Former BioWare game director becomes H1Z1 executive producer

    
21

Former BioWare game director Chris Wynn has landed at Daybreak helming zombie survival MMO H1Z1.

Wynn, who was credited as one of Mass Effect: Andromeda’s directors, told fans in December that he was leaving his post at BioWare’s Montreal base to return to the US.

Today, he’s announced that he’s taken up the role of Executive Producer at the H1Z1 studio thanks to an “incredible creative alignment.”

Source: Twitter
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
xlinkup
Guest
xlinkup

If this news was that he had gone to head up Everquest Next, I would have been over the moon. #Vapor-Ware

josefreaksalem
Guest
josefreaksalem

I totally agree that now is the time to capitalize on the genre. This genre has been lingering for a while but no one seems to be doing it right. All the games have bits of fun pieces, but they all seem to miss the mark. I’d be interested in seeing something from Blizzard. ;)

SwobyJ
Guest
SwobyJ

frebu SoMuchMass Well I already didn’t believe you since the David Gaider part. He was never working on MEA. He’s working on another project.

Avatar11
Guest
Avatar11

I think its still a good time to capitalize on the survival mmo genre. I played the game just yesterday it wasn’t that bad. There is no other survival mmo coming out and right now its in between 3 titles: Dayz, H1Z1 and Ark. All of those games are still in beta and they all have been massive successes. The push to launch is going to heat up with i think H1Z1 going to take the crown (this is due purely to twitch viewage not bias). He, Chris Wynn, can do a lot for survival and i think the genre will survive once the 3 games launch with full features.

frebu
Guest
frebu

SoMuchMass realistically, he and David Gaider have both jumped ship off the Andromeda project so my guess is that the project is pretty screwed creatively. I would put money on EA doing everything they can to make it “feel” like the last trilogy. Does that mean it is going to be bad? Probably not, but I would put money on it following the new Star Wars down the path of “paying homage” to the previous works a bit to hard for lesser fans.

SoMuchMass
Guest
SoMuchMass

I am trying to figure out this move, but really can’t.  Did he leave because Daybreak paid better?  Did he just get fed up of working at BioWare?  Did he not have faith in Andromeda?  Is the current culture at BioWare bad?  Or does he believe this move to Daybreak would be better for his career?  Does he like working for smaller more indy companies?  Looking at it from the outside with no info, seems like a super strange move.

dragonherderx
Guest
dragonherderx

Greaterdivinity dragonherderx I think the problem stemmed from the fact that Landmark development was taking a forefront under David Georgeson and Smedley where they were using landmark as a testbed for pretty much the entirity of the game that would become EQN and were basically building the foundation for EQN off of landmark entirely without doing much development work on EQN in the process.

http://massivelyop.com/2015/06/05/landmark-producer-says-that-dev-focus-is-shifting-to-eq-next/ for some source. and https://www.landmarkthegame.com/news/landmark-everquest-next-eqn-producer-letter-june-2015 for the full on producer’s letter. They shifted primary focus over to EQN from landmark. Basically what is happening now is the reverse of what was happening before where they developed in landmark first and then made iterations further for EQN. Now they are developing for EQN first and passing systems that work for landmark over to it and developing from there instead which is what they need to be doing at this point.

mysecretid
Guest
mysecretid

Wandris Ironwu 
You know, I don’t think that’s actually what Wu was getting at here.

Wandris
Guest
Wandris

Ironwu Yeah two good games cannot co-exist in the same universe. Since ark is good H1Z1 is guaranteed to fail, they might as well shut down development now while they are ahead.

Ironwu
Guest
Ironwu

Heh.  “incredible creative alignment.”  
Interpretation:  “They gave me lots of money to try and save this failing project.”
I do not see what H1Z1 has that ARK does not currently already do, and do much better.
By the time H1Z1 is ‘finished’ and ‘launched’, it will be so far behind the curve that it will never be able to catch up.  Not withstanding the whole Zombie thing is getting kind of stale.  I am afraid they missed the boat on this one.