a variety of other additions that can be prefaced with the word “new.” What this means for the community pack in the long run remains to be seen, although it has been confirmed that some of the features which would have been in that pack are now being rolled into the expansion. Players will need to keep their eyes peeled for future developments.

Source: Official Site; thanks to Midgetsnowman for the tip!
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Midgetsnowman
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Midgetsnowman

a lot of people suspect this might actually be WotCs fault. as being forced to adhere to the same schedule as the pen and paper releases might have forced N-soft;s hand.

Damonvile
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Damonvile

Higgens It’s free to all pre orders. Otherwise I think you have to pay.

Higgens
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Higgens

Do you have to pay for the expansion? If yes, it quite clear what happened.

DugFromTheEarth
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DugFromTheEarth

Neo_Wolf Bare bones if the human body only had a total of 100 bones.

Neo_Wolf
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Neo_Wolf

I kind of like it to be honest, it sort of reminds me of a bare bones Neverwinter Nights.. its going in the right direction and offering some nice ideas and features even if it isnt quite there yet..

I hope it works out well for them.

NobleNerd
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NobleNerd

I will have to keep an eye on this, but unfortunately I was greatly disappointed with the game in early access and felt they pushed out an unfinished and very empty game at launch. I haven’t touched the game since.

Rustybladez
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Rustybladez

Teifling? I’d rather play a half orc.  Tripe.

Damonvile
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Damonvile

Ive gone back to playing the game and enjoy it with a small group of friends. Im not sure id play this solo or even recomend it.
Its not deep its not very tactical and very arcade like. But for just doing good old dungeon crawls with friends it’s very fun.

deekay_zero
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deekay_zero

mjfife85 i never got a clear answer on if 5 pack groups all get the dlc free or not unfortunately. i know my group wasn’t alone in preordering together for a 5 pack for the $5 discount vs single SE copies.

the did initially say no on that, but so much changed and they reiterated the free DLC package after the prelaunch and launch hiccups and delays. so i call into doubt the initial no answer for that. and honestly it’s a bit silly for them to have said no on that in the first place imo.

deekay_zero
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deekay_zero

Sigbjorn it’s classic crpg gameplay mechanics with a bit of mmo flavour (abilities with cooldowns, but auto attack is still your primary damage) that is focused on group play, but very flexible for real player attendence with on demand companion character bots (that can be switched to by the player who summons them) so you can scale groupage from solo to 4 players to 4 players with dm pretty easily and fluidly.
it’s more pick up and play oriented even in teh custom modules play, and the modules creation is a bit less than amazing unfortunately in some regards espcially compared to the neverwinters but also very very easy to create modules compared to other such toolsets.
it’s integrated with steam so you can easily invite people from your steam friends list, or pug it up with randoms as per the usual paradigms seen in games like l4d and such from valve and other steamworks mp/coop games.
there’s also a full length story campaign which features drop in drop out coopability, and haven’t delved too far into it but features a mix of VO and text based story telling including some attribute check dialogue options that can open up stuff or produce interesting responses.
the leveling is very easy adn fast and not really the focus. nor really is gearing, which gearing wise some folks complain about the paradigm of it where the focus is more on buying better items from vendors rather than from loot d3 style. tho there’s plenty of loot to be had… you tend to vendor it to afford the stuff on the vendor. 

unfortunately the speccing/character sheet building is not terribly close to 5th edition as teh association may suggest. while they did work very closely with the dnd 5e team at wotc on teh ruleset and spec system, it’s something more akin to a wow like talent tree, though there’s a tonne of options to choose from and it’s not super linear compared to your typical wow style talent tree speccing system even from back in teh day (compared to much more linear wow like talent trees in more recent years). there’s a fair bit of enjoyment to be had, as is proper for a dnd game yet in nw and daggerdale more o rless absent, in building different character/playing with specs/etc. in the beta weekends i made something like 5 different bow characters alone trying to find the right mix of spec potential for a bow focused character that suited me.

the controls and combat is very classic crpg which can put alot of people off, because looking at videos it can look like an ARPG which upon playing you will find it most certainly is not the same kind of beast. as well there’s been alot of complaints about the camera and lack of wasd movement, but they’ve progressively addressed those complaints with adding options on how you control your character and the camera, which continues with this piece of dlc (they’re adding wasd character movement as an option, they’ve already added classic style edge of screen camera contro, which is an alternative to the wasd controls the camera it launched with).

all in all, no it’s not neverwinter nights 3, or diablo dnd edition, but for me and some friends it scratches the long annoying itch that is the lack of dnd games that even vaguely make sense to use the DND IP for, in the face of games like daggerdale and nw which completely miss the point in the eyes of many of us.