A series of quotes on WildStar’s subreddit this past weekend has caused quite a stir in that game’s community, as alleged former Carbine developers have come out to badmouth the company and the issues the team has had behind the scenes.
The posters claimed that Carbine had good insurance and that WildStar was and is a game with promise but that WildStar was hampered by egotistical managers, a poor internal structure, and enmity between studio teams.
One post describes the problems with WildStar’s patch development: “I left just before the F2P launch, so I don’t know exactly what happened internally. But, I could have told you it was going to be a disaster due to how their development processes, QA (or lack thereof), and content release pipelines were setup. […] WildStar’s lack of proper build branching, using Perforce for art and code assets but NOT game data, and having a three-month turnaround from ‘content complete’ sign off to release ensured that each patch was going to be an absolute disaster.”
One (verified) former community manager didn’t confirm the sources but posted that this all sounded fairly legitimate: “Most of this is in line with my experiences. [Carbine] killed every desire I had to work in the industry anymore.”