Dark Age of Camelot is coming down hard on cheating

    
9
Cheaty cheaterpants.

If you’re going to play Dark Age of Camelot, here’s a bit of friendly advice: Don’t cheat. We’re not talking about relationships (you shouldn’t cheat there either, but the game won’t penalize you for it), we’re talking about all of the lovely ways that people have devised to cheat in the game as outlined in the latest producer’s letter for the game. If you’re using third-party programs to get an advantage, odds are you got caught in the most recent wave of cheat-sweeping described in the producer’s letter, and even if you didn’t, the letter assures you that you will be caught in the future.

Also classified as cheating now are multiboxing players, described in the letter as “macro” groups. If you’re running around controlling multiple characters on a single computer, you can expect penalties in battlegrounds or frontier maps, although pure PvE regions won’t kick you for playing that way. These policies are not being hard-written into the game’s rules of conduct as the developers try out the new set of rules, but you can be sure that the basic advice remains solid. Don’t cheat.

newest oldest most liked
Subscribe to:
mysecretid
Guest
mysecretid

Karl_Hungus 
I’m pretty sure the Dark Age of Camelot PvE server came later in the game’s existence.
I mentioned it because I thought it was actually a pretty smart way for the developer and publisher to “have their cake and eat it too” where both the PvP and PvE crowds were concerned.
They didn’t lose any game resources from the Realm v. Realm focus by creating the PvE server — it was simply a copy of the standard Dark Age of Camelot server with the RvR switched off (the battlefields were simply empty) and free player travel was allowed between the three realms.

Basically, they just fenced off a nice little petting zoo server for PvE types like me :-)

Of course, the standard RvR servers did have PvE content on them as well (at least when I played). As you say, it looks like Camelot Unchained will be all PvP all the time, so creating a petting zoo server for us PvE types would gain them no new customers, as there would literally be no playable content on it if the RvR were switched off.

Cheers,

Karl_Hungus
Guest
Karl_Hungus

mysecretid Karl_Hungus 
I hadn’t noticed that, and if I did back when I was playing, I probably raised an eyebrow at it before moving on and forgetting it existed. I am perfectly fine with Camelot Unchained never adding a PvE element or a dedicated server for it. There are plenty of PvE games for that player type. I’d like to see a good RvR game dedicated to RvR. I’ve had my fill of games like GW2 and ESO who try to do everything to please everyone. All the development resources of those two games get spent on every other aspect of the game before WvW and AvA. I want the direct opposite to be the case with CU, even if that means it’ll remain a niche game.

Valkyriez
Guest
Valkyriez

Must be annoying for the 5 people who still play Daoc.

Defector1980
Guest
Defector1980

My second favorite game next to Ultima Online. I remember seeing people running around with four or five fire wizards in tow. They’d all cast that PBAE fire spell and wipe out entire dungeons.

mysecretid
Guest
mysecretid

Karl_Hungus
When I was playing DAoC, they had a PvE server — all the quest-type content, but no Realm vs Realm PvP.

It worked pretty well, when I was playing. The fact that there was only one PvE server (and many RvR servers) also meant that the PvE server always seemed pretty busy, as all the people who weren’t into PvP played there.

Karl_Hungus
Guest
Karl_Hungus

Oyjord 
I remember DAoC having some PvE content but I don’t remember doing it. However, I do remember kicking ass on my dwarf berzerker for hours beyond count in RvR. If CU can deliver on that, it’ll be the true spiritual successor to DAoC. As it stands now, I don’t ever expect to see an official sequel. Broadsword Online seems to barely have the resources to still keep DAoC online.

Ironwu
Guest
Ironwu

As anyone playing on EQ1 progression servers can tell you, multi-boxing in a PvE environment is very detrimental to the non-boxing community.  I gave up on playing EQ1 Ragefire (along with a friend) as the economy was shattered and good hunting areas were dominated by boxers.
If you are going to get rid of multi-boxing characters, get rid of it completely!

Oyjord
Guest
Oyjord

God, I loved this game. I’d give my left nut for a DAoC 2 (and yes, I’m a day-1 backer of CU, but w/o PvE, it’s no direct sequel).

Karl_Hungus
Guest
Karl_Hungus

It’s good to see a company call multiboxing in PvP for what it is: cheating.